Player Matchup

Gilgamesh
Gilgamesh
DivineDiablo_
Gilgamesh
Level 28
God Stats
1W - 2L
1,128 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 2
Merlin
Merlin
DjxDrxgon
Merlin
Level 26
God Stats
1W - 3L
1,538 SR
Queue Stats
4W - 10L
1,180 Elo+
Party 2
Zeus
Zeus
SIothu
Zeus
Level 50
God Stats
3W - 3L
1,379 SR
Queue Stats
4W - 10L
1,180 Elo+
Party 2
Team Averages
Level 35
1,348 SR
1,287 Elo+

VS

Team Averages
Level 86
1,435 SR
1,369 Elo+
Izanami
Izanami
Bykiron
Izanami
Level 38
God Stats
1W - 2L
1,417 SR
Queue Stats
27W - 53L
1,167 Elo+
Party 1
Ymir
Ymir
PsychoStrunz75
Ymir
Level 96
God Stats
20W - 41L
1,344 SR
Queue Stats
94W - 134L
1,385 Elo+
Party 1
Scylla
Scylla
Smoothez187
Scylla
Level 123
God Stats
2W - 4L
1,543 SR
Queue Stats
185W - 168L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DivineDiablo_
Gilgamesh
14
3 / 8 / 5
10,642
626
10,346
18,977
11,888
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
DjxDrxgon
Merlin
14
4 / 9 / 6
10,973
645
6,083
15,716
4,647
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Zeus
SIothu
Zeus
15
7 / 4 / 7
12,281
722
24,448
11,992
3,089
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bykiron
Izanami
15
6 / 6 / 12
11,823
695
11,168
17,999
8,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
3 / 2 / 17
13,028
766
9,084
19,582
26,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Scylla
17
12 / 6 / 4
13,289
782
18,502
12,344
5,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
54
14
Kills
21
21
Deaths
14
18
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Izanami
Bykiron
Izanami
6
6
12
2
L
Gilgamesh
DivineDiablo_
Gilgamesh
3
8
5
0.69
L
Merlin
DjxDrxgon
Merlin
4
9
6
0.78
W
3
2
17
5.75
L
Zeus
SIothu
Zeus
7
4
7
2.63
W
Scylla
12
6
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,877
Damage
38,754
46,685
Taken
49,925
19,624
Mitigated
40,866
4,145
Healing
8,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Bykiron
Izanami
11,168
4,829
0
2,368
17,999
8,392
824
12,085
5,914
0
54,702
L
Gilgamesh
DivineDiablo_
Gilgamesh
10,346
2,730
0
477
18,977
11,888
0
9,763
8,966
127
25,879
L
Merlin
DjxDrxgon
Merlin
6,083
1,244
0
2,200
15,716
4,647
0
9,926
5,510
29,823
0
W
9,084
1,329
0
4,296
19,582
26,806
571
11,174
8,408
21,185
0
L
Zeus
SIothu
Zeus
24,448
1,565
103
1,365
11,992
3,089
172
7,608
4,252
52,665
0
W
Scylla
18,502
2,105
0
1,996
12,344
5,668
1,324
7,617
4,727
56,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,896
Gold Earned
38,140
155
Minions Killed
180
4
Camps Cleared
8
794,907
Distance Traveled
798,263
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,823
695
74
4
2
254,509
2
L
Gilgamesh
10,642
626
39
2
1
278,909
0
L
Merlin
10,973
645
49
3
1
247,934
0
W
Ymir
13,028
766
16
1
2
274,281
0
L
Zeus
12,281
722
67
4
2
268,064
3
W
Scylla
13,289
782
90
5
4
269,473
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role