Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
A-Kintsugi
Janus
Level 124
God Stats
8W - 6L
1,538 SR
Queue Stats
151W - 149L
1,484 Elo+
Party 1
Thanatos
Thanatos
Dark_Berzercer
Thanatos
Level 129
God Stats
7W - 10L
1,536 SR
Queue Stats
140W - 150L
1,503 Elo+
Party 1
Sun Wukong
Sun Wukong
Rome69
Sun Wukong
Level 49
God Stats
4W - 3L
1,482 SR
Queue Stats
79W - 69L
1,471 Elo+
Party 1
Chaac
Chaac
kmwee12
Chaac
Level 47
God Stats
54W - 58L
1,546 SR
Queue Stats
88W - 113L
1,469 Elo+
Party 1
Team Averages
Level 94
1,520 SR
1,485 Elo+

VS

Team Averages
Level 44
1,313 SR
1,348 Elo+
Scylla
Scylla
BuryMeCawkiner
Scylla
Level 29
God Stats
0W - 2L
1,077 SR
Queue Stats
91W - 113L
1,334 Elo+
Party 2
Kuzenbo
Kuzenbo
CxtivIII
Kuzenbo
Level 84
God Stats
12W - 9L
1,403 SR
Queue Stats
317W - 345L
1,404 Elo+
Party 2
Neith
Neith
DrGooseberries
Neith
Level 12
God Stats
1W - 6L
1,338 SR
Queue Stats
3W - 10L
1,321 Elo+
Party 2
Loki
Loki
landry7680
Loki
Level 64
God Stats
37W - 40L
1,408 SR
Queue Stats
149W - 170L
1,342 Elo+
Party 2
King Arthur
King Arthur
tastyt_
King Arthur
Level 32
God Stats
28W - 33L
1,337 SR
Queue Stats
110W - 131L
1,340 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
5 / 2 / 3
8,152
510
5,701
9,266
4,525
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Janus
13
3 / 3 / 9
8,096
506
12,658
7,653
2,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
16
8 / 0 / 4
9,184
574
10,456
12,123
4,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
Rome69
Sun Wukong
14
1 / 2 / 9
8,351
522
10,721
11,461
8,995
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chaac
kmwee12
Chaac
13
5 / 0 / 7
7,568
473
5,605
6,705
5,533
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 7 / 0
6,836
427
2,161
9,704
2,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
CxtivIII
Kuzenbo
11
2 / 3 / 1
7,622
476
5,899
15,956
12,549
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
0 / 4 / 1
5,841
365
3,462
6,314
2,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 5 / 3
7,092
443
4,884
11,956
3,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
tastyt_
King Arthur
11
0 / 3 / 1
6,845
428
6,465
13,914
7,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
13
22
Kills
7
7
Deaths
22
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
2
3
3.25
W
Janus
3
3
9
2.5
L
3
7
0
0.43
L
Kuzenbo
CxtivIII
Kuzenbo
2
3
1
0.83
W
Thanatos
8
0
4
10
L
0
4
1
0.13
W
Sun Wukong
Rome69
Sun Wukong
1
2
9
2.75
W
Chaac
kmwee12
Chaac
5
0
7
8.5
L
2
5
3
0.7
L
King Arthur
tastyt_
King Arthur
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,141
Damage
22,871
47,208
Taken
57,844
26,182
Mitigated
27,630
26,025
Healing
16,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,701
643
0
1,470
9,266
4,525
793
1,768
7,456
1,557
39,534
W
Janus
12,658
677
63
1,811
7,653
2,241
450
2,186
5,337
51,749
0
L
2,161
718
294
1,834
9,704
2,467
255
4,103
5,601
23,941
0
L
Kuzenbo
CxtivIII
Kuzenbo
5,899
2,327
1,591
3,650
15,956
12,549
0
4,008
11,948
23,083
0
W
Thanatos
10,456
1,063
0
16,937
12,123
4,888
0
2,010
9,991
0
74,724
L
3,462
709
0
725
6,314
2,092
0
1,213
5,101
0
19,837
W
Sun Wukong
Rome69
Sun Wukong
10,721
1,942
0
3,540
11,461
8,995
1,501
1,168
9,822
7,327
47,274
W
Chaac
kmwee12
Chaac
5,605
1,357
226
1,978
6,705
5,533
72
1,116
5,445
0
23,985
L
4,884
586
316
4,089
11,956
3,406
0
2,620
9,336
0
29,704
L
King Arthur
tastyt_
King Arthur
6,465
1,304
0
3,837
13,914
7,116
0
3,190
10,724
683
34,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,351
Gold Earned
34,236
439
Minions Killed
245
0
Camps Cleared
0
1,646,291
Distance Traveled
1,571,870
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,152
510
77
5
0
287,535
1
W
Janus
8,096
506
88
6
0
354,720
2
L
Scylla
6,836
427
51
3
0
287,591
3
L
Kuzenbo
7,622
476
24
2
0
321,743
8
W
Thanatos
9,184
574
122
8
0
352,969
3
L
Neith
5,841
365
43
3
0
315,060
0
W
Sun Wukong
8,351
522
102
6
0
296,132
6
W
Chaac
7,568
473
50
3
0
354,935
1
L
Loki
7,092
443
52
3
0
338,979
1
L
King Arthur
6,845
428
75
5
0
308,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role