Player Matchup

Jing Wei
Jing Wei
CrimeM8
Jing Wei
Level 25
God Stats
18W - 19L
1,504 SR
Queue Stats
45W - 39L
1,526 Elo+
Party 2
King Arthur
King Arthur
Leinadd
King Arthur
Level 156
God Stats
1W - 2L
1,501 SR
Queue Stats
191W - 101L
1,783 Elo+
Party 2
Raijin
Raijin
youngchilidog
Raijin
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 69L
1,602 Elo+
Party 2
Team Averages
Level 83
1,502 SR
1,637 Elo+

VS

Team Averages
Level 61
1,547 SR
1,725 Elo+
Hercules
Hercules
MrSchnimy
Hercules
Level 149
God Stats
9W - 5L
1,694 SR
Queue Stats
168W - 77L
1,824 Elo+
Party 1
Zeus
Zeus
PeepoBeepo
Zeus
Level 20
God Stats
2W - 1L
1,330 SR
Queue Stats
48W - 56L
1,495 Elo+
Solo
Bastet
Bastet
SilentBunbun
Bastet
Level 15
God Stats
2W - 1L
1,615 SR
Queue Stats
31W - 6L
1,855 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CrimeM8
Jing Wei
14
3 / 13 / 4
10,947
644
7,555
20,326
5,613
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
Leinadd
King Arthur
16
5 / 10 / 2
12,778
752
15,406
28,247
22,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 13 / 6
9,822
578
9,877
21,746
6,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
MrSchnimy
Hercules
15
7 / 4 / 22
12,542
738
14,969
22,863
23,978
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
17 / 3 / 15
13,982
822
27,569
15,287
6,043
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
16
12 / 3 / 17
13,179
775
20,215
14,516
5,692
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
90
8
Kills
36
36
Deaths
10
12
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
CrimeM8
Jing Wei
3
13
4
0.38
L
King Arthur
Leinadd
King Arthur
5
10
2
0.6
W
Hercules
MrSchnimy
Hercules
7
4
22
4.5
W
17
3
15
8.17
W
Bastet
12
3
17
6.83
L
0
13
6
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,838
Damage
62,753
70,319
Taken
52,666
33,786
Mitigated
35,713
2,519
Healing
12,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
CrimeM8
Jing Wei
7,555
5,600
0
865
20,326
5,613
0
6,626
13,700
0
20,357
L
King Arthur
Leinadd
King Arthur
15,406
3,022
0
1,119
28,247
22,032
0
12,631
15,616
0
44,650
W
Hercules
MrSchnimy
Hercules
14,969
4,151
326
4,378
22,863
23,978
558
3,909
17,442
0
29,451
W
27,569
4,214
0
5,782
15,287
6,043
1,575
2,372
12,414
75,909
0
W
Bastet
20,215
4,195
0
2,394
14,516
5,692
778
3,134
10,828
0
41,857
L
9,877
1,302
0
535
21,746
6,141
0
8,693
13,053
32,858
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,547
Gold Earned
39,703
128
Minions Killed
175
4
Camps Cleared
9
773,188
Distance Traveled
924,854
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,947
644
32
2
0
262,536
2
L
King Arthur
12,778
752
47
3
3
292,651
0
W
Hercules
12,542
738
25
1
0
294,895
4
W
Zeus
13,982
822
106
6
7
297,664
5
W
Bastet
13,179
775
44
3
2
332,295
1
L
Raijin
9,822
578
49
3
1
218,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role