Player Matchup

Merlin
Merlin
 
Merlin
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
XxIM DAT CHEFxX
Discordia
Level 63
God Stats
84W - 78L
1,528 SR
Queue Stats
188W - 220L
1,469 Elo+
Party 1
Gilgamesh
Gilgamesh
XxIM DAT KINGxX
Gilgamesh
Level 66
God Stats
36W - 30L
1,555 SR
Queue Stats
246W - 293L
1,480 Elo+
Party 1
Team Averages
Level 80
1,528 SR
1,483 Elo+

VS

Team Averages
Level 51
1,649 SR
1,521 Elo+
Pele
Pele
 
Pele
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Balgaintl
Cthulhu
Level 18
God Stats
2W - 0L
1,712 SR
Queue Stats
20W - 18L
1,546 Elo+
Party 2
Olorun
Olorun
MischievousAIG
Olorun
Level 75
God Stats
4W - 0L
1,734 SR
Queue Stats
58W - 53L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
2 / 6 / 4
6,834
683
5,518
7,959
2,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Discordia
XxIM DAT CHEFxX
Discordia
11
4 / 2 / 2
7,243
724
9,733
6,677
2,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
XxIM DAT KINGxX
Gilgamesh
9
0 / 4 / 4
6,173
617
3,006
8,161
3,737
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Short Bow

Short Bow

+15%
Attack Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
8 / 1 / 3
8,689
869
10,923
11,196
7,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
Balgaintl
Cthulhu
11
3 / 3 / 8
7,586
759
6,043
10,176
7,647
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
1 / 2 / 8
7,266
727
4,151
6,432
1,945
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
6
Kills
12
12
Deaths
6
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
6
4
0.67
W
Pele
 
Pele
8
1
3
9.5
W
Cthulhu
Balgaintl
Cthulhu
3
3
8
2.33
W
1
2
8
2.5
L
Discordia
XxIM DAT CHEFxX
Discordia
4
2
2
2.5
L
Gilgamesh
XxIM DAT KINGxX
Gilgamesh
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,257
Damage
21,117
22,797
Taken
27,804
8,593
Mitigated
17,545
1,882
Healing
5,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,518
424
0
384
7,959
2,654
0
2,861
4,836
20,358
0
W
Pele
 
Pele
10,923
3,012
912
2,035
11,196
7,953
963
4,782
6,131
0
31,770
W
Cthulhu
Balgaintl
Cthulhu
6,043
211
0
1,385
10,176
7,647
462
5,545
4,323
14,825
0
W
4,151
2,204
379
1,271
6,432
1,945
1,232
4,709
1,433
25,199
0
L
Discordia
XxIM DAT CHEFxX
Discordia
9,733
1,006
0
734
6,677
2,202
0
3,565
2,975
24,416
0
L
Gilgamesh
XxIM DAT KINGxX
Gilgamesh
3,006
424
406
358
8,161
3,737
0
4,080
3,843
0
11,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,250
Gold Earned
23,541
107
Minions Killed
109
4
Camps Cleared
5
470,167
Distance Traveled
554,837
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,834
683
30
3
1
151,674
0
W
Pele
8,689
869
47
5
1
209,577
2
W
Cthulhu
7,586
759
14
1
1
187,734
2
W
Olorun
7,266
727
48
5
3
157,526
3
L
Discordia
7,243
724
53
5
0
176,211
3
L
Gilgamesh
6,173
617
24
2
3
142,282
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role