Player Matchup

Fenrir
Fenrir
AgarWorld_YT
Fenrir
Level 29
God Stats
6W - 5L
1,761 SR
Queue Stats
88W - 52L
1,535 Elo+
Solo
Chaac
Chaac
STHpush
Chaac
Level 27
God Stats
24W - 13L
1,809 SR
Queue Stats
155W - 190L
1,437 Elo+
Party 2
Apollo
Apollo
SoccerTiger15
Apollo
Level 27
God Stats
2W - 2L
1,821 SR
Queue Stats
127W - 127L
1,448 Elo+
Solo
Bellona
Bellona
kidee_kat
Bellona
Level 29
God Stats
29W - 29L
1,582 SR
Queue Stats
269W - 333L
1,440 Elo+
Party 2
Olorun
Olorun
nolaslackers1984
Olorun
Level 11
God Stats
1W - 3L
1,500 SR
Queue Stats
13W - 22L
1,408 Elo+
Solo
Team Averages
Level 25
1,695 SR
1,454 Elo+

VS

Team Averages
Level 18
1,526 SR
1,627 Elo+
Apollo
Apollo
 
Apollo
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Fenero1
Chernobog
Level 25
God Stats
4W - 1L
1,639 SR
Queue Stats
57W - 22L
1,744 Elo+
Party 1
Nike
Nike
Riverabros_17
Nike
Level 29
God Stats
16W - 9L
1,638 SR
Queue Stats
102W - 100L
1,398 Elo+
Solo
Mercury
Mercury
TalkierSpore693
Mercury
Level 26
God Stats
1W - 1L
1,353 SR
Queue Stats
96W - 30L
1,842 Elo+
Party 1
Sol
Sol
premolar-2020
Sol
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
5 / 7 / 1
7,494
535
9,353
12,300
5,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chaac
STHpush
Chaac
8
0 / 4 / 2
5,461
390
4,132
9,314
6,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

8
0 / 7 / 1
5,683
406
1,909
8,640
1,949
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
kidee_kat
Bellona
10
3 / 2 / 0
6,221
444
3,297
9,573
6,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 8 / 2
6,274
448
1,035
8,778
3,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
2 / 5 / 4
7,411
529
3,944
8,475
2,323
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
Fenero1
Chernobog
16
2 / 0 / 6
9,753
697
3,866
6,836
2,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
4 / 2 / 5
8,459
604
5,972
9,943
7,347
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
11 / 1 / 5
10,159
726
11,373
9,079
3,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
9 / 0 / 3
9,801
700
11,042
9,721
4,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
51
8
Kills
28
28
Deaths
8
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
2
5
4
0.8
L
Fenrir
5
7
1
0.79
W
Chernobog
Fenero1
Chernobog
2
0
6
5
W
4
2
5
3.25
L
Chaac
STHpush
Chaac
0
4
2
0.25
L
0
7
1
0.07
W
11
1
5
13.5
L
Bellona
kidee_kat
Bellona
3
2
0
1.5
L
0
8
2
0.13
W
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,726
Damage
36,197
48,605
Taken
44,054
24,404
Mitigated
19,916
9,172
Healing
17,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
3,944
2,697
0
614
8,475
2,323
635
247
8,161
0
21,088
L
Fenrir
9,353
2,761
0
1,321
12,300
5,682
0
1,586
10,714
123
35,770
W
Chernobog
Fenero1
Chernobog
3,866
1,518
0
4,011
6,836
2,448
3,352
0
6,721
0
73,679
W
5,972
1,234
0
2,450
9,943
7,347
629
216
9,589
5,222
25,054
L
Chaac
STHpush
Chaac
4,132
466
311
3,135
9,314
6,474
0
3,213
6,101
0
19,608
L
1,909
1,494
0
853
8,640
1,949
364
968
7,672
0
27,762
W
11,373
6,729
0
4,022
9,079
3,676
0
192
8,825
0
59,103
L
Bellona
kidee_kat
Bellona
3,297
837
0
3,329
9,573
6,857
0
1,503
8,070
2,958
21,035
L
1,035
529
0
223
8,778
3,442
0
3,799
4,979
23,752
3,720
W
11,042
4,632
0
6,088
9,721
4,122
4,396
607
9,004
55,492
8,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,133
Gold Earned
45,583
259
Minions Killed
469
0
Camps Cleared
0
1,207,479
Distance Traveled
1,429,913
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,411
529
47
3
0
277,601
0
L
Fenrir
7,494
535
61
4
0
248,545
4
W
Chernobog
9,753
697
138
10
0
294,599
1
W
Nike
8,459
604
61
4
0
254,381
4
L
Chaac
5,461
390
39
3
0
282,995
0
L
Apollo
5,683
406
55
4
0
212,384
1
W
Mercury
10,159
726
112
8
0
348,833
1
L
Bellona
6,221
444
52
4
0
268,635
1
L
Olorun
6,274
448
52
4
0
194,920
1
W
Sol
9,801
700
111
8
0
254,499
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role