Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Areslordofchaos
Ares
Level 15
God Stats
26W - 16L
1,410 SR
Queue Stats
33W - 24L
1,406 Elo+
Solo
Izanami
Izanami
Bootymuncher43
Izanami
Level 21
God Stats
33W - 19L
1,546 SR
Queue Stats
45W - 34L
1,421 Elo+
Party 4
Guan Yu
Guan Yu
Shezad43
Guan Yu
Level 25
God Stats
61W - 38L
1,540 SR
Queue Stats
76W - 56L
1,422 Elo+
Party 4
Da Ji
Da Ji
morbid_kitty02
Da Ji
Level 23
God Stats
6W - 12L
1,277 SR
Queue Stats
67W - 95L
1,368 Elo+
Party 2
Team Averages
Level 22
1,455 SR
1,424 Elo+

VS

Team Averages
Level 6
1,456 SR
1,284 Elo+
Neith
Neith
FakerLedderMere
Neith
Level 2
God Stats
0W - 3L
1,261 SR
Queue Stats
2W - 4L
1,222 Elo+
Party 3
Ymir
Ymir
HazyMazes
Ymir
Level 6
God Stats
2W - 2L
1,777 SR
Queue Stats
10W - 10L
1,364 Elo+
Party 3
Persephone
Persephone
TSWxThEvilWitchx
Persephone
Level 13
God Stats
16W - 30L
1,537 SR
Queue Stats
72W - 82L
1,413 Elo+
Solo
He Bo
He Bo
kingcoyote5_0
He Bo
Level 4
God Stats
1W - 4L
1,381 SR
Queue Stats
12W - 17L
1,266 Elo+
Party 1
Susano
Susano
vMisxry
Susano
Level 3
God Stats
0W - 3L
1,326 SR
Queue Stats
0W - 4L
1,154 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
6 / 1 / 18
9,119
1,140
11,673
7,800
3,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
8 / 0 / 21
10,815
1,352
8,660
7,524
8,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
13 / 1 / 14
10,852
1,357
18,661
8,106
3,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Guan Yu
Shezad43
Guan Yu
16
7 / 1 / 21
10,533
1,317
7,700
12,775
10,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
8 / 1 / 12
9,576
1,197
7,999
5,938
3,039
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

393

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 2
8,117
1,015
7,497
8,268
2,110
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
13
0 / 7 / 2
7,350
919
3,088
18,293
9,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Persephone
TSWxThEvilWitchx
Persephone
13
1 / 5 / 3
8,126
1,016
4,901
6,843
1,809
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
0 / 15 / 2
7,848
981
8,267
16,692
3,847
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Susano
vMisxry
Susano
13
1 / 9 / 1
7,760
970
5,274
10,298
2,935
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
14
42
Kills
4
4
Deaths
42
86
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
6
1
18
15
W
8
0
21
18.5
W
13
1
14
20
L
2
6
2
0.5
L
Ymir
0
7
2
0.14
W
Guan Yu
Shezad43
Guan Yu
7
1
21
17.5
L
Persephone
TSWxThEvilWitchx
Persephone
1
5
3
0.5
L
0
15
2
0.07
W
8
1
12
14
L
Susano
vMisxry
Susano
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,693
Damage
29,027
42,143
Taken
60,394
29,754
Mitigated
19,972
14,360
Healing
1,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
11,673
2,462
0
1,719
7,800
3,963
0
3,297
3,633
18,268
0
W
8,660
1,098
727
1,310
7,524
8,340
0
3,073
4,451
17,652
0
W
18,661
14,109
0
3,149
8,106
3,798
0
4,443
3,663
0
42,425
L
7,497
3,658
0
499
8,268
2,110
0
2,188
5,883
0
14,267
L
Ymir
3,088
621
0
93
18,293
9,271
0
4,199
13,951
5,880
0
W
Guan Yu
Shezad43
Guan Yu
7,700
1,270
1,783
4,584
12,775
10,614
0
3,431
6,475
0
12,913
L
Persephone
TSWxThEvilWitchx
Persephone
4,901
818
0
518
6,843
1,809
0
2,959
3,446
9,779
0
L
8,267
1,343
0
73
16,692
3,847
0
5,467
10,922
24,897
0
W
7,999
2,672
0
1,088
5,938
3,039
0
2,012
3,926
0
21,266
L
Susano
vMisxry
Susano
5,274
1,032
0
0
10,298
2,935
0
4,132
5,856
0
9,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,895
Gold Earned
39,201
145
Minions Killed
77
2
Camps Cleared
3
823,537
Distance Traveled
503,247
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,119
1,140
12
2
0
158,702
0
W
Ares
10,815
1,352
14
2
0
172,358
0
W
Izanami
10,852
1,357
74
9
1
148,013
3
L
Neith
8,117
1,015
14
2
0
84,840
0
L
Ymir
7,350
919
10
1
0
106,976
0
W
Guan Yu
10,533
1,317
11
1
1
190,522
2
L
Persephone
8,126
1,016
6
1
2
88,921
4
L
He Bo
7,848
981
44
6
1
113,782
0
W
Da Ji
9,576
1,197
34
4
0
153,942
0
L
Susano
7,760
970
3
0
0
108,728
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role