Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Eyemori
Mulan
Level 81
God Stats
4W - 2L
1,524 SR
Queue Stats
83W - 94L
1,352 Elo+
Solo
Anhur
Anhur
Ghlinson
Anhur
Level 105
God Stats
1W - 0L
1,730 SR
Queue Stats
8W - 10L
1,400 Elo+
Party 1
Odin
Odin
Iam ZoloDaKing
Odin
Level 69
God Stats
2W - 4L
1,528 SR
Queue Stats
3W - 4L
1,354 Elo+
Party 1
Awilix
Awilix
SleepingLegion
Awilix
Level 78
God Stats
1W - 2L
1,512 SR
Queue Stats
9W - 11L
1,405 Elo+
Party 1
Team Averages
Level 80
1,559 SR
1,402 Elo+

VS

Team Averages
Level 53
1,491 SR
1,350 Elo+
Gilgamesh
Gilgamesh
B3aneatr69
Gilgamesh
Level 62
God Stats
2W - 3L
1,432 SR
Queue Stats
135W - 165L
1,298 Elo+
Solo
Kuzenbo
Kuzenbo
ShockyRock
Kuzenbo
Level 67
God Stats
2W - 1L
1,831 SR
Queue Stats
219W - 229L
1,382 Elo+
Solo
Nu Wa
Nu Wa
ZRCbored
Nu Wa
Level 68
God Stats
119W - 126L
1,483 SR
Queue Stats
120W - 128L
1,405 Elo+
Solo
Cernunnos
Cernunnos
aussieassultpb
Cernunnos
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 18L
1,353 Elo+
Party 2
Nemesis
Nemesis
xXSOLDIERBOY16Xx
Nemesis
Level 34
God Stats
0W - 2L
1,210 SR
Queue Stats
18W - 21L
1,313 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
3 / 1 / 8
7,861
562
8,595
7,044
2,260
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mulan
Eyemori
Mulan
14
1 / 0 / 1
8,512
608
1,528
8,155
5,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Anhur
Ghlinson
Anhur
12
6 / 0 / 3
7,993
571
8,518
9,226
2,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
1 / 0 / 7
6,866
490
2,691
6,973
5,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
13 / 3 / 1
9,206
658
9,078
10,485
3,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
B3aneatr69
Gilgamesh
7
0 / 4 / 0
5,320
380
1,124
6,376
2,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
ShockyRock
Kuzenbo
9
0 / 5 / 2
6,178
441
4,711
14,496
10,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
ZRCbored
Nu Wa
12
0 / 2 / 0
7,148
511
7,007
4,316
1,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
aussieassultpb
Cernunnos
7
0 / 8 / 1
5,260
376
1,529
9,117
2,313
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 5 / 0
5,600
400
2,484
7,485
2,068
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
4
24
Kills
1
4
Deaths
24
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
1
8
7
L
Gilgamesh
B3aneatr69
Gilgamesh
0
4
0
0
W
Mulan
Eyemori
Mulan
1
0
1
1.5
W
Anhur
Ghlinson
Anhur
6
0
3
7.5
W
1
0
7
4.5
L
Kuzenbo
ShockyRock
Kuzenbo
0
5
2
0.2
W
13
3
1
4.5
L
Nu Wa
ZRCbored
Nu Wa
0
2
0
0
L
Cernunnos
aussieassultpb
Cernunnos
0
8
1
0.06
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,410
Damage
16,855
41,883
Taken
41,790
19,739
Mitigated
18,860
15,339
Healing
5,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,595
2,603
87
2,236
7,044
2,260
1,773
2,206
4,728
48,776
0
L
Gilgamesh
B3aneatr69
Gilgamesh
1,124
260
0
981
6,376
2,528
0
701
5,675
0
17,995
W
Mulan
Eyemori
Mulan
1,528
340
0
3,274
8,155
5,306
758
2,984
5,015
7,991
52,295
W
Anhur
Ghlinson
Anhur
8,518
4,440
0
5,469
9,226
2,962
2,001
2,785
6,321
0
52,813
W
2,691
682
0
405
6,973
5,728
298
1,666
5,169
0
13,885
L
Kuzenbo
ShockyRock
Kuzenbo
4,711
1,614
44
2,803
14,496
10,515
36
2,263
12,233
22,887
0
W
9,078
3,258
0
3,868
10,485
3,483
0
1,578
8,787
0
49,893
L
Nu Wa
ZRCbored
Nu Wa
7,007
2,415
0
138
4,316
1,436
892
717
3,526
43,632
0
L
Cernunnos
aussieassultpb
Cernunnos
1,529
940
0
884
9,117
2,313
260
2,767
6,350
0
17,567
L
2,484
799
0
300
7,485
2,068
0
2,176
5,252
0
14,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,438
Gold Earned
29,506
414
Minions Killed
238
0
Camps Cleared
0
1,381,566
Distance Traveled
1,124,984
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,861
562
64
5
0
238,531
0
L
Gilgamesh
5,320
380
44
3
0
159,784
0
W
Mulan
8,512
608
145
10
0
288,947
6
W
Anhur
7,993
571
90
6
0
256,353
6
W
Odin
6,866
490
23
2
0
283,541
0
L
Kuzenbo
6,178
441
33
2
0
257,286
0
W
Awilix
9,206
658
92
7
0
314,194
6
L
Nu Wa
7,148
511
101
7
0
246,133
5
L
Cernunnos
5,260
376
30
2
0
193,688
0
L
Nemesis
5,600
400
30
2
0
268,093
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role