Player Matchup

Pele
Pele
Afff7110
Pele
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,339 Elo+
Solo
Fenrir
Fenrir
CanisMajoris00
Fenrir
Level 16
God Stats
1W - 4L
1,151 SR
Queue Stats
23W - 17L
1,536 Elo+
Solo
Neith
Neith
Horque
Neith
Level 3
God Stats
2W - 2L
1,261 SR
Queue Stats
12W - 17L
1,259 Elo+
Solo
Sun Wukong
Sun Wukong
Marquin_Akira
Sun Wukong
Level 22
God Stats
13W - 9L
1,370 SR
Queue Stats
145W - 146L
1,437 Elo+
Solo
Cthulhu
Cthulhu
rpluxmain
Cthulhu
Level 21
God Stats
3W - 1L
1,592 SR
Queue Stats
21W - 29L
1,352 Elo+
Solo
Team Averages
Level 16
1,375 SR
1,385 Elo+

VS

Team Averages
Level 14
1,481 SR
1,475 Elo+
Loki
Loki
ArthurG4M3RBR
Loki
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Deone0078
Baron Samedi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Bellona
Bellona
DeusBaiano
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
TheSprinlyux
Sylvanus
Level 28
God Stats
6W - 8L
1,405 SR
Queue Stats
61W - 89L
1,375 Elo+
Solo
Susano
Susano
WayOfTheWaind
Susano
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
19
18 / 5 / 5
12,749
580
20,649
23,310
9,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
4 / 3 / 11
11,796
536
12,452
19,919
16,778
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
Horque
Neith
15
2 / 5 / 13
9,749
443
8,749
11,538
5,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Marquin_Akira
Sun Wukong
19
8 / 3 / 4
11,996
545
7,875
16,814
12,319
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
rpluxmain
Cthulhu
3
0 / 1 / 0
6,358
289
0
819
328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 9 / 4
9,342
425
8,954
14,517
4,236
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Deone0078
Baron Samedi
15
4 / 8 / 3
10,079
458
8,990
12,016
6,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
DeusBaiano
Bellona
14
3 / 6 / 5
9,680
440
8,286
15,271
14,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
TheSprinlyux
Sylvanus
15
2 / 5 / 2
10,161
462
3,930
17,069
19,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
4 / 4 / 3
10,476
476
10,391
15,189
5,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
32
32
Kills
15
17
Deaths
32
33
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Pele
18
5
5
4.1
L
2
9
4
0.44
W
4
3
11
3.17
L
Baron Samedi
Deone0078
Baron Samedi
4
8
3
0.69
L
Bellona
DeusBaiano
Bellona
3
6
5
0.92
W
Neith
Horque
Neith
2
5
13
1.7
W
Sun Wukong
Marquin_Akira
Sun Wukong
8
3
4
3.33
L
Sylvanus
TheSprinlyux
Sylvanus
2
5
2
0.6
L
4
4
3
1.38
W
Cthulhu
rpluxmain
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,725
Damage
40,551
72,400
Taken
74,062
44,495
Mitigated
49,043
24,292
Healing
13,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
20,649
4,259
0
8,714
23,310
9,803
158
2,531
20,668
0
90,960
L
8,954
2,688
286
1,404
14,517
4,236
260
0
14,517
0
39,981
W
12,452
2,729
2,796
5,436
19,919
16,778
468
4,689
15,075
0
57,394
L
Baron Samedi
Deone0078
Baron Samedi
8,990
885
983
1,445
12,016
6,166
295
0
12,016
42,544
0
L
Bellona
DeusBaiano
Bellona
8,286
1,230
0
884
15,271
14,200
630
0
15,271
9,183
31,545
W
Neith
Horque
Neith
8,749
3,987
0
2,529
11,538
5,267
2,160
3,100
8,205
0
47,504
W
Sun Wukong
Marquin_Akira
Sun Wukong
7,875
849
0
4,817
16,814
12,319
1,471
3,175
13,461
0
71,518
L
Sylvanus
TheSprinlyux
Sylvanus
3,930
805
562
3,442
17,069
19,174
519
0
17,069
40,079
0
L
10,391
1,922
0
4,340
15,189
5,267
0
0
15,189
0
72,923
W
Cthulhu
rpluxmain
Cthulhu
0
0
0
0
819
328
0
473
302
229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,648
Gold Earned
49,738
439
Minions Killed
411
0
Camps Cleared
0
1,674,893
Distance Traveled
1,866,771
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,749
580
115
5
0
416,552
1
L
Loki
9,342
425
69
3
0
347,264
0
W
Fenrir
11,796
536
94
4
0
450,436
6
L
Baron Samedi
10,079
458
91
4
0
363,714
1
L
Bellona
9,680
440
67
3
0
364,848
2
W
Neith
9,749
443
84
4
0
392,933
5
W
Sun Wukong
11,996
545
145
7
0
403,440
3
L
Sylvanus
10,161
462
75
3
0
334,283
5
L
Susano
10,476
476
109
5
0
456,662
2
W
Cthulhu
6,358
289
1
0
0
11,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role