Player Matchup

Hera
Hera
AdmiralLongbar
Hera
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 37L
1,548 Elo+
Party 1
Ne Zha
Ne Zha
Bluekong
Ne Zha
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 38L
1,507 Elo+
Party 1
Aphrodite
Aphrodite
Iamnumber14
Aphrodite
Level 58
God Stats
1W - 1L
1,747 SR
Queue Stats
36W - 37L
1,535 Elo+
Party 1
Neith
Neith
Iwatchyoum00
Neith
Level 24
God Stats
1W - 3L
1,385 SR
Queue Stats
23W - 29L
1,475 Elo+
Party 1
Hades
Hades
Zapderpz
Hades
Level 26
God Stats
0W - 2L
1,297 SR
Queue Stats
15W - 18L
1,504 Elo+
Party 1
Team Averages
Level 47
1,486 SR
1,514 Elo+

VS

Team Averages
Level 89
1,537 SR
1,496 Elo+
Bastet
Bastet
FaTaLLegend
Bastet
Level 56
God Stats
22W - 16L
1,500 SR
Queue Stats
119W - 134L
1,451 Elo+
Party 2
King Arthur
King Arthur
FatalNova
King Arthur
Level 59
God Stats
4W - 7L
1,416 SR
Queue Stats
135W - 134L
1,458 Elo+
Party 2
Bacchus
Bacchus
MrArellano
Bacchus
Level 108
God Stats
2W - 1L
1,692 SR
Queue Stats
75W - 83L
1,569 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
begines
Ah Muzen Cab
Level 159
God Stats
1W - 0L
1,655 SR
Queue Stats
58W - 59L
1,615 Elo+
Party 3
Zhong Kui
Zhong Kui
xrrubberduckyx
Zhong Kui
Level 64
God Stats
3W - 0L
1,419 SR
Queue Stats
89W - 102L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 10 / 7
11,396
456
12,504
19,119
6,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Bluekong
Ne Zha
20
14 / 7 / 8
14,113
565
25,995
26,849
10,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Aphrodite
Iamnumber14
Aphrodite
14
0 / 10 / 15
10,083
403
7,440
18,805
12,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 12 / 7
10,536
421
10,487
19,724
7,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
Zapderpz
Hades
17
2 / 9 / 11
11,281
451
12,433
26,151
24,279
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
20
8 / 4 / 20
14,420
577
14,776
18,839
7,749
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
FatalNova
King Arthur
20
14 / 4 / 18
15,133
605
17,579
19,548
20,599
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bacchus
MrArellano
Bacchus
18
4 / 4 / 24
13,802
552
12,732
21,623
33,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
begines
Ah Muzen Cab
20
13 / 3 / 14
15,599
624
22,108
17,799
7,649
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Zhong Kui
xrrubberduckyx
Zhong Kui
19
9 / 10 / 5
13,591
544
20,038
20,265
12,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
129
25
Kills
48
48
Deaths
25
48
Assists
81
Player
Kills
Deaths
Assists
KDA
L
6
10
7
0.95
L
Ne Zha
Bluekong
Ne Zha
14
7
8
2.57
W
Bastet
8
4
20
4.5
W
King Arthur
FatalNova
King Arthur
14
4
18
5.75
L
Aphrodite
Iamnumber14
Aphrodite
0
10
15
0.75
L
3
12
7
0.54
W
Bacchus
MrArellano
Bacchus
4
4
24
4
L
Hades
Zapderpz
Hades
2
9
11
0.83
W
Ah Muzen Cab
begines
Ah Muzen Cab
13
3
14
6.67
W
Zhong Kui
xrrubberduckyx
Zhong Kui
9
10
5
1.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,859
Damage
87,233
110,648
Taken
98,074
61,197
Mitigated
81,971
26,645
Healing
25,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,504
2,012
241
2,072
19,119
6,553
164
6,877
11,843
68,815
0
L
Ne Zha
Bluekong
Ne Zha
25,995
11,664
0
4,926
26,849
10,413
562
7,719
18,792
0
104,599
W
Bastet
14,776
3,758
0
9,767
18,839
7,749
3,569
5,791
12,950
0
88,085
W
King Arthur
FatalNova
King Arthur
17,579
3,300
0
2,884
19,548
20,599
874
6,136
13,340
0
87,506
L
Aphrodite
Iamnumber14
Aphrodite
7,440
1,338
5,937
5,917
18,805
12,369
0
5,311
13,336
35,988
0
L
10,487
4,063
0
2,074
19,724
7,583
789
5,175
14,375
0
60,120
W
Bacchus
MrArellano
Bacchus
12,732
1,744
0
2,002
21,623
33,371
508
7,112
14,351
30,056
0
L
Hades
Zapderpz
Hades
12,433
1,208
78
5,400
26,151
24,279
1,219
6,453
19,532
62,358
0
W
Ah Muzen Cab
begines
Ah Muzen Cab
22,108
7,205
0
8,000
17,799
7,649
7,890
4,012
13,689
0
133,333
W
Zhong Kui
xrrubberduckyx
Zhong Kui
20,038
1,708
96
3,042
20,265
12,603
2,525
8,458
11,367
49,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,409
Gold Earned
72,545
519
Minions Killed
583
0
Camps Cleared
0
2,045,933
Distance Traveled
2,332,937
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
11,396
456
128
5
0
404,917
3
L
Ne Zha
14,113
565
118
5
0
442,608
5
W
Bastet
14,420
577
132
5
0
511,946
0
W
King Arthur
15,133
605
142
6
0
490,823
4
L
Aphrodite
10,083
403
57
2
0
400,769
3
L
Neith
10,536
421
103
4
0
377,562
0
W
Bacchus
13,802
552
31
1
0
488,443
9
L
Hades
11,281
451
113
5
0
420,077
4
W
Ah Muzen Cab
15,599
624
199
8
0
444,981
3
W
Zhong Kui
13,591
544
79
3
0
396,744
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role