Player Matchup

Morgan Le Fay
Morgan Le Fay
Axarian
Morgan Le Fay
Level 159
God Stats
14W - 6L
1,991 SR
Queue Stats
69W - 20L
1,828 Elo+
Party 1
Awilix
Awilix
C1c122
Awilix
Level 103
God Stats
1W - 1L
1,318 SR
Queue Stats
105W - 41L
1,734 Elo+
Party 1
Geb
Geb
HoshiRona
Geb
Level 30
God Stats
2W - 1L
1,870 SR
Queue Stats
81W - 32L
1,752 Elo+
Party 1
Team Averages
Level 97
1,726 SR
1,771 Elo+

VS

Team Averages
Level 75
1,551 SR
1,487 Elo+
Anubis
Anubis
DarrkkInsanittyy
Anubis
Level 122
God Stats
20W - 13L
1,602 SR
Queue Stats
261W - 263L
1,465 Elo+
Party 2
Ravana
Ravana
Vinsmoke_Sanji2
Ravana
Level 75
God Stats
17W - 24L
1,458 SR
Queue Stats
167W - 165L
1,441 Elo+
Party 2
Cthulhu
Cthulhu
viixzuh
Cthulhu
Level 29
God Stats
14W - 11L
1,594 SR
Queue Stats
25W - 16L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Axarian
Morgan Le Fay
15
14 / 0 / 12
10,434
870
19,701
9,225
3,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Awilix
C1c122
Awilix
13
9 / 2 / 12
9,308
776
12,460
10,061
7,579
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 1 / 19
9,295
775
4,115
13,017
13,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 2
7,708
642
5,793
12,704
5,939
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 10 / 3
7,055
588
3,876
11,904
6,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
viixzuh
Cthulhu
11
2 / 8 / 0
8,459
705
6,496
15,264
8,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
8
26
Kills
3
3
Deaths
26
43
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Axarian
Morgan Le Fay
14
0
12
20
W
Awilix
C1c122
Awilix
9
2
12
7.5
L
1
8
2
0.25
W
3
1
19
12.5
L
0
10
3
0.15
L
Cthulhu
viixzuh
Cthulhu
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,276
Damage
16,165
32,303
Taken
39,872
24,773
Mitigated
20,641
8,833
Healing
6,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Axarian
Morgan Le Fay
19,701
5,600
0
4,056
9,225
3,336
1,299
4,331
4,790
52,908
0
W
Awilix
C1c122
Awilix
12,460
6,104
0
1,118
10,061
7,579
747
4,337
5,461
0
24,244
L
5,793
140
496
2,802
12,704
5,939
0
6,217
6,487
24,669
0
W
4,115
658
0
3,659
13,017
13,858
242
4,097
8,764
11,459
0
L
3,876
631
368
1,098
11,904
6,307
0
7,653
4,251
0
7,753
L
Cthulhu
viixzuh
Cthulhu
6,496
571
40
2,167
15,264
8,395
0
9,946
5,318
14,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,037
Gold Earned
23,222
131
Minions Killed
82
10
Camps Cleared
1
659,675
Distance Traveled
487,610
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,434
870
88
7
6
213,479
0
W
Awilix
9,308
776
31
3
2
219,747
0
L
Anubis
7,708
642
57
5
0
151,026
3
W
Geb
9,295
775
12
1
2
226,449
1
L
Ravana
7,055
588
11
1
0
161,271
0
L
Cthulhu
8,459
705
14
1
1
175,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role