Player Matchup

Serqet
Serqet
Bigfoothowl1
Serqet
Level 137
God Stats
23W - 27L
1,487 SR
Queue Stats
579W - 586L
1,472 Elo+
Solo
Janus
Janus
IJ05EI
Janus
Level 63
God Stats
3W - 4L
1,350 SR
Queue Stats
116W - 111L
1,428 Elo+
Solo
Jing Wei
Jing Wei
LegitProMaster
Jing Wei
Level 85
God Stats
22W - 19L
1,499 SR
Queue Stats
398W - 423L
1,445 Elo+
Solo
Gilgamesh
Gilgamesh
VisblyHiddn
Gilgamesh
Level 107
God Stats
15W - 16L
1,594 SR
Queue Stats
285W - 314L
1,389 Elo+
Solo
Sun Wukong
Sun Wukong
zenSNTL
Sun Wukong
Level 57
God Stats
14W - 11L
1,378 SR
Queue Stats
116W - 123L
1,347 Elo+
Solo
Team Averages
Level 90
1,462 SR
1,416 Elo+

VS

Team Averages
Level 111
1,483 SR
1,375 Elo+
Merlin
Merlin
COMAPOOL
Merlin
Level 106
God Stats
13W - 9L
1,550 SR
Queue Stats
469W - 519L
1,384 Elo+
Solo
Mulan
Mulan
Mrs Nitro 11
Mulan
Level 108
God Stats
40W - 43L
1,426 SR
Queue Stats
475W - 597L
1,352 Elo+
Solo
Geb
Geb
TaichiTheRabbit
Geb
Level 67
God Stats
3W - 8L
1,405 SR
Queue Stats
257W - 263L
1,395 Elo+
Solo
Loki
Loki
luCkyImUrDad
Loki
Level 150
God Stats
3W - 2L
1,648 SR
Queue Stats
103W - 123L
1,389 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
theyurtz
Ah Muzen Cab
Level 123
God Stats
4W - 8L
1,387 SR
Queue Stats
282W - 316L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
9
3 / 1 / 5
6,114
611
3,355
6,461
1,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Janus
IJ05EI
Janus
12
6 / 1 / 4
7,152
715
5,668
5,547
1,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
10
4 / 2 / 0
6,191
619
3,679
7,435
1,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilgamesh
VisblyHiddn
Gilgamesh
8
1 / 2 / 4
4,917
492
3,687
9,671
4,053
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
zenSNTL
Sun Wukong
11
1 / 1 / 1
6,512
651
3,947
6,432
3,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
COMAPOOL
Merlin
9
1 / 5 / 3
5,493
549
3,305
4,935
1,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 2 / 1
5,766
577
3,530
7,196
3,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 3 / 3
4,961
496
2,498
8,593
4,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
5 / 2 / 1
6,406
641
3,911
6,011
1,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Muzen Cab
theyurtz
Ah Muzen Cab
8
1 / 4 / 1
4,951
495
6,479
5,527
1,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
15
Kills
7
7
Deaths
16
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Serqet
3
1
5
5.5
L
Merlin
COMAPOOL
Merlin
1
5
3
0.5
W
Janus
IJ05EI
Janus
6
1
4
8
W
Jing Wei
4
2
0
2
L
0
2
1
0.25
L
0
3
3
0.5
W
Gilgamesh
VisblyHiddn
Gilgamesh
1
2
4
1.5
L
5
2
1
2.75
L
Ah Muzen Cab
theyurtz
Ah Muzen Cab
1
4
1
0.38
W
Sun Wukong
zenSNTL
Sun Wukong
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,336
Damage
19,723
35,546
Taken
32,262
12,176
Mitigated
13,539
13,859
Healing
7,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
3,355
786
0
2,117
6,461
1,656
0
930
5,531
0
23,961
L
Merlin
COMAPOOL
Merlin
3,305
247
0
920
4,935
1,411
0
2,382
2,351
22,727
0
W
Janus
IJ05EI
Janus
5,668
467
0
2,070
5,547
1,384
141
1,556
3,991
43,712
0
W
Jing Wei
3,679
2,927
0
2,705
7,435
1,519
108
899
6,536
0
30,113
L
3,530
1,265
0
2,232
7,196
3,522
0
223
6,466
0
32,207
L
2,498
594
0
1,285
8,593
4,936
69
1,222
7,310
8,634
0
W
Gilgamesh
VisblyHiddn
Gilgamesh
3,687
886
0
4,259
9,671
4,053
0
2,418
7,253
0
17,713
L
3,911
1,105
0
1,915
6,011
1,713
0
943
4,892
0
26,649
L
Ah Muzen Cab
theyurtz
Ah Muzen Cab
6,479
2,815
0
1,157
5,527
1,957
312
694
4,701
0
31,201
W
Sun Wukong
zenSNTL
Sun Wukong
3,947
1,035
0
2,708
6,432
3,564
0
0
6,031
1,068
33,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,886
Gold Earned
27,577
332
Minions Killed
244
0
Camps Cleared
0
1,002,754
Distance Traveled
984,795
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,114
611
47
5
0
203,697
0
L
Merlin
5,493
549
41
4
0
179,646
4
W
Janus
7,152
715
102
10
0
203,212
3
W
Jing Wei
6,191
619
65
7
0
180,238
1
L
Mulan
5,766
577
78
8
0
197,534
4
L
Geb
4,961
496
13
1
0
215,521
6
W
Gilgamesh
4,917
492
31
3
0
214,112
2
L
Loki
6,406
641
57
6
0
230,428
5
L
Ah Muzen Cab
4,951
495
55
6
0
161,666
0
W
Sun Wukong
6,512
651
87
9
0
201,495
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role