Player Matchup

Medusa
Medusa
KiriStark354
Medusa
Level 127
God Stats
4W - 0L
2,012 SR
Queue Stats
127W - 69L
1,744 Elo+
Party 1
Ganesha
Ganesha
LuisRubio1
Ganesha
Level 124
God Stats
7W - 2L
1,692 SR
Queue Stats
138W - 77L
1,740 Elo+
Party 1
Scylla
Scylla
TheAlexJoker
Scylla
Level 155
God Stats
1W - 0L
1,536 SR
Queue Stats
127W - 69L
1,745 Elo+
Party 1
Sun Wukong
Sun Wukong
WildPegasusKid
Sun Wukong
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 69L
1,745 Elo+
Party 1
Team Averages
Level 138
1,685 SR
1,743 Elo+

VS

Team Averages
Level 104
1,421 SR
1,457 Elo+
Nemesis
Nemesis
GEMINISPlCE
Nemesis
Level 129
God Stats
1W - 3L
1,650 SR
Queue Stats
29W - 49L
1,411 Elo+
Party 2
Hera
Hera
GildedDoll
Hera
Level 127
God Stats
1W - 5L
1,342 SR
Queue Stats
36W - 54L
1,446 Elo+
Party 2
Hel
Hel
Xx_UniqueKim_xX
Hel
Level 27
God Stats
0W - 2L
1,145 SR
Queue Stats
3W - 14L
1,300 Elo+
Party 2
Zeus
Zeus
shadow1knight25
Zeus
Level 134
God Stats
2W - 4L
1,548 SR
Queue Stats
44W - 48L
1,670 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
9 / 0 / 1
10,103
1,123
9,000
3,499
1,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
LuisRubio1
Ganesha
13
0 / 2 / 12
8,047
894
4,182
7,069
8,372
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
14
2 / 2 / 8
8,740
971
7,411
5,246
2,023
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
WildPegasusKid
Sun Wukong
14
8 / 3 / 4
9,120
1,013
8,223
11,142
11,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GEMINISPlCE
Nemesis
13
3 / 5 / 1
7,763
863
4,795
9,219
3,619
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
1 / 4 / 2
7,037
782
3,606
7,586
2,042
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 6 / 1
6,813
757
957
8,673
2,529
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 4 / 1
7,449
828
7,671
7,007
1,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
19
Kills
5
7
Deaths
19
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nemesis
GEMINISPlCE
Nemesis
3
5
1
0.7
L
1
4
2
0.5
W
Medusa
9
0
1
9.5
W
Ganesha
LuisRubio1
Ganesha
0
2
12
3
W
Scylla
2
2
8
3
W
Sun Wukong
WildPegasusKid
Sun Wukong
8
3
4
3.33
L
0
6
1
0.08
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,816
Damage
17,029
26,956
Taken
32,485
23,443
Mitigated
10,053
3,556
Healing
4,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
GEMINISPlCE
Nemesis
4,795
2,366
0
1,342
9,219
3,619
0
2,772
6,042
0
14,049
L
3,606
968
72
371
7,586
2,042
0
2,785
4,651
19,577
0
W
Medusa
9,000
4,810
0
820
3,499
1,827
4,855
1,619
1,860
0
56,467
W
Ganesha
LuisRubio1
Ganesha
4,182
327
0
211
7,069
8,372
467
2,938
4,033
12,356
0
W
Scylla
7,411
991
0
624
5,246
2,023
1,054
3,099
1,975
32,226
0
W
Sun Wukong
WildPegasusKid
Sun Wukong
8,223
1,674
0
1,901
11,142
11,221
29
4,434
6,412
816
19,149
L
957
252
614
1,083
8,673
2,529
0
3,268
5,198
9,027
0
L
7,671
987
0
973
7,007
1,863
320
3,094
3,743
30,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,010
Gold Earned
29,062
194
Minions Killed
130
10
Camps Cleared
6
734,483
Distance Traveled
568,981
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,763
863
19
2
2
148,595
1
L
Hera
7,037
782
28
3
2
144,746
0
W
Medusa
10,103
1,123
107
12
6
174,840
3
W
Ganesha
8,047
894
3
0
0
177,279
2
W
Scylla
8,740
971
53
6
2
178,353
4
W
Sun Wukong
9,120
1,013
31
3
2
204,011
2
L
Hel
6,813
757
27
3
0
127,076
1
L
Zeus
7,449
828
56
6
2
148,564
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role