Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Arbalett
Chaac
Level 48
God Stats
0W - 5L
1,074 SR
Queue Stats
234W - 293L
1,383 Elo+
Solo
Ymir
Ymir
Domino97278
Ymir
Level 126
God Stats
8W - 13L
1,435 SR
Queue Stats
938W - 1,008L
1,464 Elo+
Solo
Nu Wa
Nu Wa
Malkollm
Nu Wa
Level 102
God Stats
1W - 10L
1,093 SR
Queue Stats
380W - 408L
1,439 Elo+
Solo
Da Ji
Da Ji
Rami7321
Da Ji
Level 124
God Stats
15W - 15L
1,506 SR
Queue Stats
815W - 825L
1,513 Elo+
Solo
Team Averages
Level 100
1,322 SR
1,460 Elo+

VS

Team Averages
Level 106
1,556 SR
1,441 Elo+
Ah Puch
Ah Puch
REMEN69
Ah Puch
Level 147
God Stats
13W - 2L
1,545 SR
Queue Stats
186W - 188L
1,347 Elo+
Solo
Amaterasu
Amaterasu
RaGe-_-TALAL
Amaterasu
Level 106
God Stats
4W - 3L
1,562 SR
Queue Stats
155W - 135L
1,556 Elo+
Solo
Scylla
Scylla
Sammy86
Scylla
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 101L
1,427 Elo+
Solo
Chaac
Chaac
Zygard
Chaac
Level 26
God Stats
2W - 0L
1,673 SR
Queue Stats
17W - 20L
1,373 Elo+
Solo
Bellona
Bellona
pnwd
Bellona
Level 147
God Stats
4W - 2L
1,500 SR
Queue Stats
156W - 148L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
1 / 7 / 10
9,340
667
13,049
18,572
20,434
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chaac
Arbalett
Chaac
18
1 / 7 / 12
10,194
728
12,146
26,401
30,441
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
5 / 6 / 6
10,623
759
10,894
29,022
28,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Nu Wa
Malkollm
Nu Wa
14
0 / 7 / 5
8,498
607
10,554
10,577
4,384
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
Rami7321
Da Ji
18
10 / 6 / 4
11,441
817
14,419
16,649
9,470
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
REMEN69
Ah Puch
19
6 / 5 / 19
11,358
811
24,460
11,261
4,920
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Amaterasu
RaGe-_-TALAL
Amaterasu
18
9 / 3 / 17
11,386
813
18,221
18,323
24,045
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
Sammy86
Scylla
18
6 / 3 / 14
11,252
804
14,014
8,048
3,082
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
Zygard
Chaac
19
4 / 2 / 23
11,284
806
14,535
24,979
27,969
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bellona
pnwd
Bellona
18
8 / 4 / 17
11,388
813
19,741
16,790
16,708
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
123
17
Kills
33
33
Deaths
17
37
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
7
10
0.86
L
Chaac
Arbalett
Chaac
1
7
12
1
L
5
6
6
1.33
L
Nu Wa
Malkollm
Nu Wa
0
7
5
0.36
W
Ah Puch
REMEN69
Ah Puch
6
5
19
3.1
W
Amaterasu
RaGe-_-TALAL
Amaterasu
9
3
17
5.83
L
Da Ji
Rami7321
Da Ji
10
6
4
2
W
Scylla
Sammy86
Scylla
6
3
14
4.33
W
Chaac
Zygard
Chaac
4
2
23
7.75
W
Bellona
pnwd
Bellona
8
4
17
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,062
Damage
90,971
101,221
Taken
79,401
93,550
Mitigated
76,724
29,445
Healing
39,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
13,049
1,915
1,841
4,407
18,572
20,434
1,057
7,598
10,744
63
18,736
L
Chaac
Arbalett
Chaac
12,146
1,408
885
8,276
26,401
30,441
48
10,880
15,020
0
31,820
L
10,894
1,602
1,254
7,972
29,022
28,821
32
13,160
15,604
20,743
0
L
Nu Wa
Malkollm
Nu Wa
10,554
2,395
510
712
10,577
4,384
611
2,435
7,921
23,943
0
W
Ah Puch
REMEN69
Ah Puch
24,460
368
1,833
1,412
11,261
4,920
863
3,185
8,076
51,281
0
W
Amaterasu
RaGe-_-TALAL
Amaterasu
18,221
6,218
1,704
9,153
18,323
24,045
403
6,020
12,303
0
23,017
L
Da Ji
Rami7321
Da Ji
14,419
2,942
783
2,805
16,649
9,470
0
4,401
11,822
0
20,248
W
Scylla
Sammy86
Scylla
14,014
787
2,309
1,779
8,048
3,082
1,218
2,017
6,031
32,756
0
W
Chaac
Zygard
Chaac
14,535
3,393
1,221
12,415
24,979
27,969
1,044
5,312
19,667
0
33,450
W
Bellona
pnwd
Bellona
19,741
7,980
2,159
5,676
16,790
16,708
858
4,941
11,849
0
31,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,096
Gold Earned
56,668
115
Minions Killed
154
0
Camps Cleared
0
1,071,117
Distance Traveled
1,391,933
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,340
667
20
1
0
229,045
0
L
Chaac
10,194
728
38
3
0
247,738
1
L
Ymir
10,623
759
16
1
0
207,786
2
L
Nu Wa
8,498
607
32
2
0
163,783
0
W
Ah Puch
11,358
811
51
4
0
262,381
1
W
Amaterasu
11,386
813
9
1
0
296,631
0
L
Da Ji
11,441
817
9
1
0
222,765
4
W
Scylla
11,252
804
43
3
0
275,699
1
W
Chaac
11,284
806
35
3
0
284,008
0
W
Bellona
11,388
813
16
1
0
273,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role