Player Matchup

Cerberus
Cerberus
AlexNerfeaEsto
Cerberus
Level 108
God Stats
7W - 11L
1,447 SR
Queue Stats
441W - 424L
1,526 Elo+
Party 3
Anhur
Anhur
Sebby12
Anhur
Level 47
God Stats
2W - 1L
1,304 SR
Queue Stats
265W - 87L
1,924 Elo+
Party 1
Janus
Janus
benjamonson
Janus
Level 108
God Stats
6W - 5L
1,483 SR
Queue Stats
812W - 786L
1,451 Elo+
Party 3
Cu Chulainn
Cu Chulainn
iso_mxrii
Cu Chulainn
Level 121
God Stats
5W - 9L
1,427 SR
Queue Stats
478W - 420L
1,628 Elo+
Party 1
Danzaburou
Danzaburou
jrhmfic
Danzaburou
Level 82
God Stats
2W - 1L
1,500 SR
Queue Stats
167W - 67L
1,854 Elo+
Party 1
Team Averages
Level 93
1,432 SR
1,677 Elo+

VS

Team Averages
Level 102
1,657 SR
1,508 Elo+
Sylvanus
Sylvanus
MoistEggggg
Sylvanus
Level 127
God Stats
3W - 3L
1,508 SR
Queue Stats
193W - 173L
1,525 Elo+
Party 2
Zeus
Zeus
MrFlipperDipper
Zeus
Level 14
God Stats
12W - 8L
1,788 SR
Queue Stats
15W - 15L
1,477 Elo+
Party 2
Hera
Hera
SOR939
Hera
Level 119
God Stats
2W - 2L
1,642 SR
Queue Stats
231W - 193L
1,513 Elo+
Party 2
Izanami
Izanami
Slycrashboom
Izanami
Level 126
God Stats
1W - 1L
1,771 SR
Queue Stats
157W - 129L
1,514 Elo+
Party 2
Hercules
Hercules
hardboiledlegg
Hercules
Level 124
God Stats
1W - 2L
1,578 SR
Queue Stats
247W - 209L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
2 / 2 / 11
8,119
507
7,465
11,966
10,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
Sebby12
Anhur
16
5 / 3 / 7
9,688
606
11,898
14,396
3,954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
3 / 1 / 5
8,872
555
6,024
7,343
2,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
iso_mxrii
Cu Chulainn
15
6 / 4 / 4
9,003
563
9,240
14,716
8,109
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
jrhmfic
Danzaburou
18
10 / 3 / 3
10,809
676
14,540
12,317
4,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
MoistEggggg
Sylvanus
12
4 / 4 / 2
7,477
467
8,121
16,928
12,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

13
1 / 7 / 3
7,823
489
3,868
8,025
2,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hera
SOR939
Hera
12
2 / 5 / 5
7,513
470
6,154
12,137
2,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Slycrashboom
Izanami
14
1 / 6 / 3
8,295
518
10,064
12,045
3,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
13
5 / 4 / 2
8,416
526
10,031
14,009
10,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
28
26
Kills
13
13
Deaths
26
30
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cerberus
2
2
11
3.75
L
Sylvanus
MoistEggggg
Sylvanus
4
4
2
1.25
L
1
7
3
0.36
L
Hera
SOR939
Hera
2
5
5
0.9
W
Anhur
Sebby12
Anhur
5
3
7
2.83
L
Izanami
Slycrashboom
Izanami
1
6
3
0.42
W
3
1
5
5.5
L
Hercules
5
4
2
1.5
W
Cu Chulainn
iso_mxrii
Cu Chulainn
6
4
4
2
W
Danzaburou
jrhmfic
Danzaburou
10
3
3
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,167
Damage
38,238
60,738
Taken
63,144
30,243
Mitigated
30,593
18,391
Healing
16,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
7,465
618
344
4,310
11,966
10,363
0
4,150
7,647
28,475
0
L
Sylvanus
MoistEggggg
Sylvanus
8,121
2,134
805
3,593
16,928
12,496
14
5,260
11,520
24,366
8,768
L
3,868
600
0
181
8,025
2,046
0
3,431
4,409
34,291
0
L
Hera
SOR939
Hera
6,154
1,825
0
3,838
12,137
2,692
0
2,013
10,008
39,223
0
W
Anhur
Sebby12
Anhur
11,898
7,796
0
6,429
14,396
3,954
0
2,363
12,033
0
68,993
L
Izanami
Slycrashboom
Izanami
10,064
5,798
0
2,296
12,045
3,067
0
883
11,162
0
63,554
W
6,024
318
73
2,232
7,343
2,863
0
3,887
3,411
60,296
0
L
Hercules
10,031
1,634
0
5,510
14,009
10,292
0
3,596
10,317
8,408
34,527
W
Cu Chulainn
iso_mxrii
Cu Chulainn
9,240
1,232
0
2,148
14,716
8,109
300
5,220
9,027
7,410
40,244
W
Danzaburou
jrhmfic
Danzaburou
14,540
7,147
0
2,855
12,317
4,954
2,706
4,059
7,939
0
93,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,491
Gold Earned
39,524
580
Minions Killed
391
0
Camps Cleared
0
1,548,665
Distance Traveled
1,470,475
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,119
507
70
4
0
312,194
4
L
Sylvanus
7,477
467
44
3
0
293,216
2
L
Zeus
7,823
489
84
5
0
258,071
2
L
Hera
7,513
470
69
4
0
317,226
6
W
Anhur
9,688
606
130
8
0
297,467
5
L
Izanami
8,295
518
111
7
0
263,695
2
W
Janus
8,872
555
128
8
0
330,439
1
L
Hercules
8,416
526
83
5
0
338,267
4
W
Cu Chulainn
9,003
563
91
6
0
294,492
0
W
Danzaburou
10,809
676
161
10
0
314,073
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role