Player Matchup

Tyr
Tyr
Kaivil
Tyr
Level 88
God Stats
4W - 1L
1,673 SR
Queue Stats
86W - 51L
1,743 Elo+
Party 2
Merlin
Merlin
SamDragnil
Merlin
Level 6
God Stats
0W - 1L
1,255 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Ymir
Ymir
Tekato90135
Ymir
Level 23
God Stats
2W - 5L
1,520 SR
Queue Stats
81W - 49L
1,138 Elo+
Party 2
Team Averages
Level 39
1,483 SR
1,460 Elo+

VS

Team Averages
Level 79
1,453 SR
1,171 Elo+
Cthulhu
Cthulhu
ChuleCris
Cthulhu
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 9L
1,112 Elo+
Party 1
Janus
Janus
Splashpire
Janus
Level 105
God Stats
1W - 0L
1,468 SR
Queue Stats
5W - 15L
1,212 Elo+
Party 1
Skadi
Skadi
andrugame20
Skadi
Level 106
God Stats
1W - 0L
1,392 SR
Queue Stats
3W - 8L
1,188 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Kaivil
Tyr
17
9 / 7 / 1
14,340
683
32,829
32,009
37,996
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Merlin
SamDragnil
Merlin
14
1 / 13 / 3
11,159
531
8,212
18,972
7,298
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
0 / 3 / 3
11,898
567
4,746
25,902
29,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChuleCris
Cthulhu
17
2 / 1 / 19
14,605
695
16,060
21,725
27,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Janus
17
6 / 5 / 14
14,033
668
19,868
16,617
6,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
15 / 4 / 8
15,594
743
28,374
17,046
8,482
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
64
10
Kills
23
23
Deaths
10
7
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ChuleCris
Cthulhu
2
1
19
11.5
L
Tyr
Kaivil
Tyr
9
7
1
1.36
L
Merlin
SamDragnil
Merlin
1
13
3
0.19
W
Janus
6
5
14
2.6
L
0
3
3
0.5
W
15
4
8
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,787
Damage
64,302
76,883
Taken
55,388
75,081
Mitigated
42,780
15,188
Healing
17,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ChuleCris
Cthulhu
16,060
2,160
916
4,849
21,725
27,355
86
8,291
13,434
36,629
0
L
Tyr
Kaivil
Tyr
32,829
3,222
0
9,897
32,009
37,996
0
14,707
16,980
13,168
65,249
L
Merlin
SamDragnil
Merlin
8,212
1,231
0
677
18,972
7,298
364
8,474
10,272
32,605
0
W
Janus
19,868
2,254
1,230
4,998
16,617
6,943
451
4,294
12,323
63,365
0
L
4,746
345
1,298
3,316
25,902
29,787
58
12,338
13,054
24,560
0
W
28,374
14,906
676
4,755
17,046
8,482
2,061
4,689
12,357
0
71,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,397
Gold Earned
44,232
170
Minions Killed
233
7
Camps Cleared
7
982,228
Distance Traveled
1,046,726
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
14,605
695
58
3
0
366,171
2
L
Tyr
14,340
683
81
4
6
372,218
0
L
Merlin
11,159
531
48
2
1
274,723
0
W
Janus
14,033
668
101
5
4
354,318
2
L
Ymir
11,898
567
41
2
0
335,287
0
W
Skadi
15,594
743
74
4
3
326,237
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role