Player Matchup

Charybdis
Charybdis
EchidnaBathwater
Charybdis
Level 37
God Stats
0W - 3L
1,500 SR
Queue Stats
92W - 133L
1,455 Elo+
Solo
Chaac
Chaac
SUMKINDAPATRIOT
Chaac
Level 46
God Stats
21W - 31L
1,495 SR
Queue Stats
120W - 175L
1,346 Elo+
Party 1
Zeus
Zeus
madd_man1215
Zeus
Level 88
God Stats
15W - 14L
1,564 SR
Queue Stats
299W - 348L
1,476 Elo+
Party 1
Team Averages
Level 57
1,519 SR
1,426 Elo+

VS

Team Averages
Level 133
1,508 SR
1,430 Elo+
Chaac
Chaac
Balloy133
Chaac
Level 105
God Stats
7W - 7L
1,603 SR
Queue Stats
22W - 41L
1,269 Elo+
Solo
Sylvanus
Sylvanus
TheDragonzDogma
Sylvanus
Level 147
God Stats
3W - 6L
1,462 SR
Queue Stats
144W - 140L
1,510 Elo+
Party 2
Janus
Janus
TheWraithRaziel
Janus
Level 148
God Stats
9W - 12L
1,459 SR
Queue Stats
191W - 192L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
12
2 / 6 / 6
8,954
689
8,275
11,761
3,818
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
0 / 6 / 4
7,539
580
3,076
10,151
4,596
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
6 / 3 / 0
9,628
741
14,287
6,631
2,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Balloy133
Chaac
12
3 / 4 / 10
9,023
694
8,274
12,389
8,429
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
13
3 / 2 / 11
10,067
774
4,958
14,336
17,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
9 / 2 / 5
10,676
821
12,294
6,842
2,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
8
Kills
15
15
Deaths
8
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Chaac
Balloy133
Chaac
3
4
10
2
L
Charybdis
2
6
6
0.83
L
0
6
4
0.33
W
Sylvanus
3
2
11
4.25
W
9
2
5
5.75
L
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,638
Damage
25,526
28,543
Taken
33,567
10,596
Mitigated
28,396
3,475
Healing
11,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Balloy133
Chaac
8,274
1,310
0
4,307
12,389
8,429
920
4,792
7,226
0
28,274
L
Charybdis
8,275
3,813
0
2,339
11,761
3,818
0
6,882
4,879
0
25,269
L
3,076
70
0
1,026
10,151
4,596
0
6,380
3,771
0
11,946
W
Sylvanus
4,958
930
2,086
4,522
14,336
17,504
294
5,921
7,909
12,558
0
W
12,294
154
0
222
6,842
2,463
1,602
3,314
3,320
39,342
0
L
14,287
1,266
0
110
6,631
2,182
0
4,607
2,024
38,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,121
Gold Earned
29,766
141
Minions Killed
144
6
Camps Cleared
5
611,027
Distance Traveled
685,509
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,023
694
39
3
3
226,305
6
L
Charybdis
8,954
689
40
3
2
196,305
0
L
Chaac
7,539
580
19
1
0
204,916
2
W
Sylvanus
10,067
774
23
2
0
213,691
2
W
Janus
10,676
821
82
6
2
245,513
5
L
Zeus
9,628
741
82
6
4
209,806
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role