Player Matchup

Cthulhu
Cthulhu
Ex1rxme
Cthulhu
Level 25
God Stats
41W - 37L
1,519 SR
Queue Stats
57W - 67L
1,498 Elo+
Party 4
Kukulkan
Kukulkan
MaestroDV
Kukulkan
Level 50
God Stats
17W - 14L
1,556 SR
Queue Stats
565W - 592L
1,441 Elo+
Solo
Fenrir
Fenrir
Mo_Geta
Fenrir
Level 60
God Stats
52W - 57L
1,421 SR
Queue Stats
548W - 592L
1,483 Elo+
Party 4
Ah Puch
Ah Puch
gonzalofiguer002
Ah Puch
Level 18
God Stats
20W - 45L
1,358 SR
Queue Stats
51W - 99L
1,319 Elo+
Party 3
Charybdis
Charybdis
pitu_cjs
Charybdis
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 95L
1,301 Elo+
Party 3
Team Averages
Level 44
1,471 SR
1,408 Elo+

VS

Team Averages
Level 111
1,456 SR
1,415 Elo+
Zeus
Zeus
 
Zeus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
EmperorGruumm92
Ganesha
Level 147
God Stats
17W - 31L
1,334 SR
Queue Stats
799W - 842L
1,476 Elo+
Solo
Ne Zha
Ne Zha
HEYY ARNOLD91
Ne Zha
Level 159
God Stats
10W - 8L
1,551 SR
Queue Stats
89W - 85L
1,494 Elo+
Party 2
Xing Tian
Xing Tian
Synkashi
Xing Tian
Level 16
God Stats
1W - 2L
1,153 SR
Queue Stats
12W - 18L
1,244 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
chosenmant
Ah Muzen Cab
Level 89
God Stats
3W - 0L
1,743 SR
Queue Stats
81W - 90L
1,360 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ex1rxme
Cthulhu
15
0 / 1 / 3
9,753
975
5,664
13,496
12,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kukulkan
MaestroDV
Kukulkan
15
0 / 1 / 3
9,543
954
9,044
5,106
1,913
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Mo_Geta
Fenrir
16
5 / 4 / 0
10,362
1,036
5,860
9,209
3,338
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
0 / 2 / 3
8,868
887
6,577
12,103
4,138
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
pitu_cjs
Charybdis
15
0 / 5 / 4
8,888
889
4,839
11,793
3,334
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Team 1 Tickets

206

VS

Team 2 Tickets

267

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
4 / 1 / 5
10,683
1,068
13,493
3,810
1,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
0 / 0 / 10
10,910
1,091
10,143
8,147
9,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
5 / 2 / 5
10,150
1,015
8,722
8,335
3,824
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
Synkashi
Xing Tian
16
1 / 0 / 6
9,437
944
2,666
8,747
3,762
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ah Muzen Cab
chosenmant
Ah Muzen Cab
16
3 / 2 / 8
10,097
1,010
12,565
6,693
2,706
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
47
5
Kills
13
13
Deaths
5
13
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
1
5
6.5
W
0
0
10
5
L
Cthulhu
Ex1rxme
Cthulhu
0
1
3
1.5
W
5
2
5
3.75
L
Kukulkan
MaestroDV
Kukulkan
0
1
3
1.5
L
Fenrir
Mo_Geta
Fenrir
5
4
0
1.25
W
Xing Tian
Synkashi
Xing Tian
1
0
6
4
W
Ah Muzen Cab
chosenmant
Ah Muzen Cab
3
2
8
3.5
L
0
2
3
0.75
L
Charybdis
pitu_cjs
Charybdis
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,984
Damage
47,589
51,707
Taken
35,732
25,689
Mitigated
21,791
2,523
Healing
6,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
13,493
499
0
0
3,810
1,532
0
1,922
1,888
37,911
0
W
10,143
139
58
1,823
8,147
9,967
0
4,859
3,288
43,001
0
L
Cthulhu
Ex1rxme
Cthulhu
5,664
21
254
868
13,496
12,966
0
8,703
4,495
18,839
0
W
8,722
1,386
50
824
8,335
3,824
0
3,620
4,715
0
12,817
L
Kukulkan
MaestroDV
Kukulkan
9,044
602
0
0
5,106
1,913
0
1,302
3,782
41,784
0
L
Fenrir
Mo_Geta
Fenrir
5,860
1,580
0
678
9,209
3,338
0
4,959
4,105
0
13,139
W
Xing Tian
Synkashi
Xing Tian
2,666
218
0
2,835
8,747
3,762
0
7,163
1,584
12,011
0
W
Ah Muzen Cab
chosenmant
Ah Muzen Cab
12,565
3,512
0
1,269
6,693
2,706
0
3,721
2,972
0
24,655
L
6,577
226
51
672
12,103
4,138
0
5,281
6,680
20,180
0
L
Charybdis
pitu_cjs
Charybdis
4,839
1,330
0
0
11,793
3,334
0
5,348
6,343
0
17,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,414
Gold Earned
51,277
213
Minions Killed
203
5
Camps Cleared
10
1,017,613
Distance Traveled
1,054,723
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,683
1,068
94
9
4
197,659
0
W
Ganesha
10,910
1,091
3
0
0
220,487
3
L
Cthulhu
9,753
975
33
3
0
225,747
2
W
Ne Zha
10,150
1,015
12
1
3
219,866
0
L
Kukulkan
9,543
954
107
11
0
187,630
1
L
Fenrir
10,362
1,036
13
1
2
226,992
0
W
Xing Tian
9,437
944
54
5
1
210,034
0
W
Ah Muzen Cab
10,097
1,010
40
4
2
206,677
0
L
Ah Puch
8,868
887
30
3
0
193,235
0
L
Charybdis
8,888
889
30
3
3
184,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role