Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
jjeff1030
Artemis
Level 103
God Stats
5W - 18L
1,318 SR
Queue Stats
131W - 238L
1,245 Elo+
Party 1
Sol
Sol
mua_Tony2414
Sol
Level 124
God Stats
1W - 11L
1,354 SR
Queue Stats
114W - 215L
1,194 Elo+
Party 1
Team Averages
Level 99
1,391 SR
1,313 Elo+

VS

Team Averages
Level 33
1,525 SR
1,295 Elo+
Artemis
Artemis
CassadayEveryday
Artemis
Level 27
God Stats
1W - 1L
1,555 SR
Queue Stats
46W - 48L
1,282 Elo+
Solo
Yemoja
Yemoja
K1NG-KAI-_-
Yemoja
Level 55
God Stats
3W - 2L
1,714 SR
Queue Stats
167W - 216L
1,356 Elo+
Solo
Cliodhna
Cliodhna
MccreesBurrito
Cliodhna
Level 18
God Stats
6W - 7L
1,308 SR
Queue Stats
52W - 56L
1,248 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
0 / 3 / 4
8,964
598
3,451
18,285
18,064
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
jjeff1030
Artemis
12
4 / 7 / 0
8,967
598
12,177
14,231
5,048
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 5 / 3
8,500
567
7,913
11,371
3,757
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 4
10,022
668
16,625
9,892
3,353
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
14
3 / 0 / 10
10,480
699
10,520
11,961
11,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cliodhna
14
6 / 2 / 9
10,245
683
11,915
7,103
2,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
4
Kills
15
15
Deaths
4
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
3
4
0.67
W
6
2
4
4
W
Yemoja
3
0
10
8
W
Cliodhna
6
2
9
5.25
L
Artemis
jjeff1030
Artemis
4
7
0
0.57
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,541
Damage
39,060
43,887
Taken
28,956
26,869
Mitigated
16,811
13,094
Healing
10,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,451
238
621
6,333
18,285
18,064
0
4,253
14,032
8,015
0
W
16,625
6,149
0
1,234
9,892
3,353
1,034
4,966
4,926
0
47,002
W
Yemoja
10,520
1,071
2,691
5,199
11,961
11,228
448
4,612
7,349
23,220
0
W
Cliodhna
11,915
194
0
1,764
7,103
2,230
0
2,071
5,032
0
22,462
L
Artemis
jjeff1030
Artemis
12,177
5,381
672
4,051
14,231
5,048
0
3,603
10,628
0
29,249
L
7,913
462
0
1,417
11,371
3,757
0
3,054
8,317
42,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,431
Gold Earned
30,747
148
Minions Killed
132
6
Camps Cleared
5
747,313
Distance Traveled
763,237
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,964
598
26
2
0
253,301
3
W
Artemis
10,022
668
78
5
2
253,890
4
W
Yemoja
10,480
699
28
2
0
232,849
3
W
Cliodhna
10,245
683
26
2
3
276,498
9
L
Artemis
8,967
598
47
3
2
236,649
4
L
Sol
8,500
567
75
5
4
257,363
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role