Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
 
Hel
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
LiLyung1317
Skadi
Level 87
God Stats
1W - 0L
1,729 SR
Queue Stats
17W - 20L
1,368 Elo+
Party 1
King Arthur
King Arthur
TisSilver13
King Arthur
Level 86
God Stats
8W - 6L
1,431 SR
Queue Stats
14W - 18L
1,351 Elo+
Party 1
Khepri
Khepri
Zuccini916
Khepri
Level 41
God Stats
5W - 2L
1,292 SR
Queue Stats
9W - 17L
1,353 Elo+
Party 1
Team Averages
Level 101
1,490 SR
1,415 Elo+

VS

Team Averages
Level 64
1,502 SR
1,430 Elo+
Ymir
Ymir
JohnnyTahaha
Ymir
Level 68
God Stats
2W - 2L
1,523 SR
Queue Stats
6W - 8L
1,392 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Maysplays
Cu Chulainn
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 226L
1,401 Elo+
Solo
Olorun
Olorun
TrapmanThrows
Olorun
Level 21
God Stats
3W - 9L
1,332 SR
Queue Stats
19W - 33L
1,380 Elo+
Party 2
Hachiman
Hachiman
XoticUsesR301
Hachiman
Level 63
God Stats
5W - 9L
1,708 SR
Queue Stats
161W - 158L
1,482 Elo+
Party 2
Chaac
Chaac
ZQ_Cellza
Chaac
Level 127
God Stats
5W - 10L
1,447 SR
Queue Stats
285W - 258L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
12 / 0 / 8
9,377
670
14,436
10,474
3,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hel
 
Hel
14
6 / 2 / 12
8,484
606
7,760
11,320
3,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
4 / 1 / 10
8,016
573
10,152
9,071
2,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
TisSilver13
King Arthur
13
9 / 1 / 3
8,258
590
10,246
5,926
4,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Khepri
Zuccini916
Khepri
9
0 / 4 / 9
6,457
461
1,671
5,147
3,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 3
6,048
432
1,156
13,984
7,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cu Chulainn
Maysplays
Cu Chulainn
9
0 / 8 / 0
5,575
398
1,946
11,148
4,124
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
1 / 7 / 3
5,693
407
4,815
8,819
2,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
XoticUsesR301
Hachiman
11
3 / 5 / 2
6,582
470
7,102
9,828
2,361
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chaac
ZQ_Cellza
Chaac
12
3 / 6 / 3
7,417
530
11,047
14,973
7,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
19
31
Kills
8
8
Deaths
31
42
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
12
0
8
16
W
Hel
 
Hel
6
2
12
6
L
1
5
3
0.5
W
4
1
10
9
L
Cu Chulainn
Maysplays
Cu Chulainn
0
8
0
0
W
King Arthur
TisSilver13
King Arthur
9
1
3
10.5
L
1
7
3
0.36
L
Hachiman
XoticUsesR301
Hachiman
3
5
2
0.8
L
Chaac
ZQ_Cellza
Chaac
3
6
3
0.75
W
Khepri
Zuccini916
Khepri
0
4
9
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,265
Damage
26,066
41,938
Taken
58,752
17,993
Mitigated
23,746
21,911
Healing
13,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
14,436
4,550
73
4,471
10,474
3,706
2,883
931
9,543
0
50,022
W
Hel
 
Hel
7,760
337
4,463
8,540
11,320
3,512
661
3,229
8,091
44,860
0
L
1,156
170
354
4,311
13,984
7,101
0
2,046
11,893
13,700
0
W
10,152
4,426
336
2,256
9,071
2,494
156
861
8,210
0
53,361
L
Cu Chulainn
Maysplays
Cu Chulainn
1,946
298
0
157
11,148
4,124
0
440
10,082
0
16,690
W
King Arthur
TisSilver13
King Arthur
10,246
2,773
0
1,530
5,926
4,586
287
272
5,654
0
34,751
L
4,815
1,577
0
1,151
8,819
2,909
0
3,474
5,345
19,518
2,910
L
Hachiman
XoticUsesR301
Hachiman
7,102
4,028
0
2,597
9,828
2,361
890
1,687
8,141
0
41,890
L
Chaac
ZQ_Cellza
Chaac
11,047
2,723
0
4,503
14,973
7,251
0
1,996
12,832
0
51,718
W
Khepri
Zuccini916
Khepri
1,671
271
0
242
5,147
3,695
64
181
4,966
9,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,592
Gold Earned
31,315
310
Minions Killed
253
0
Camps Cleared
0
1,424,061
Distance Traveled
1,246,082
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,377
670
74
5
0
286,242
1
W
Hel
8,484
606
92
7
0
309,905
0
L
Ymir
6,048
432
22
2
0
282,508
2
W
Skadi
8,016
573
91
7
0
270,602
2
L
Cu Chulainn
5,575
398
28
2
0
246,225
0
W
King Arthur
8,258
590
48
3
0
290,488
3
L
Olorun
5,693
407
35
3
0
207,792
0
L
Hachiman
6,582
470
75
5
0
239,219
1
L
Chaac
7,417
530
93
7
0
270,338
0
W
Khepri
6,457
461
5
0
0
266,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role