Player Matchup

Anhur
Anhur
CCA27
Anhur
Level 120
God Stats
5W - 12L
1,444 SR
Queue Stats
493W - 535L
1,488 Elo+
Party 1
Gilgamesh
Gilgamesh
Ekamy29
Gilgamesh
Level 17
God Stats
1W - 2L
1,502 SR
Queue Stats
22W - 35L
1,415 Elo+
Party 1
Chaac
Chaac
JoshCG
Chaac
Level 29
God Stats
2W - 10L
1,267 SR
Queue Stats
61W - 63L
1,448 Elo+
Party 3
Thoth
Thoth
RxZ_Harolx1234
Thoth
Level 69
God Stats
0W - 5L
1,500 SR
Queue Stats
113W - 120L
1,146 Elo+
Party 1
Nemesis
Nemesis
Tristxan
Nemesis
Level 54
God Stats
8W - 8L
1,552 SR
Queue Stats
145W - 149L
1,502 Elo+
Party 3
Team Averages
Level 58
1,453 SR
1,400 Elo+

VS

Team Averages
Level 38
1,499 SR
1,404 Elo+
Mercury
Mercury
EbotRico
Mercury
Level 76
God Stats
2W - 2L
1,394 SR
Queue Stats
21W - 28L
1,473 Elo+
Party 2
Guan Yu
Guan Yu
JudgeB
Guan Yu
Level 13
God Stats
4W - 6L
1,470 SR
Queue Stats
4W - 9L
1,302 Elo+
Party 2
Ymir
Ymir
Nickznakz
Ymir
Level 13
God Stats
5W - 3L
1,610 SR
Queue Stats
7W - 9L
1,362 Elo+
Party 2
Heimdallr
Heimdallr
ObaCaptain
Heimdallr
Level 55
God Stats
13W - 8L
1,484 SR
Queue Stats
18W - 18L
1,456 Elo+
Party 2
Sol
Sol
VoltXc
Sol
Level 35
God Stats
2W - 4L
1,537 SR
Queue Stats
7W - 10L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CCA27
Anhur
17
5 / 4 / 0
10,715
510
9,595
15,530
4,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Ekamy29
Gilgamesh
12
0 / 7 / 2
8,094
385
2,343
17,580
16,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
JoshCG
Chaac
12
1 / 2 / 1
8,309
396
7,599
10,939
8,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
0 / 4 / 1
9,746
464
6,681
8,284
2,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
Tristxan
Nemesis
15
3 / 6 / 0
9,316
444
7,725
17,036
10,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
EbotRico
Mercury
20
13 / 1 / 5
13,938
664
17,075
15,830
7,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Guan Yu
JudgeB
Guan Yu
17
0 / 3 / 6
10,380
494
6,102
14,022
15,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ymir
16
2 / 0 / 8
10,879
518
4,473
11,773
10,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
ObaCaptain
Heimdallr
18
3 / 5 / 6
11,842
564
13,694
16,835
4,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sol
VoltXc
Sol
18
5 / 0 / 5
12,021
572
8,327
6,656
2,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
53
9
Kills
23
23
Deaths
9
4
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Anhur
CCA27
Anhur
5
4
0
1.25
W
Mercury
EbotRico
Mercury
13
1
5
15.5
L
Gilgamesh
Ekamy29
Gilgamesh
0
7
2
0.14
L
Chaac
JoshCG
Chaac
1
2
1
0.75
W
Guan Yu
JudgeB
Guan Yu
0
3
6
1
W
Ymir
2
0
8
6
W
Heimdallr
ObaCaptain
Heimdallr
3
5
6
1.2
L
0
4
1
0.13
L
Nemesis
Tristxan
Nemesis
3
6
0
0.5
W
Sol
VoltXc
Sol
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,943
Damage
49,671
69,369
Taken
65,116
42,989
Mitigated
41,030
16,466
Healing
23,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
CCA27
Anhur
9,595
3,649
0
4,139
15,530
4,552
0
582
14,948
0
72,346
W
Mercury
EbotRico
Mercury
17,075
9,623
0
6,668
15,830
7,865
2,916
1,789
14,002
0
156,495
L
Gilgamesh
Ekamy29
Gilgamesh
2,343
226
0
1,729
17,580
16,722
0
3,915
13,481
0
13,864
L
Chaac
JoshCG
Chaac
7,599
2,049
0
4,944
10,939
8,834
0
1,797
8,596
3,324
37,131
W
Guan Yu
JudgeB
Guan Yu
6,102
789
510
5,244
14,022
15,199
1,099
982
12,385
12,427
34,249
W
Ymir
4,473
698
0
2,246
11,773
10,645
228
2,113
9,618
48,836
0
W
Heimdallr
ObaCaptain
Heimdallr
13,694
6,095
0
5,464
16,835
4,771
886
1,197
15,596
0
78,453
L
6,681
236
0
1,976
8,284
2,862
0
3,485
4,799
73,974
0
L
Nemesis
Tristxan
Nemesis
7,725
3,134
0
3,678
17,036
10,019
0
4,621
12,344
0
63,867
W
Sol
VoltXc
Sol
8,327
2,160
0
2,911
6,656
2,550
2,582
1,590
5,066
60,700
4,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,180
Gold Earned
59,060
516
Minions Killed
633
0
Camps Cleared
0
1,934,197
Distance Traveled
2,173,875
38
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,715
510
151
7
0
426,798
9
W
Mercury
13,938
664
193
9
0
523,011
4
L
Gilgamesh
8,094
385
19
1
0
425,145
3
L
Chaac
8,309
396
86
4
0
315,811
6
W
Guan Yu
10,380
494
102
5
0
417,903
4
W
Ymir
10,879
518
84
4
0
428,557
8
W
Heimdallr
11,842
564
127
6
0
402,557
6
L
Thoth
9,746
464
155
7
0
364,043
7
L
Nemesis
9,316
444
105
5
0
402,400
13
W
Sol
12,021
572
127
6
0
401,847
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role