Player Matchup

Ra
Ra
Platinum IV
BlueBerryBliss
Ra
Platinum IV
Level 119
God Stats
0W - 1L
1,552 SR
Queue Stats
119W - 126L
1,917 MMR
Party 1
Hou Yi
Hou Yi
Gold III
IMTHECUCK
Hou Yi
Gold III
Level 39
God Stats
2W - 2L
1,670 SR
Queue Stats
17W - 6L
1,692 MMR
Party 1
Mulan
Mulan
Gold I
densebaguette
Mulan
Gold I
Level 149
God Stats
9W - 10L
1,623 SR
Queue Stats
110W - 97L
1,559 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 102
1,615 SR
1,722 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 97
1,766 SR
1,641 MMR
Merlin
Merlin
Gold IV
Dragon_Siin
Merlin
Gold IV
Level 143
God Stats
1W - 0L
1,774 SR
Queue Stats
43W - 30L
1,660 MMR
Party 2
Cthulhu
Cthulhu
Gold V
Warrior__Main
Cthulhu
Gold V
Level 41
God Stats
1W - 1L
1,596 SR
Queue Stats
18W - 13L
1,623 MMR
Party 2
Fenrir
Fenrir
Gold V
Ztrix_Ekugbe
Fenrir
Gold V
Level 108
God Stats
7W - 1L
1,928 SR
Queue Stats
12W - 9L
1,642 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 3
10,864
572
7,761
12,254
7,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
IMTHECUCK
Hou Yi
14
2 / 5 / 1
10,864
572
13,379
20,215
10,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
1 / 4 / 2
10,390
547
8,505
15,639
18,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
GilgameshAchillesGebArtioBacchus

VS

Bans
OdinChaacGaneshaAthenaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
5 / 2 / 8
12,200
642
15,433
9,396
4,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
16
2 / 1 / 11
12,748
671
12,652
18,929
27,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
17
6 / 1 / 7
13,440
707
14,598
20,366
18,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
4
Kills
13
13
Deaths
4
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
Merlin
5
2
8
4.5
L
Hou Yi
IMTHECUCK
Hou Yi
2
5
1
0.5
W
Cthulhu
2
1
11
7.5
W
Fenrir
6
1
7
9.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,645
Damage
42,683
48,108
Taken
48,691
35,815
Mitigated
50,874
13,222
Healing
13,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,761
342
2,968
2,326
12,254
7,119
0
9,029
3,225
39,077
0
W
Merlin
15,433
1,051
0
1,031
9,396
4,694
1,067
1,501
7,575
63,427
0
L
Hou Yi
IMTHECUCK
Hou Yi
13,379
5,521
0
4,163
20,215
10,440
0
8,893
11,322
0
44,951
W
Cthulhu
12,652
886
706
3,393
18,929
27,727
377
2,245
15,573
35,644
0
W
Fenrir
14,598
4,921
671
7,491
20,366
18,453
730
4,763
14,683
0
45,562
L
8,505
1,043
401
3,364
15,639
18,256
0
10,521
5,118
0
23,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,118
Gold Earned
38,388
187
Minions Killed
192
5
Camps Cleared
11
1,009,060
Distance Traveled
1,136,494
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,864
572
75
4
4
368,084
2
W
Merlin
12,200
642
115
6
5
343,217
3
L
Hou Yi
10,864
572
74
4
1
328,293
3
W
Cthulhu
12,748
671
42
2
2
383,599
7
W
Fenrir
13,440
707
35
2
4
409,678
5
L
Mulan
10,390
547
38
2
0
312,683
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role