Player Matchup

Tiamat
Tiamat
Jason450
Tiamat
Level 18
God Stats
6W - 17L
1,389 SR
Queue Stats
28W - 55L
1,297 Elo+
Party 2
Da Ji
Da Ji
MagikMe
Da Ji
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,242 Elo+
Solo
Cthulhu
Cthulhu
NastyMak
Cthulhu
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 43L
1,288 Elo+
Party 3
Bellona
Bellona
Nickyv42
Bellona
Level 20
God Stats
5W - 4L
1,669 SR
Queue Stats
37W - 52L
1,421 Elo+
Party 2
Medusa
Medusa
TeddyDayOfTejas
Medusa
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 117L
1,310 Elo+
Party 3
Team Averages
Level 22
1,512 SR
1,312 Elo+

VS

Team Averages
Level 28
1,572 SR
1,507 Elo+
Aphrodite
Aphrodite
Bandit155169
Aphrodite
Level 15
God Stats
2W - 1L
1,549 SR
Queue Stats
21W - 23L
1,352 Elo+
Solo
Anhur
Anhur
Betrayal69
Anhur
Level 29
God Stats
8W - 8L
1,481 SR
Queue Stats
160W - 138L
1,587 Elo+
Solo
Zhong Kui
Zhong Kui
DievSepid
Zhong Kui
Level 67
God Stats
10W - 6L
1,655 SR
Queue Stats
70W - 80L
1,477 Elo+
Party 1
Mulan
Mulan
emvrys
Mulan
Level 28
God Stats
33W - 36L
1,468 SR
Queue Stats
41W - 51L
1,413 Elo+
Party 1
Mercury
Mercury
omidrad
Mercury
Level 3
God Stats
3W - 1L
1,708 SR
Queue Stats
7W - 3L
1,706 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Jason450
Tiamat
14
4 / 12 / 1
9,927
473
15,175
18,090
11,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
MagikMe
Da Ji
8
0 / 9 / 0
6,761
322
362
12,124
3,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cthulhu
NastyMak
Cthulhu
13
0 / 4 / 0
7,758
369
4,605
12,308
4,914
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Nickyv42
Bellona
19
6 / 7 / 1
12,021
572
12,692
17,173
16,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 8 / 0
7,892
376
6,609
12,523
2,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Bandit155169
Aphrodite
16
6 / 0 / 12
11,182
532
7,318
12,455
10,915
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Anhur
20
11 / 0 / 7
13,091
623
14,441
17,126
6,245
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
DievSepid
Zhong Kui
17
3 / 3 / 11
11,367
541
7,635
11,091
9,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mulan
emvrys
Mulan
18
8 / 4 / 3
12,514
596
9,124
17,014
16,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mercury
omidrad
Mercury
20
10 / 3 / 6
13,591
647
13,239
17,136
8,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
77
10
Kills
38
40
Deaths
10
2
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Bandit155169
Aphrodite
6
0
12
12
W
Anhur
11
0
7
14.5
W
Zhong Kui
DievSepid
Zhong Kui
3
3
11
2.83
L
Tiamat
Jason450
Tiamat
4
12
1
0.38
L
Da Ji
MagikMe
Da Ji
0
9
0
0
L
Cthulhu
NastyMak
Cthulhu
0
4
0
0
L
Bellona
Nickyv42
Bellona
6
7
1
0.93
L
0
8
0
0
W
Mulan
emvrys
Mulan
8
4
3
2.38
W
Mercury
omidrad
Mercury
10
3
6
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,443
Damage
51,757
72,218
Taken
74,822
38,849
Mitigated
50,651
10,702
Healing
41,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Bandit155169
Aphrodite
7,318
776
6,487
7,290
12,455
10,915
1,275
3,422
8,983
32,030
0
W
Anhur
14,441
7,100
0
7,556
17,126
6,245
6,499
4,545
12,517
0
121,271
W
Zhong Kui
DievSepid
Zhong Kui
7,635
475
318
4,897
11,091
9,371
1,686
4,656
6,033
46,306
0
L
Tiamat
Jason450
Tiamat
15,175
2,146
190
2,892
18,090
11,473
870
4,623
13,335
56,948
0
L
Da Ji
MagikMe
Da Ji
362
239
0
1,644
12,124
3,345
54
1,736
10,388
0
19,530
L
Cthulhu
NastyMak
Cthulhu
4,605
299
0
1,731
12,308
4,914
287
3,552
8,756
30,938
0
L
Bellona
Nickyv42
Bellona
12,692
4,535
0
2,652
17,173
16,768
396
1,656
14,941
0
76,839
L
6,609
2,662
0
1,593
12,523
2,349
897
3,664
8,859
0
54,640
W
Mulan
emvrys
Mulan
9,124
973
218
6,634
17,014
16,050
944
2,104
14,826
0
65,637
W
Mercury
omidrad
Mercury
13,239
7,884
0
8,092
17,136
8,070
1,850
5,921
10,903
0
113,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,359
Gold Earned
61,745
428
Minions Killed
564
0
Camps Cleared
0
1,778,809
Distance Traveled
2,005,035
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
11,182
532
36
2
0
387,516
1
W
Anhur
13,091
623
192
9
0
382,771
4
W
Zhong Kui
11,367
541
73
3
0
398,918
0
L
Tiamat
9,927
473
97
5
0
340,033
1
L
Da Ji
6,761
322
31
1
0
299,947
0
L
Cthulhu
7,758
369
54
3
0
400,324
0
L
Bellona
12,021
572
165
8
0
403,486
1
L
Medusa
7,892
376
81
4
0
335,019
6
W
Mulan
12,514
596
107
5
0
364,060
1
W
Mercury
13,591
647
156
7
0
471,770
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role