Player Matchup

King Arthur
King Arthur
AMG Blastoise
King Arthur
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 130L
1,302 Elo+
Party 2
Hou Yi
Hou Yi
BaCkStRoKe101
Hou Yi
Level 16
God Stats
8W - 13L
1,378 SR
Queue Stats
12W - 37L
1,282 Elo+
Party 1
Athena
Athena
DeleriousKnght
Athena
Level 65
God Stats
0W - 2L
1,277 SR
Queue Stats
50W - 91L
1,318 Elo+
Party 1
Terra
Terra
UnsaferGull370
Terra
Level 34
God Stats
0W - 13L
1,094 SR
Queue Stats
43W - 77L
1,281 Elo+
Party 1
Da Ji
Da Ji
libra the scale
Da Ji
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 78L
1,344 Elo+
Party 2
Team Averages
Level 37
1,350 SR
1,305 Elo+

VS

Team Averages
Level 84
1,371 SR
1,381 Elo+
Rama
Rama
JLansing
Rama
Level 34
God Stats
6W - 5L
1,315 SR
Queue Stats
34W - 52L
1,272 Elo+
Solo
Nemesis
Nemesis
TonyCam
Nemesis
Level 136
God Stats
4W - 4L
1,665 SR
Queue Stats
344W - 331L
1,428 Elo+
Solo
Nu Wa
Nu Wa
adakwen
Nu Wa
Level 119
God Stats
12W - 17L
1,324 SR
Queue Stats
442W - 480L
1,437 Elo+
Solo
Neith
Neith
hilolhi
Neith
Level 63
God Stats
2W - 2L
1,192 SR
Queue Stats
4W - 3L
1,321 Elo+
Solo
Vamana
Vamana
sEaLaB21
Vamana
Level 68
God Stats
22W - 37L
1,359 SR
Queue Stats
380W - 402L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AMG Blastoise
King Arthur
16
0 / 8 / 1
9,210
837
5,640
30,538
18,453
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

16
2 / 7 / 1
9,888
899
17,299
18,952
6,044
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
2 / 10 / 2
10,392
945
17,250
32,266
43,606
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
0 / 7 / 3
9,200
836
3,802
24,195
26,604
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
0 / 13 / 3
9,578
871
7,101
19,877
9,027
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

296

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
18
3 / 0 / 25
10,892
990
9,279
5,336
4,448
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mace

Mace

+10
Physical Power

Nemesis
TonyCam
Nemesis
19
12 / 1 / 26
12,477
1,134
26,135
12,373
5,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
adakwen
Nu Wa
20
8 / 0 / 31
12,076
1,098
33,079
3,704
1,477
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
hilolhi
Neith
19
9 / 3 / 19
11,466
1,042
25,042
19,532
8,346
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
sEaLaB21
Vamana
19
13 / 0 / 21
12,447
1,132
24,387
18,557
17,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
167
4
Kills
45
45
Deaths
4
10
Assists
122
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AMG Blastoise
King Arthur
0
8
1
0.06
L
2
7
1
0.36
L
2
10
2
0.3
W
Rama
3
0
25
15.5
W
Nemesis
TonyCam
Nemesis
12
1
26
25
L
0
7
3
0.21
W
Nu Wa
adakwen
Nu Wa
8
0
31
23.5
W
Neith
hilolhi
Neith
9
3
19
6.17
L
0
13
3
0.12
W
Vamana
sEaLaB21
Vamana
13
0
21
23.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,092
Damage
117,922
125,828
Taken
59,502
103,734
Mitigated
37,164
13,049
Healing
23,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AMG Blastoise
King Arthur
5,640
1,534
363
3,720
30,538
18,453
0
6,740
23,138
0
21,234
L
17,299
9,962
0
0
18,952
6,044
0
5,559
13,067
0
52,238
L
17,250
4,006
876
899
32,266
43,606
0
5,919
25,189
40,865
0
W
Rama
9,279
7,913
426
475
5,336
4,448
0
2,769
2,567
0
18,408
W
Nemesis
TonyCam
Nemesis
26,135
11,379
0
3,122
12,373
5,812
0
4,227
8,146
0
41,371
L
3,802
2,312
4,887
2,153
24,195
26,604
0
6,057
17,360
11,596
0
W
Nu Wa
adakwen
Nu Wa
33,079
5,435
269
421
3,704
1,477
0
1,125
2,579
52,237
0
W
Neith
hilolhi
Neith
25,042
16,596
267
12,096
19,532
8,346
0
7,042
12,490
0
42,206
L
7,101
1,959
0
151
19,877
9,027
0
6,995
12,335
0
20,594
W
Vamana
sEaLaB21
Vamana
24,387
13,885
0
6,635
18,557
17,081
0
5,889
12,563
0
37,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,268
Gold Earned
59,358
182
Minions Killed
185
6
Camps Cleared
4
865,376
Distance Traveled
976,031
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,210
837
28
3
3
193,045
0
L
Hou Yi
9,888
899
67
6
1
152,886
0
L
Athena
10,392
945
48
4
0
168,695
0
W
Rama
10,892
990
22
2
0
152,894
1
W
Nemesis
12,477
1,134
41
4
1
227,198
1
L
Terra
9,200
836
11
1
1
171,954
0
W
Nu Wa
12,076
1,098
53
5
2
195,565
0
W
Neith
11,466
1,042
42
4
0
157,123
1
L
Da Ji
9,578
871
28
3
1
178,796
0
W
Vamana
12,447
1,132
27
2
1
243,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role