Player Matchup

Ares
Ares
EternityWLY
Ares
Level 23
God Stats
4W - 4L
1,410 SR
Queue Stats
52W - 52L
1,494 Elo+
Solo
Charybdis
Charybdis
ItsGodJuan
Charybdis
Level 14
God Stats
18W - 11L
1,571 SR
Queue Stats
68W - 58L
1,553 Elo+
Solo
Persephone
Persephone
M1schief_Managed
Persephone
Level 23
God Stats
2W - 1L
1,303 SR
Queue Stats
8W - 4L
1,489 Elo+
Solo
Cthulhu
Cthulhu
Nachanana
Cthulhu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,352 Elo+
Party 3
Merlin
Merlin
Sparkleverse
Merlin
Level 23
God Stats
1W - 2L
1,226 SR
Queue Stats
13W - 18L
1,471 Elo+
Party 3
Team Averages
Level 18
1,402 SR
1,472 Elo+

VS

Team Averages
Level 18
1,495 SR
1,387 Elo+
Janus
Janus
Jammiwam
Janus
Level 29
God Stats
4W - 2L
1,614 SR
Queue Stats
36W - 21L
1,568 Elo+
Party 2
Guan Yu
Guan Yu
PussDaMonsta
Guan Yu
Level 21
God Stats
0W - 3L
1,138 SR
Queue Stats
18W - 28L
1,307 Elo+
Party 1
Da Ji
Da Ji
THC_Lexios
Da Ji
Level 26
God Stats
0W - 1L
1,722 SR
Queue Stats
8W - 12L
1,443 Elo+
Solo
Skadi
Skadi
UncleDeadly4358
Skadi
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 16L
1,191 Elo+
Party 1
Bastet
Bastet
Xenterik
Bastet
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 12L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 1 / 21
13,972
1,164
17,051
11,325
16,562
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charybdis
ItsGodJuan
Charybdis
19
14 / 7 / 13
12,692
1,058
21,502
18,003
6,312
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Persephone
M1schief_Managed
Persephone
18
1 / 4 / 17
10,416
868
4,511
11,334
6,147
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
Nachanana
Cthulhu
20
6 / 1 / 24
12,560
1,047
25,475
17,507
18,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
20
7 / 1 / 19
13,150
1,096
17,409
11,199
4,332
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

205

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Jammiwam
Janus
18
7 / 4 / 5
13,187
1,099
20,926
11,803
4,741
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
PussDaMonsta
Guan Yu
17
1 / 10 / 7
10,432
869
10,770
26,597
29,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Da Ji
18
1 / 12 / 11
11,318
943
10,389
22,739
9,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
0 / 12 / 3
9,839
820
6,908
19,829
7,636
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bastet
Xenterik
Bastet
18
6 / 5 / 4
12,062
1,005
14,441
12,989
4,503
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
45
43
Kills
15
14
Deaths
43
94
Assists
30
Player
Kills
Deaths
Assists
KDA
W
15
1
21
25.5
W
Charybdis
ItsGodJuan
Charybdis
14
7
13
2.93
L
Janus
Jammiwam
Janus
7
4
5
2.38
W
Persephone
M1schief_Managed
Persephone
1
4
17
2.38
W
Cthulhu
Nachanana
Cthulhu
6
1
24
18
L
Guan Yu
PussDaMonsta
Guan Yu
1
10
7
0.45
W
Merlin
7
1
19
16.5
L
Da Ji
1
12
11
0.54
L
0
12
3
0.13
L
Bastet
Xenterik
Bastet
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,948
Damage
63,434
69,368
Taken
93,957
51,658
Mitigated
55,846
11,653
Healing
12,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,051
1,028
0
0
11,325
16,562
0
2,441
8,429
32,418
0
W
Charybdis
ItsGodJuan
Charybdis
21,502
18,380
0
836
18,003
6,312
0
7,323
10,474
0
33,106
L
Janus
Jammiwam
Janus
20,926
393
0
635
11,803
4,741
0
6,837
4,663
59,922
0
W
Persephone
M1schief_Managed
Persephone
4,511
1,925
0
283
11,334
6,147
0
2,702
8,506
10,035
0
W
Cthulhu
Nachanana
Cthulhu
25,475
2,622
1,327
4,858
17,507
18,305
0
5,684
11,471
43,932
0
L
Guan Yu
PussDaMonsta
Guan Yu
10,770
1,482
1,110
4,180
26,597
29,784
0
15,902
9,674
0
19,081
W
Merlin
17,409
2,226
868
3,481
11,199
4,332
0
2,774
8,266
54,061
0
L
Da Ji
10,389
2,522
0
2,555
22,739
9,182
0
15,453
7,103
0
28,996
L
6,908
4,595
0
1,188
19,829
7,636
0
13,177
6,255
0
31,491
L
Bastet
Xenterik
Bastet
14,441
2,662
0
2,685
12,989
4,503
0
10,955
1,816
0
26,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,790
Gold Earned
56,838
225
Minions Killed
212
4
Camps Cleared
8
977,439
Distance Traveled
1,091,680
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
13,972
1,164
24
2
0
211,896
0
W
Charybdis
12,692
1,058
30
3
1
157,445
0
L
Janus
13,187
1,099
106
9
0
234,510
0
W
Persephone
10,416
868
10
1
1
177,330
1
W
Cthulhu
12,560
1,047
51
4
0
229,156
0
L
Guan Yu
10,432
869
3
0
1
218,652
0
W
Merlin
13,150
1,096
110
9
2
201,612
6
L
Da Ji
11,318
943
15
1
5
212,847
0
L
Skadi
9,839
820
49
4
1
190,454
1
L
Bastet
12,062
1,005
39
3
1
235,217
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role