Player Matchup

Thor
Thor
 
Thor
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
GustavoPeterson
Skadi
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 48L
1,500 Elo+
Solo
Nike
Nike
StefanAnthony916
Nike
Level 13
God Stats
5W - 1L
1,746 SR
Queue Stats
8W - 8L
1,393 Elo+
Party 1
Ares
Ares
Yizzle420
Ares
Level 29
God Stats
14W - 11L
1,301 SR
Queue Stats
47W - 59L
1,310 Elo+
Party 1
Scylla
Scylla
fresh_boy775
Scylla
Level 16
God Stats
8W - 10L
1,234 SR
Queue Stats
17W - 22L
1,301 Elo+
Solo
Team Averages
Level 36
1,456 SR
1,401 Elo+

VS

Team Averages
Level 15
1,432 SR
1,274 Elo+
Neith
Neith
B3N4207020
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,173 Elo+
Solo
Loki
Loki
CodigoRafa
Loki
Level 29
God Stats
2W - 4L
1,325 SR
Queue Stats
71W - 118L
1,187 Elo+
Solo
Chronos
Chronos
lemon_junior6
Chronos
Level 9
God Stats
9W - 13L
1,417 SR
Queue Stats
48W - 79L
1,325 Elo+
Solo
Mercury
Mercury
ortiga-inviable9
Mercury
Level 28
God Stats
3W - 5L
1,419 SR
Queue Stats
11W - 14L
1,382 Elo+
Solo
Sun Wukong
Sun Wukong
sirlon54
Sun Wukong
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
19
12 / 6 / 1
12,867
585
14,578
15,831
6,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
12 / 4 / 4
12,989
590
23,209
15,655
7,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
3 / 2 / 6
11,252
511
10,529
14,501
12,377
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ares
14
1 / 2 / 14
10,422
474
4,831
22,996
28,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Scylla
17
7 / 5 / 5
11,961
544
9,381
10,735
4,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
0 / 4 / 4
8,111
369
4,412
6,115
1,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 10 / 5
10,355
471
8,492
14,396
4,700
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chronos
16
6 / 12 / 3
11,316
514
11,771
18,858
4,670
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
2 / 6 / 2
10,849
493
6,179
18,730
6,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
sirlon54
Sun Wukong
20
8 / 3 / 4
12,405
564
16,469
24,129
22,120
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
37
35
Kills
19
19
Deaths
35
30
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
12
6
1
2.08
L
Neith
0
4
4
0.5
L
3
10
5
0.55
W
12
4
4
3.5
W
3
2
6
3
W
Ares
1
2
14
4
W
Scylla
7
5
5
1.9
L
Chronos
6
12
3
0.63
L
2
6
2
0.5
L
Sun Wukong
sirlon54
Sun Wukong
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,528
Damage
47,323
79,718
Taken
82,228
58,680
Mitigated
39,369
16,563
Healing
13,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
14,578
2,082
0
4,110
15,831
6,943
1,172
1,240
14,591
0
88,832
L
Neith
4,412
1,362
0
1,228
6,115
1,861
0
434
5,681
0
23,000
L
8,492
4,364
0
871
14,396
4,700
2,708
6,452
7,733
0
44,257
W
23,209
10,164
0
4,323
15,655
7,049
10,243
2,559
13,096
0
111,498
W
10,529
1,106
0
3,121
14,501
12,377
182
631
13,870
9,060
57,380
W
Ares
4,831
359
0
3,772
22,996
28,198
53
5,107
17,889
12,960
0
W
Scylla
9,381
1,460
119
1,118
10,735
4,113
2,523
2,234
8,501
43,780
0
L
Chronos
11,771
4,068
0
1,798
18,858
4,670
0
3,942
14,826
29,202
0
L
6,179
2,427
0
4,967
18,730
6,018
0
1,292
17,358
0
84,141
L
Sun Wukong
sirlon54
Sun Wukong
16,469
1,980
0
4,813
24,129
22,120
89
3,253
20,798
0
76,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,491
Gold Earned
53,036
525
Minions Killed
411
0
Camps Cleared
0
1,936,535
Distance Traveled
1,641,657
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
12,867
585
149
7
0
396,291
1
L
Neith
8,111
369
33
2
0
170,012
2
L
Loki
10,355
471
73
3
0
309,141
2
W
Skadi
12,989
590
149
7
0
371,847
2
W
Nike
11,252
511
133
6
0
413,162
0
W
Ares
10,422
474
9
0
0
408,369
5
W
Scylla
11,961
544
85
4
0
346,866
0
L
Chronos
11,316
514
34
2
0
337,434
0
L
Mercury
10,849
493
145
7
0
391,251
0
L
Sun Wukong
12,405
564
126
6
0
433,819
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role