Player Matchup

Neith
Neith
AshXGOD
Neith
Level 24
God Stats
1W - 6L
1,733 SR
Queue Stats
55W - 65L
1,494 Elo+
Solo
Mercury
Mercury
GrimmerKhaos
Mercury
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,496 Elo+
Party 2
Cthulhu
Cthulhu
IlluminatiBrian
Cthulhu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Bellona
Bellona
UhhhPep
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Ymir
Ymir
pedrinSV121
Ymir
Level 29
God Stats
0W - 2L
1,277 SR
Queue Stats
41W - 34L
1,504 Elo+
Solo
Team Averages
Level 15
1,502 SR
1,499 Elo+

VS

Team Averages
Level 25
1,708 SR
1,573 Elo+
Pele
Pele
BABM
Pele
Level 22
God Stats
2W - 0L
1,789 SR
Queue Stats
60W - 39L
1,600 Elo+
Party 3
Nike
Nike
Balanceis
Nike
Level 26
God Stats
7W - 1L
1,724 SR
Queue Stats
93W - 72L
1,581 Elo+
Party 1
Cerberus
Cerberus
GhostTorrent
Cerberus
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
32W - 25L
1,532 Elo+
Party 1
Hel
Hel
TheBiscuit689
Hel
Level 26
God Stats
2W - 2L
1,794 SR
Queue Stats
70W - 49L
1,569 Elo+
Party 3
Izanami
Izanami
TheGreatHammbino
Izanami
Level 24
God Stats
32W - 16L
1,734 SR
Queue Stats
62W - 43L
1,582 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AshXGOD
Neith
10
2 / 1 / 0
6,032
548
4,496
5,388
822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
GrimmerKhaos
Mercury
9
0 / 4 / 3
5,321
484
3,833
8,725
2,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 4 / 1
6,002
546
4,249
8,030
5,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
UhhhPep
Bellona
9
1 / 4 / 1
5,064
460
2,608
6,552
3,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

4
0 / 2 / 0
4,040
367
1,001
4,542
2,288
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
BABM
Pele
12
7 / 1 / 3
7,125
648
5,185
9,943
2,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Nike
11
4 / 1 / 4
6,684
608
5,515
6,436
2,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cerberus
GhostTorrent
Cerberus
8
1 / 1 / 2
5,516
501
1,547
6,261
2,265
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
3 / 0 / 4
6,491
590
4,874
3,856
1,019
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 2 / 2
6,284
571
4,771
7,267
2,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
5
Kills
15
15
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Neith
AshXGOD
Neith
2
1
0
2
W
Pele
BABM
Pele
7
1
3
8.5
W
Nike
4
1
4
6
W
Cerberus
GhostTorrent
Cerberus
1
1
2
2
L
Mercury
GrimmerKhaos
Mercury
0
4
3
0.38
L
2
4
1
0.63
W
3
0
4
5
W
0
2
2
0.5
L
Bellona
UhhhPep
Bellona
1
4
1
0.38
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,187
Damage
21,892
33,237
Taken
33,763
13,975
Mitigated
11,244
5,539
Healing
12,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AshXGOD
Neith
4,496
2,554
0
772
5,388
822
0
89
5,213
0
29,254
W
Pele
BABM
Pele
5,185
1,733
0
3,698
9,943
2,885
0
467
9,405
0
43,004
W
Nike
5,515
885
0
2,472
6,436
2,941
671
2,701
3,382
862
30,239
W
Cerberus
GhostTorrent
Cerberus
1,547
200
745
1,426
6,261
2,265
309
795
5,429
12,604
0
L
Mercury
GrimmerKhaos
Mercury
3,833
1,830
0
905
8,725
2,210
0
1,705
6,687
0
27,243
L
4,249
374
68
1,862
8,030
5,213
156
1,284
6,403
19,822
0
W
4,874
632
590
1,082
3,856
1,019
0
578
3,238
31,111
0
W
4,771
3,313
0
2,243
7,267
2,134
2,110
208
7,059
0
46,377
L
Bellona
UhhhPep
Bellona
2,608
1,020
0
895
6,552
3,442
0
2,119
4,078
0
11,368
L
1,001
369
0
1,037
4,542
2,288
0
875
3,533
8,466
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,459
Gold Earned
32,100
209
Minions Killed
313
0
Camps Cleared
0
878,133
Distance Traveled
1,021,707
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,032
548
73
7
0
179,633
1
W
Pele
7,125
648
67
6
0
225,255
5
W
Nike
6,684
608
64
6
0
201,493
2
W
Cerberus
5,516
501
21
2
0
188,434
3
L
Mercury
5,321
484
56
5
0
220,795
0
L
Cthulhu
6,002
546
37
3
0
166,262
1
W
Hel
6,491
590
60
5
0
209,345
2
W
Izanami
6,284
571
101
9
0
197,180
2
L
Bellona
5,064
460
31
3
0
194,591
1
L
Ymir
4,040
367
12
1
0
116,852
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role