Player Matchup

Izanami
Izanami
AshXGOD
Izanami
Level 23
God Stats
6W - 4L
1,418 SR
Queue Stats
55W - 65L
1,474 Elo+
Party 3
Geb
Geb
D1nosauraus
Geb
Level 27
God Stats
5W - 7L
1,490 SR
Queue Stats
34W - 33L
1,466 Elo+
Party 2
Amaterasu
Amaterasu
JohnfortniteK
Amaterasu
Level 28
God Stats
1W - 0L
1,859 SR
Queue Stats
39W - 44L
1,481 Elo+
Solo
Ah Puch
Ah Puch
KingLumi
Ah Puch
Level 21
God Stats
2W - 0L
1,240 SR
Queue Stats
28W - 30L
1,452 Elo+
Party 2
Set
Set
markimusjk47
Set
Level 28
God Stats
2W - 2L
1,454 SR
Queue Stats
56W - 56L
1,460 Elo+
Party 3
Team Averages
Level 25
1,492 SR
1,467 Elo+

VS

Team Averages
Level 23
1,509 SR
1,423 Elo+
Aphrodite
Aphrodite
BigTiddyGothLadi
Aphrodite
Level 20
God Stats
39W - 34L
1,538 SR
Queue Stats
60W - 66L
1,507 Elo+
Party 1
Chaac
Chaac
DarknessInsideMe
Chaac
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,367 Elo+
Party 4
Kukulkan
Kukulkan
PrincessLunaBean
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,418 Elo+
Party 4
Tsukuyomi
Tsukuyomi
Void_Lupus
Tsukuyomi
Level 64
God Stats
13W - 17L
1,428 SR
Queue Stats
39W - 50L
1,360 Elo+
Party 1
Charybdis
Charybdis
WillSiin
Charybdis
Level 17
God Stats
10W - 10L
1,581 SR
Queue Stats
86W - 97L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AshXGOD
Izanami
19
4 / 4 / 3
13,113
525
8,389
14,938
5,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
4 / 4 / 5
12,463
499
13,208
13,070
10,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Amaterasu
JohnfortniteK
Amaterasu
18
5 / 4 / 6
11,987
479
15,701
18,033
12,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Puch
KingLumi
Ah Puch
20
6 / 2 / 5
13,659
546
14,927
13,989
5,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
9 / 2 / 4
18,000
720
16,587
21,276
14,968
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
17
1 / 1 / 5
10,820
433
6,309
17,672
19,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 9 / 2
9,960
398
10,047
29,575
23,213
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
3 / 10 / 3
10,235
409
8,245
18,013
8,533
Tsukuyomi
Void_Lupus
Tsukuyomi
17
9 / 6 / 3
11,295
452
14,770
16,185
6,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
WillSiin
Charybdis
17
0 / 5 / 4
10,170
407
6,893
17,151
5,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
33
28
Kills
16
16
Deaths
31
23
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
AshXGOD
Izanami
4
4
3
1.38
L
Aphrodite
1
1
5
3.5
W
4
4
5
1.63
L
3
9
2
0.44
W
Amaterasu
JohnfortniteK
Amaterasu
5
4
6
2
W
Ah Puch
KingLumi
Ah Puch
6
2
5
4.25
L
3
10
3
0.45
L
Tsukuyomi
Void_Lupus
Tsukuyomi
9
6
3
1.75
L
Charybdis
WillSiin
Charybdis
0
5
4
0.4
W
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,812
Damage
46,264
81,306
Taken
98,596
48,973
Mitigated
63,127
29,580
Healing
28,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AshXGOD
Izanami
8,389
5,960
0
3,993
14,938
5,024
1,738
1,413
13,525
0
114,815
L
Aphrodite
6,309
934
4,374
7,303
17,672
19,834
245
3,218
14,100
54,884
0
W
13,208
1,763
0
1,359
13,070
10,965
111
1,486
11,584
51,243
0
L
10,047
1,817
0
9,056
29,575
23,213
282
9,036
18,973
0
50,292
W
Amaterasu
JohnfortniteK
Amaterasu
15,701
6,037
341
6,980
18,033
12,606
698
5,556
12,477
0
55,794
W
Ah Puch
KingLumi
Ah Puch
14,927
994
357
7,860
13,989
5,410
1,077
5,327
8,662
82,440
0
L
8,245
1,154
58
1,754
18,013
8,533
288
8,941
8,163
59,746
0
L
Tsukuyomi
Void_Lupus
Tsukuyomi
14,770
2,264
0
1,816
16,185
6,488
0
5,664
10,191
0
63,494
L
Charybdis
WillSiin
Charybdis
6,893
3,905
0
4,489
17,151
5,059
2,026
0
17,151
0
69,625
W
16,587
10,029
0
8,690
21,276
14,968
7,406
1,380
19,896
0
200,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,222
Gold Earned
52,480
729
Minions Killed
573
0
Camps Cleared
0
2,558,099
Distance Traveled
2,111,578
5
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,113
525
173
7
0
442,929
1
L
Aphrodite
10,820
433
100
4
0
468,131
5
W
Geb
12,463
499
66
3
0
503,039
0
L
Chaac
9,960
398
75
3
0
413,778
2
W
Amaterasu
11,987
479
40
2
0
513,108
0
W
Ah Puch
13,659
546
135
5
0
486,955
0
L
Kukulkan
10,235
409
152
6
0
339,894
3
L
Tsukuyomi
11,295
452
114
5
0
482,854
4
L
Charybdis
10,170
407
132
5
0
406,921
8
W
Set
18,000
720
315
13
0
612,068
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role