Player Matchup

Bastet
Bastet
Clutch_Much41
Bastet
Level 27
God Stats
26W - 22L
1,458 SR
Queue Stats
71W - 71L
1,437 Elo+
Party 1
Charybdis
Charybdis
HectorMIlI
Charybdis
Level 108
God Stats
16W - 10L
1,496 SR
Queue Stats
231W - 238L
1,454 Elo+
Party 1
Erlang Shen
Erlang Shen
KRAYZiE_BoNE24
Erlang Shen
Level 106
God Stats
12W - 1L
1,558 SR
Queue Stats
358W - 317L
1,538 Elo+
Party 1
Zeus
Zeus
Triple__C__
Zeus
Level 106
God Stats
7W - 3L
1,535 SR
Queue Stats
227W - 232L
1,496 Elo+
Party 1
Athena
Athena
xCHOZENRAIKAGEx
Athena
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 10L
1,262 Elo+
Party 1
Team Averages
Level 72
1,510 SR
1,437 Elo+

VS

Team Averages
Level 78
1,470 SR
1,455 Elo+
Jing Wei
Jing Wei
I_Am_Grote
Jing Wei
Level 18
God Stats
1W - 3L
1,694 SR
Queue Stats
26W - 33L
1,432 Elo+
Party 3
Cliodhna
Cliodhna
YaBoiGoodGun9453
Cliodhna
Level 96
God Stats
16W - 23L
1,498 SR
Queue Stats
353W - 358L
1,505 Elo+
Party 3
Artio
Artio
bubba200
Artio
Level 104
God Stats
0W - 4L
1,233 SR
Queue Stats
122W - 154L
1,382 Elo+
Party 2
Cu Chulainn
Cu Chulainn
vizsicko
Cu Chulainn
Level 103
God Stats
6W - 10L
1,425 SR
Queue Stats
434W - 425L
1,530 Elo+
Party 3
Anubis
Anubis
xDTAxREACTIONz
Anubis
Level 71
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 54L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 5
7,665
590
5,195
8,664
2,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charybdis
HectorMIlI
Charybdis
13
5 / 1 / 4
7,694
592
10,143
6,742
1,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Erlang Shen
KRAYZiE_BoNE24
Erlang Shen
13
5 / 3 / 0
8,075
621
8,856
11,046
9,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
3 / 1 / 0
6,993
538
7,915
5,357
1,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 1 / 4
6,559
505
2,219
6,473
3,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
I_Am_Grote
Jing Wei
9
0 / 4 / 2
5,876
452
2,451
8,129
2,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 6 / 4
6,936
534
4,667
10,762
3,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Artio
bubba200
Artio
7
0 / 4 / 3
5,185
399
1,627
13,311
6,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cu Chulainn
vizsicko
Cu Chulainn
12
4 / 4 / 1
7,324
563
8,865
12,994
7,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 1 / 0
7,165
551
5,401
6,479
2,704
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
19
Kills
8
8
Deaths
19
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
6
2
5
4.25
W
Charybdis
HectorMIlI
Charybdis
5
1
4
7
L
Jing Wei
I_Am_Grote
Jing Wei
0
4
2
0.25
W
Erlang Shen
KRAYZiE_BoNE24
Erlang Shen
5
3
0
1.67
W
3
1
0
3
L
1
6
4
0.5
L
Artio
bubba200
Artio
0
4
3
0.38
L
Cu Chulainn
vizsicko
Cu Chulainn
4
4
1
1.13
W
0
1
4
2
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,328
Damage
23,011
38,282
Taken
51,675
18,092
Mitigated
21,716
17,846
Healing
15,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,195
1,677
0
4,100
8,664
2,523
75
1,697
6,967
0
34,218
W
Charybdis
HectorMIlI
Charybdis
10,143
5,728
0
4,787
6,742
1,749
991
1,738
5,004
0
50,298
L
Jing Wei
I_Am_Grote
Jing Wei
2,451
2,274
0
1,432
8,129
2,022
0
2,079
5,934
0
25,266
W
Erlang Shen
KRAYZiE_BoNE24
Erlang Shen
8,856
4,372
0
5,041
11,046
9,328
704
548
9,787
2,736
47,039
W
7,915
652
0
2,410
5,357
1,214
347
1,519
3,838
33,694
0
L
4,667
651
0
3,575
10,762
3,316
0
2,068
8,556
0
40,123
L
Artio
bubba200
Artio
1,627
251
60
2,693
13,311
6,504
0
973
12,254
10,193
0
L
Cu Chulainn
vizsicko
Cu Chulainn
8,865
2,580
0
4,209
12,994
7,170
0
1,845
11,107
1,043
33,929
W
2,219
381
0
1,508
6,473
3,278
91
2,128
4,145
11,928
0
L
5,401
294
0
3,075
6,479
2,704
0
3,035
3,084
40,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,986
Gold Earned
32,486
333
Minions Killed
294
0
Camps Cleared
0
1,280,477
Distance Traveled
1,241,110
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,665
590
65
5
0
284,452
0
W
Charybdis
7,694
592
88
7
0
227,514
3
L
Jing Wei
5,876
452
53
4
0
228,188
0
W
Erlang Shen
8,075
621
96
7
0
259,752
2
W
Zeus
6,993
538
67
5
0
251,484
2
L
Cliodhna
6,936
534
70
5
0
287,969
1
L
Artio
5,185
399
13
1
0
251,082
8
L
Cu Chulainn
7,324
563
74
6
0
246,196
2
W
Athena
6,559
505
17
1
0
257,275
0
L
Anubis
7,165
551
84
6
0
227,675
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role