Player Matchup

Neith
Neith
AllahuSpitsbars
Neith
Level 8
God Stats
8W - 6L
1,651 SR
Queue Stats
8W - 8L
1,515 Elo+
Party 3
Thanatos
Thanatos
CoomerWaifu69
Thanatos
Level 61
God Stats
6W - 16L
1,373 SR
Queue Stats
177W - 209L
1,535 Elo+
Party 3
Hercules
Hercules
GamingOrange106
Hercules
Level 57
God Stats
3W - 5L
1,434 SR
Queue Stats
142W - 154L
1,477 Elo+
Party 3
Kuzenbo
Kuzenbo
Khaothurz
Kuzenbo
Level 18
God Stats
5W - 4L
1,628 SR
Queue Stats
9W - 7L
1,413 Elo+
Party 2
Sol
Sol
TICTaCSMAK
Sol
Level 101
God Stats
3W - 0L
1,500 SR
Queue Stats
7W - 6L
1,322 Elo+
Party 2
Team Averages
Level 49
1,517 SR
1,452 Elo+

VS

Team Averages
Level 53
1,514 SR
1,437 Elo+
Anubis
Anubis
BSISceneSafety
Anubis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 54L
1,377 Elo+
Party 1
Cerberus
Cerberus
Hirarocks786
Cerberus
Level 118
God Stats
3W - 3L
1,471 SR
Queue Stats
23W - 41L
1,396 Elo+
Party 1
Charybdis
Charybdis
Rufzaya
Charybdis
Level 18
God Stats
6W - 7L
1,606 SR
Queue Stats
39W - 52L
1,488 Elo+
Party 1
Set
Set
Ryujinnomega
Set
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 76L
1,477 Elo+
Party 1
Bellona
Bellona
soulreaper7334
Bellona
Level 68
God Stats
5W - 9L
1,491 SR
Queue Stats
33W - 51L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 3
6,550
504
1,872
4,595
1,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
CoomerWaifu69
Thanatos
13
7 / 2 / 7
7,775
598
6,795
9,718
3,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
13
2 / 2 / 1
7,460
574
4,060
9,860
5,713
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kuzenbo
Khaothurz
Kuzenbo
11
1 / 0 / 8
6,461
497
3,436
7,749
6,933
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

13
9 / 1 / 6
8,229
633
15,627
8,688
3,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 0
7,005
539
3,875
8,558
3,240
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
Hirarocks786
Cerberus
8
1 / 6 / 1
5,332
410
3,961
10,768
6,521
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
Rufzaya
Charybdis
10
1 / 2 / 1
5,942
457
5,133
9,068
2,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 3 / 1
6,964
536
3,914
10,860
4,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
2 / 3 / 0
6,821
525
6,330
8,679
8,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
20
Kills
7
7
Deaths
20
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
2
3
1.25
L
2
6
0
0.33
W
Thanatos
CoomerWaifu69
Thanatos
7
2
7
5.25
W
Hercules
2
2
1
1.25
L
Cerberus
Hirarocks786
Cerberus
1
6
1
0.25
W
Kuzenbo
Khaothurz
Kuzenbo
1
0
8
5
L
Charybdis
Rufzaya
Charybdis
1
2
1
0.75
L
1
3
1
0.5
W
9
1
6
12
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,790
Damage
23,213
40,610
Taken
47,933
20,418
Mitigated
24,508
21,857
Healing
14,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,872
544
0
1,070
4,595
1,579
462
1,071
3,524
0
41,062
L
3,875
216
0
2,180
8,558
3,240
53
3,094
5,464
27,303
0
W
Thanatos
CoomerWaifu69
Thanatos
6,795
1,639
0
11,339
9,718
3,186
0
998
8,720
0
38,886
W
Hercules
4,060
1,605
0
3,427
9,860
5,713
852
0
9,860
0
35,605
L
Cerberus
Hirarocks786
Cerberus
3,961
161
67
2,253
10,768
6,521
0
6,191
4,577
16,630
0
W
Kuzenbo
Khaothurz
Kuzenbo
3,436
1,295
0
1,276
7,749
6,933
216
2,272
5,477
10,440
0
L
Charybdis
Rufzaya
Charybdis
5,133
2,131
0
4,298
9,068
2,604
0
3,986
5,082
0
32,882
L
3,914
1,385
0
4,520
10,860
4,136
0
4,081
6,779
0
35,447
W
15,627
8,941
0
4,745
8,688
3,007
1,944
3,495
5,193
47,766
6,496
L
6,330
3,047
0
1,000
8,679
8,007
462
0
8,679
0
37,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,475
Gold Earned
32,064
333
Minions Killed
310
0
Camps Cleared
0
1,344,570
Distance Traveled
1,184,658
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,550
504
89
7
0
240,037
3
L
Anubis
7,005
539
65
5
0
206,666
1
W
Thanatos
7,775
598
73
6
0
288,630
5
W
Hercules
7,460
574
76
6
0
265,589
5
L
Cerberus
5,332
410
35
3
0
216,789
1
W
Kuzenbo
6,461
497
15
1
0
281,468
2
L
Charybdis
5,942
457
62
5
0
242,036
2
L
Set
6,964
536
77
6
0
278,814
3
W
Sol
8,229
633
80
6
0
268,846
4
L
Bellona
6,821
525
71
5
0
240,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role