Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
FjordFromNorway
Cerberus
Level 81
God Stats
11W - 9L
1,566 SR
Queue Stats
196W - 209L
1,451 Elo+
Party 1
Nu Wa
Nu Wa
FloyenFromNorway
Nu Wa
Level 119
God Stats
9W - 7L
1,496 SR
Queue Stats
591W - 600L
1,479 Elo+
Party 1
Achilles
Achilles
IvarFromNorway
Achilles
Level 69
God Stats
34W - 22L
1,615 SR
Queue Stats
313W - 345L
1,460 Elo+
Party 1
Neith
Neith
Spyder01
Neith
Level 84
God Stats
30W - 23L
1,629 SR
Queue Stats
165W - 156L
1,478 Elo+
Solo
Team Averages
Level 84
1,561 SR
1,474 Elo+

VS

Team Averages
Level 102
1,501 SR
1,478 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Artiozx
Mercury
Level 125
God Stats
10W - 7L
1,636 SR
Queue Stats
281W - 275L
1,458 Elo+
Solo
Izanami
Izanami
DeathNiNja2121
Izanami
Level 122
God Stats
13W - 15L
1,440 SR
Queue Stats
76W - 85L
1,518 Elo+
Party 2
Cu Chulainn
Cu Chulainn
tyrant33
Cu Chulainn
Level 54
God Stats
14W - 25L
1,427 SR
Queue Stats
107W - 142L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
3 / 2 / 4
7,906
565
1,786
6,893
2,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
11
2 / 3 / 10
7,372
527
4,588
13,118
9,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

14
6 / 0 / 9
8,548
611
9,889
3,761
1,284
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
14
9 / 1 / 3
9,112
651
10,698
9,449
8,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
Spyder01
Neith
14
10 / 2 / 6
8,521
609
12,529
8,635
2,820
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
11
1 / 5 / 1
6,904
493
3,202
7,993
1,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
 
Baron Samedi
9
0 / 8 / 2
6,182
442
5,373
15,751
8,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
Artiozx
Mercury
13
5 / 4 / 2
8,107
579
5,504
9,517
3,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 7 / 1
5,749
411
5,943
8,858
2,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cu Chulainn
tyrant33
Cu Chulainn
11
0 / 6 / 0
6,277
448
2,215
9,619
5,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
13
30
Kills
7
8
Deaths
30
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
2
4
2.5
L
The Morrigan
 
The Morrigan
1
5
1
0.3
L
Baron Samedi
 
Baron Samedi
0
8
2
0.13
L
Mercury
Artiozx
Mercury
5
4
2
1.5
L
1
7
1
0.21
W
Cerberus
2
3
10
2.33
W
6
0
9
10.5
W
Achilles
9
1
3
10.5
W
Neith
Spyder01
Neith
10
2
6
6.5
L
Cu Chulainn
tyrant33
Cu Chulainn
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,490
Damage
22,237
41,856
Taken
51,738
24,599
Mitigated
20,828
17,621
Healing
10,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
1,786
317
0
2,663
6,893
2,472
0
473
6,420
0
38,864
L
The Morrigan
 
The Morrigan
3,202
568
0
1,244
7,993
1,763
0
2,796
4,995
41,378
124
L
Baron Samedi
 
Baron Samedi
5,373
925
470
3,781
15,751
8,352
75
4,603
11,102
21,635
0
L
Mercury
Artiozx
Mercury
5,504
3,322
0
1,653
9,517
3,470
0
2,447
6,843
0
40,081
L
5,943
3,537
0
1,166
8,858
2,067
0
2,713
6,145
0
34,160
W
Cerberus
4,588
414
0
4,577
13,118
9,250
0
2,439
10,679
24,188
0
W
9,889
2,410
75
2,090
3,761
1,284
699
1,410
2,351
51,970
0
W
Achilles
10,698
4,134
0
1,922
9,449
8,773
728
977
8,472
0
45,164
W
Neith
Spyder01
Neith
12,529
7,225
528
5,766
8,635
2,820
468
3,594
5,041
0
50,699
L
Cu Chulainn
tyrant33
Cu Chulainn
2,215
584
0
2,182
9,619
5,176
61
1,837
7,372
5,022
26,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,459
Gold Earned
33,219
395
Minions Killed
312
0
Camps Cleared
0
1,397,251
Distance Traveled
1,221,080
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,906
565
86
6
0
328,468
0
L
The Morrigan
6,904
493
79
6
0
207,487
2
L
Baron Samedi
6,182
442
25
2
0
219,555
2
L
Mercury
8,107
579
74
5
0
307,952
1
L
Izanami
5,749
411
68
5
0
230,434
4
W
Cerberus
7,372
527
47
3
0
256,309
4
W
Nu Wa
8,548
611
86
6
0
268,309
1
W
Achilles
9,112
651
94
7
0
291,711
0
W
Neith
8,521
609
82
6
0
252,454
4
L
Cu Chulainn
6,277
448
66
5
0
255,652
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role