Player Matchup

Da Ji
Da Ji
GRIM x MANIAC
Da Ji
Level 124
God Stats
3W - 1L
1,713 SR
Queue Stats
48W - 37L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
KloudyCAST
Baron Samedi
Level 109
God Stats
30W - 19L
1,682 SR
Queue Stats
58W - 43L
1,520 Elo+
Party 1
Cthulhu
Cthulhu
Le HolyCrusader
Cthulhu
Level 121
God Stats
1W - 2L
1,576 SR
Queue Stats
37W - 31L
1,497 Elo+
Party 1
Ullr
Ullr
RimurusNut
Ullr
Level 42
God Stats
6W - 16L
1,335 SR
Queue Stats
108W - 139L
1,375 Elo+
Solo
Ra
Ra
Skweejee R6
Ra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 83
1,561 SR
1,478 Elo+

VS

Team Averages
Level 57
1,546 SR
1,479 Elo+
Horus
Horus
BardockBard
Horus
Level 61
God Stats
30W - 24L
1,580 SR
Queue Stats
256W - 286L
1,409 Elo+
Party 2
Baba Yaga
Baba Yaga
Ololamin7
Baba Yaga
Level 43
God Stats
31W - 27L
1,614 SR
Queue Stats
60W - 68L
1,521 Elo+
Solo
Ares
Ares
OscarMedina5566
Ares
Level 35
God Stats
15W - 17L
1,318 SR
Queue Stats
230W - 201L
1,475 Elo+
Solo
Cupid
Cupid
Ty_LeBraun
Cupid
Level 23
God Stats
24W - 21L
1,579 SR
Queue Stats
56W - 60L
1,420 Elo+
Party 2
Danzaburou
Danzaburou
bambam1758
Danzaburou
Level 122
God Stats
10W - 8L
1,639 SR
Queue Stats
551W - 574L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 1
4,939
494
4,898
6,983
1,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
KloudyCAST
Baron Samedi
9
0 / 1 / 0
5,153
515
2,030
3,713
1,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 2 / 2
5,069
507
5,022
5,355
3,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

8
2 / 4 / 0
5,296
530
2,951
5,306
1,503
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

7
0 / 2 / 0
4,346
435
956
4,143
660
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 1
5,966
597
2,500
4,422
1,795
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baba Yaga
Ololamin7
Baba Yaga
10
1 / 0 / 0
5,600
560
1,794
3,640
1,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
4 / 2 / 2
5,996
600
3,650
6,295
4,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cupid
8
1 / 2 / 4
5,166
517
3,624
6,031
1,575
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
bambam1758
Danzaburou
11
4 / 0 / 0
6,406
641
3,616
6,271
1,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
4
Kills
11
11
Deaths
4
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
L
1
2
1
0.75
L
Baron Samedi
KloudyCAST
Baron Samedi
0
1
0
0
L
1
2
2
1
W
Baba Yaga
Ololamin7
Baba Yaga
1
0
0
1
W
4
2
2
2.5
L
2
4
0
0.5
L
0
2
0
0
W
Cupid
1
2
4
1.5
W
Danzaburou
bambam1758
Danzaburou
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,857
Damage
15,184
25,500
Taken
26,659
8,324
Mitigated
10,041
8,350
Healing
11,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,500
1,051
266
1,913
4,422
1,795
390
1,027
3,389
0
26,586
L
4,898
1,171
0
2,850
6,983
1,854
0
1,373
5,560
0
21,738
L
Baron Samedi
KloudyCAST
Baron Samedi
2,030
45
99
1,646
3,713
1,133
0
1,354
2,159
26,964
0
L
5,022
233
0
1,060
5,355
3,174
0
1,133
4,222
19,991
0
W
Baba Yaga
Ololamin7
Baba Yaga
1,794
0
0
1,979
3,640
1,023
175
1,477
1,923
25,640
0
W
3,650
766
229
1,741
6,295
4,010
0
2,112
3,863
15,047
0
L
2,951
1,012
0
882
5,306
1,503
0
1,334
3,972
0
19,361
L
956
325
0
1,813
4,143
660
0
0
4,143
11,866
0
W
Cupid
3,624
2,030
24
2,354
6,031
1,575
0
2,194
3,558
0
19,261
W
Danzaburou
bambam1758
Danzaburou
3,616
1,105
0
3,207
6,271
1,638
0
293
5,918
0
37,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,803
Gold Earned
29,134
210
Minions Killed
272
0
Camps Cleared
0
936,754
Distance Traveled
958,101
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,966
597
66
7
0
206,824
0
L
Da Ji
4,939
494
50
5
0
207,188
4
L
Baron Samedi
5,153
515
56
6
0
197,194
6
L
Cthulhu
5,069
507
31
3
0
177,354
3
W
Baba Yaga
5,600
560
56
6
0
183,926
0
W
Ares
5,996
600
28
3
0
186,512
2
L
Ullr
5,296
530
42
4
0
183,870
2
L
Ra
4,346
435
31
3
0
171,148
0
W
Cupid
5,166
517
44
4
0
181,486
0
W
Danzaburou
6,406
641
78
8
0
199,353
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role