Player Matchup

Ra
Ra
JeConiah90
Ra
Level 149
God Stats
1W - 3L
1,494 SR
Queue Stats
70W - 62L
1,555 Elo+
Party 2
Fenrir
Fenrir
MisssQueen
Fenrir
Level 129
God Stats
5W - 6L
1,719 SR
Queue Stats
672W - 632L
1,511 Elo+
Solo
Bellona
Bellona
Tha_Elite_WKG
Bellona
Level 158
God Stats
18W - 16L
1,581 SR
Queue Stats
87W - 83L
1,542 Elo+
Party 2
Cerberus
Cerberus
TheFunkehMonke
Cerberus
Level 97
God Stats
1W - 3L
1,470 SR
Queue Stats
242W - 239L
1,508 Elo+
Solo
Jing Wei
Jing Wei
YAMPI14
Jing Wei
Level 139
God Stats
5W - 10L
1,525 SR
Queue Stats
60W - 62L
1,537 Elo+
Party 2
Team Averages
Level 134
1,558 SR
1,531 Elo+

VS

Team Averages
Level 134
1,521 SR
1,522 Elo+
Zeus
Zeus
 
Zeus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
FugieFuge
King Arthur
Level 154
God Stats
1W - 0L
1,509 SR
Queue Stats
144W - 144L
1,512 Elo+
Party 1
Geb
Geb
Ghost of 96 1
Geb
Level 141
God Stats
9W - 4L
1,513 SR
Queue Stats
190W - 188L
1,516 Elo+
Party 1
Izanami
Izanami
StellularElm51
Izanami
Level 129
God Stats
10W - 9L
1,536 SR
Queue Stats
127W - 130L
1,473 Elo+
Party 1
Hun Batz
Hun Batz
mooseflog
Hun Batz
Level 107
God Stats
4W - 1L
1,545 SR
Queue Stats
29W - 15L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 2
8,931
496
12,473
12,399
4,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
MisssQueen
Fenrir
14
1 / 6 / 3
8,135
452
3,491
14,400
6,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
14
4 / 4 / 2
9,099
506
12,755
16,467
14,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
12
0 / 5 / 2
7,491
416
5,210
18,692
16,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
YAMPI14
Jing Wei
15
2 / 4 / 4
8,932
496
5,727
11,176
2,772
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
6 / 2 / 10
9,611
534
13,611
10,094
4,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
FugieFuge
King Arthur
15
5 / 3 / 7
9,364
520
11,187
15,626
10,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 0 / 17
9,029
502
6,822
13,755
15,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
4 / 2 / 4
9,807
545
7,720
10,991
4,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
mooseflog
Hun Batz
16
8 / 3 / 9
10,032
557
14,174
13,901
6,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
71
10
Kills
24
24
Deaths
10
13
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
6
2
10
5.5
W
King Arthur
FugieFuge
King Arthur
5
3
7
2.83
W
1
0
17
9.5
L
3
5
2
0.8
L
Fenrir
MisssQueen
Fenrir
1
6
3
0.42
W
4
2
4
3
L
Bellona
4
4
2
1.25
L
Cerberus
0
5
2
0.2
L
Jing Wei
YAMPI14
Jing Wei
2
4
4
1
W
Hun Batz
mooseflog
Hun Batz
8
3
9
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,656
Damage
53,514
73,134
Taken
64,367
44,956
Mitigated
39,934
21,611
Healing
20,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
13,611
1,541
0
3,033
10,094
4,071
0
3,356
6,656
64,845
0
W
King Arthur
FugieFuge
King Arthur
11,187
452
0
3,911
15,626
10,367
0
4,652
10,801
291
48,534
W
6,822
718
0
4,256
13,755
15,195
0
5,114
8,351
18,962
0
L
12,473
823
1,550
3,728
12,399
4,846
0
4,050
8,258
62,379
0
L
Fenrir
MisssQueen
Fenrir
3,491
470
0
4,514
14,400
6,371
0
4,085
10,278
0
47,063
W
7,720
5,830
0
5,598
10,991
4,008
3,358
2,395
8,566
0
88,058
L
Bellona
12,755
1,915
169
3,485
16,467
14,861
364
4,338
11,427
10,788
36,299
L
Cerberus
5,210
85
185
3,830
18,692
16,106
0
6,702
11,747
29,048
0
L
Jing Wei
YAMPI14
Jing Wei
5,727
4,362
544
3,606
11,176
2,772
1,092
1,487
9,646
0
59,010
W
Hun Batz
mooseflog
Hun Batz
14,174
3,617
0
3,765
13,901
6,293
0
4,789
8,892
0
68,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,588
Gold Earned
47,843
487
Minions Killed
481
0
Camps Cleared
0
1,613,486
Distance Traveled
1,686,348
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,611
534
110
6
0
313,565
1
W
King Arthur
9,364
520
93
5
0
352,004
0
W
Geb
9,029
502
25
1
0
354,578
4
L
Ra
8,931
496
136
8
0
317,356
3
L
Fenrir
8,135
452
85
5
0
330,532
3
W
Izanami
9,807
545
156
9
0
298,108
7
L
Bellona
9,099
506
89
5
0
318,768
2
L
Cerberus
7,491
416
72
4
0
315,514
4
L
Jing Wei
8,932
496
105
6
0
331,316
1
W
Hun Batz
10,032
557
97
5
0
368,093
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role