Player Matchup

Bacchus
Bacchus
RaggedyPants
Bacchus
Level 28
God Stats
15W - 19L
1,577 SR
Queue Stats
22W - 41L
1,325 Elo+
Party 1
Medusa
Medusa
SC00BYdoobyDREW
Medusa
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 44L
1,325 Elo+
Party 1
Tiamat
Tiamat
StrangePelican
Tiamat
Level 31
God Stats
2W - 0L
1,624 SR
Queue Stats
11W - 11L
1,434 Elo+
Party 1
Team Averages
Level 41
1,567 SR
1,362 Elo+

VS

Team Averages
Level 59
1,480 SR
1,501 Elo+
Rama
Rama
Gamesee
Rama
Level 7
God Stats
0W - 1L
1,354 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
RudisMagister
Yemoja
Level 16
God Stats
0W - 2L
1,415 SR
Queue Stats
5W - 8L
1,448 Elo+
Party 2
Persephone
Persephone
SuchA_Nerd
Persephone
Level 155
God Stats
0W - 1L
1,670 SR
Queue Stats
6W - 9L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
RaggedyPants
Bacchus
12
4 / 0 / 8
7,896
718
4,776
7,900
7,658
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

13
5 / 0 / 9
8,411
765
11,165
7,469
2,769
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
6 / 0 / 9
8,681
789
8,013
3,210
2,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Gamesee
Rama
9
0 / 8 / 0
6,206
564
4,554
10,668
3,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 4 / 0
6,786
617
1,222
9,743
8,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Persephone
SuchA_Nerd
Persephone
10
0 / 3 / 0
6,674
607
3,807
6,795
2,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
0
15
Kills
0
0
Deaths
15
26
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Rama
Gamesee
Rama
0
8
0
0
W
Bacchus
RaggedyPants
Bacchus
4
0
8
8
L
0
4
0
0
W
5
0
9
9.5
W
6
0
9
10.5
L
Persephone
SuchA_Nerd
Persephone
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,954
Damage
9,583
18,579
Taken
27,206
12,592
Mitigated
14,155
9,896
Healing
3,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
Gamesee
Rama
4,554
3,202
0
0
10,668
3,594
0
4,366
6,044
0
19,049
W
Bacchus
RaggedyPants
Bacchus
4,776
254
463
2,966
7,900
7,658
206
1,789
6,111
9,667
0
L
1,222
372
1,190
934
9,743
8,381
0
4,366
5,117
3,472
0
W
11,165
6,047
272
3,436
7,469
2,769
2,239
2,450
5,019
0
36,728
W
8,013
471
674
2,085
3,210
2,165
163
1,309
1,901
27,909
0
L
Persephone
SuchA_Nerd
Persephone
3,807
349
0
923
6,795
2,180
0
3,538
3,016
33,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,988
Gold Earned
19,666
123
Minions Killed
100
5
Camps Cleared
4
595,957
Distance Traveled
526,957
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,206
564
55
5
2
156,287
0
W
Bacchus
7,896
718
10
1
1
219,315
0
L
Yemoja
6,786
617
3
0
0
181,358
0
W
Medusa
8,411
765
56
5
1
178,337
2
W
Tiamat
8,681
789
57
5
3
198,305
0
L
Persephone
6,674
607
42
4
2
189,312
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role