Player Matchup

Ymir
Ymir
CLOUT_RAMBE
Ymir
Level 11
God Stats
0W - 3L
1,473 SR
Queue Stats
0W - 3L
1,270 Elo+
Party 1
Artemis
Artemis
FlacidRamen
Artemis
Level 137
God Stats
13W - 8L
1,698 SR
Queue Stats
122W - 122L
1,464 Elo+
Party 1
Scylla
Scylla
GammaxXxStrike
Scylla
Level 6
God Stats
0W - 1L
1,475 SR
Queue Stats
0W - 3L
1,270 Elo+
Party 1
Team Averages
Level 51
1,549 SR
1,335 Elo+

VS

Team Averages
Level 61
1,425 SR
1,335 Elo+
Baba Yaga
Baba Yaga
Key Savo
Baba Yaga
Level 67
God Stats
1W - 1L
1,275 SR
Queue Stats
19W - 31L
1,109 Elo+
Party 2
Cthulhu
Cthulhu
WolfFangzFist
Cthulhu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,259 Elo+
Party 2
Fenrir
Fenrir
jikingofpie
Fenrir
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 107L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 9 / 9
9,923
662
7,652
22,189
22,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
FlacidRamen
Artemis
14
7 / 8 / 4
10,600
707
27,261
16,190
7,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 10 / 5
9,324
622
6,087
13,936
4,794
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Key Savo
Baba Yaga
15
8 / 5 / 15
11,493
766
15,959
13,796
6,052
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
13
3 / 4 / 16
10,636
709
8,310
24,404
19,113
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
17
16 / 2 / 10
12,856
857
21,804
20,517
12,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
68
11
Kills
27
27
Deaths
11
18
Assists
41
Player
Kills
Deaths
Assists
KDA
L
2
9
9
0.72
L
Artemis
FlacidRamen
Artemis
7
8
4
1.13
L
2
10
5
0.45
W
Baba Yaga
Key Savo
Baba Yaga
8
5
15
3.1
W
Cthulhu
3
4
16
2.75
W
Fenrir
16
2
10
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,000
Damage
46,073
52,315
Taken
58,717
34,329
Mitigated
37,878
5,427
Healing
18,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,652
2,531
0
782
22,189
22,351
156
8,367
13,144
19,066
0
L
Artemis
FlacidRamen
Artemis
27,261
19,108
324
3,082
16,190
7,184
829
9,099
6,846
0
43,383
L
6,087
1,887
0
1,239
13,936
4,794
336
7,048
6,505
18,492
0
W
Baba Yaga
Key Savo
Baba Yaga
15,959
1,317
1,442
3,116
13,796
6,052
1,170
3,791
10,005
44,272
0
W
Cthulhu
8,310
875
612
6,515
24,404
19,113
299
6,185
18,219
22,759
0
W
Fenrir
21,804
8,495
0
6,791
20,517
12,713
806
6,057
14,460
0
44,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,847
Gold Earned
34,985
105
Minions Killed
126
3
Camps Cleared
7
622,846
Distance Traveled
779,673
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,923
662
23
2
2
213,164
1
L
Artemis
10,600
707
46
3
1
207,112
2
L
Scylla
9,324
622
36
2
0
202,570
0
W
Baba Yaga
11,493
766
54
4
2
265,839
0
W
Cthulhu
10,636
709
21
1
1
224,789
0
W
Fenrir
12,856
857
51
3
4
289,045
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role