Player Matchup

Yemoja
Yemoja
Abraham214
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
King Arthur
King Arthur
Oof_Scholar
King Arthur
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,239 Elo+
Solo
Tiamat
Tiamat
Shrekkguy13
Tiamat
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,315 Elo+
Solo
Cthulhu
Cthulhu
SpectralSpade7
Cthulhu
Level 29
God Stats
10W - 12L
1,529 SR
Queue Stats
28W - 44L
1,268 Elo+
Solo
Neith
Neith
Yung_Goop
Neith
Level 28
God Stats
32W - 34L
1,522 SR
Queue Stats
101W - 94L
1,432 Elo+
Solo
Team Averages
Level 20
1,510 SR
1,351 Elo+

VS

Team Averages
Level 22
1,378 SR
1,261 Elo+
Susano
Susano
Chaosking3281
Susano
Level 26
God Stats
28W - 35L
1,379 SR
Queue Stats
57W - 68L
1,275 Elo+
Solo
Ymir
Ymir
KappaBighead
Ymir
Level 5
God Stats
1W - 3L
1,185 SR
Queue Stats
8W - 9L
1,188 Elo+
Solo
Merlin
Merlin
Raphie1196
Merlin
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
44W - 77L
1,208 Elo+
Solo
Izanami
Izanami
RokiePaws
Izanami
Level 27
God Stats
3W - 1L
1,431 SR
Queue Stats
66W - 87L
1,296 Elo+
Solo
Sun Wukong
Sun Wukong
SippinOhaire
Sun Wukong
Level 26
God Stats
10W - 12L
1,394 SR
Queue Stats
49W - 56L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Abraham214
Yemoja
11
1 / 6 / 1
7,292
405
3,557
16,150
14,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

King Arthur
Oof_Scholar
King Arthur
11
0 / 6 / 1
6,597
367
3,572
15,730
9,300
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
13
3 / 4 / 0
8,127
452
5,909
12,410
7,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 6 / 0
7,556
420
8,566
14,092
8,171
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Neith
Yung_Goop
Neith
4
0 / 1 / 0
5,384
299
1,554
2,026
322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 3
9,647
536
2,760
9,072
3,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 0 / 5
9,428
524
2,091
11,995
9,969
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
Raphie1196
Merlin
14
3 / 3 / 5
8,683
482
11,304
5,775
1,901
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
RokiePaws
Izanami
15
5 / 1 / 3
9,368
520
13,834
13,185
5,180
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
SippinOhaire
Sun Wukong
14
9 / 1 / 4
9,630
535
13,820
11,796
9,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
5
Kills
22
23
Deaths
5
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Abraham214
Yemoja
1
6
1
0.25
W
3
0
3
4.5
W
2
0
5
4.5
L
King Arthur
Oof_Scholar
King Arthur
0
6
1
0.08
W
Merlin
Raphie1196
Merlin
3
3
5
1.83
W
Izanami
RokiePaws
Izanami
5
1
3
6.5
L
Tiamat
3
4
0
0.75
W
Sun Wukong
SippinOhaire
Sun Wukong
9
1
4
11
L
1
6
0
0.17
L
Neith
Yung_Goop
Neith
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,158
Damage
43,809
60,408
Taken
51,823
39,597
Mitigated
29,670
8,611
Healing
17,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Abraham214
Yemoja
3,557
1,280
867
1,039
16,150
14,568
563
3,627
12,220
24,714
0
W
2,760
715
52
2,290
9,072
3,438
0
688
8,323
0
78,243
W
2,091
154
2,926
2,338
11,995
9,969
663
4,062
7,548
24,827
0
L
King Arthur
Oof_Scholar
King Arthur
3,572
883
0
0
15,730
9,300
8
5,666
9,774
0
29,749
W
Merlin
Raphie1196
Merlin
11,304
1,632
0
426
5,775
1,901
1,046
2,133
3,552
48,322
0
W
Izanami
RokiePaws
Izanami
13,834
8,501
356
4,476
13,185
5,180
5,695
4,976
7,822
0
71,493
L
Tiamat
5,909
1,104
72
3,810
12,410
7,236
1,614
2,492
9,444
38,188
0
W
Sun Wukong
SippinOhaire
Sun Wukong
13,820
2,578
0
4,739
11,796
9,182
397
4,878
6,546
0
38,730
L
8,566
343
0
1,732
14,092
8,171
94
1,323
12,714
40,820
0
L
Neith
Yung_Goop
Neith
1,554
1,109
0
1,091
2,026
322
0
287
1,739
0
7,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,956
Gold Earned
46,756
243
Minions Killed
453
0
Camps Cleared
0
1,256,793
Distance Traveled
1,587,196
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,292
405
34
2
0
266,392
1
W
Susano
9,647
536
132
7
0
335,621
1
W
Ymir
9,428
524
53
3
0
302,285
4
L
King Arthur
6,597
367
53
3
0
316,232
0
W
Merlin
8,683
482
81
5
0
311,349
0
W
Izanami
9,368
520
137
8
0
279,378
2
L
Tiamat
8,127
452
62
3
0
300,583
0
W
Sun Wukong
9,630
535
50
3
0
358,563
1
L
Cthulhu
7,556
420
74
4
0
314,733
1
L
Neith
5,384
299
20
1
0
58,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role