Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
JoaoReynolds
Nu Wa
Level 102
God Stats
19W - 16L
1,531 SR
Queue Stats
243W - 276L
1,387 Elo+
Solo
Hun Batz
Hun Batz
PukineWarrior84
Hun Batz
Level 66
God Stats
2W - 3L
1,469 SR
Queue Stats
19W - 30L
1,322 Elo+
Solo
Tyr
Tyr
medico_epico
Tyr
Level 60
God Stats
16W - 20L
1,177 SR
Queue Stats
142W - 154L
1,345 Elo+
Solo
Izanami
Izanami
zj3dimindtrix
Izanami
Level 87
God Stats
8W - 7L
1,500 SR
Queue Stats
224W - 245L
1,438 Elo+
Solo
Team Averages
Level 87
1,435 SR
1,398 Elo+

VS

Team Averages
Level 71
1,448 SR
1,371 Elo+
Ares
Ares
LXanderCrimson9
Ares
Level 82
God Stats
1W - 2L
1,395 SR
Queue Stats
184W - 211L
1,345 Elo+
Solo
Sylvanus
Sylvanus
MightyRavino
Sylvanus
Level 106
God Stats
17W - 25L
1,459 SR
Queue Stats
234W - 259L
1,372 Elo+
Solo
Loki
Loki
RevoITU
Loki
Level 63
God Stats
43W - 46L
1,299 SR
Queue Stats
206W - 236L
1,343 Elo+
Solo
Hades
Hades
SlickRickC-132
Hades
Level 57
God Stats
3W - 2L
1,639 SR
Queue Stats
329W - 346L
1,423 Elo+
Solo
Artemis
Artemis
beom172
Artemis
Level 45
God Stats
4W - 1L
1,447 SR
Queue Stats
11W - 10L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 3 / 7
7,866
463
6,428
13,089
13,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 5 / 3
7,620
448
7,620
7,678
2,404
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
13
1 / 6 / 1
8,007
471
5,801
12,231
4,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 6 / 3
6,968
410
3,042
16,271
7,828
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Izanami
16
7 / 1 / 1
9,762
574
9,881
10,077
3,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 7
8,431
496
7,667
13,565
9,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
MightyRavino
Sylvanus
15
10 / 1 / 7
9,692
570
13,530
9,953
12,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Loki
RevoITU
Loki
13
4 / 1 / 9
8,304
488
6,863
9,372
2,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
4 / 1 / 10
9,269
545
6,731
10,794
4,263
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
beom172
Artemis
13
1 / 3 / 1
7,737
455
6,905
9,237
2,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
55
8
Kills
21
21
Deaths
8
15
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
3
7
1.17
L
0
5
3
0.3
W
2
2
7
2.75
W
Sylvanus
MightyRavino
Sylvanus
10
1
7
13.5
L
Hun Batz
1
6
1
0.25
W
Loki
RevoITU
Loki
4
1
9
8.5
W
4
1
10
9
W
Artemis
beom172
Artemis
1
3
1
0.5
L
0
6
3
0.25
L
Izanami
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,772
Damage
41,696
59,346
Taken
52,921
31,294
Mitigated
31,834
13,216
Healing
22,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
6,428
369
0
1,988
13,089
13,569
211
4,752
8,337
22,240
0
L
7,620
2,872
0
1,021
7,678
2,404
26
4,374
3,304
33,066
0
W
7,667
362
1,343
3,556
13,565
9,306
272
3,421
10,144
41,000
0
W
Sylvanus
MightyRavino
Sylvanus
13,530
4,687
1,287
3,546
9,953
12,978
311
2,056
7,897
41,413
11,702
L
Hun Batz
5,801
1,320
0
3,299
12,231
4,223
689
4,778
7,453
0
46,847
W
Loki
RevoITU
Loki
6,863
1,163
0
3,938
9,372
2,573
0
2,463
6,909
86
43,344
W
6,731
722
375
5,420
10,794
4,263
272
4,332
6,462
51,305
0
W
Artemis
beom172
Artemis
6,905
2,993
0
2,907
9,237
2,714
954
2,136
7,101
0
46,413
L
3,042
767
0
3,231
16,271
7,828
699
8,441
7,830
0
26,027
L
Izanami
9,881
5,501
0
3,677
10,077
3,270
1,671
3,875
6,202
0
73,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,223
Gold Earned
43,433
388
Minions Killed
446
0
Camps Cleared
0
1,503,778
Distance Traveled
1,516,162
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,866
463
6
0
0
290,384
3
L
Nu Wa
7,620
448
67
4
0
246,856
2
W
Ares
8,431
496
49
3
0
320,854
9
W
Sylvanus
9,692
570
111
7
0
262,150
0
L
Hun Batz
8,007
471
93
5
0
336,615
0
W
Loki
8,304
488
81
5
0
354,543
1
W
Hades
9,269
545
104
6
0
305,915
1
W
Artemis
7,737
455
101
6
0
272,700
4
L
Tyr
6,968
410
58
3
0
334,621
0
L
Izanami
9,762
574
164
10
0
295,302
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role