Player Matchup

Zeus
Zeus
 
Zeus
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
BemaSKN
Ra
Level 6
God Stats
0W - 1L
1,282 SR
Queue Stats
3W - 2L
1,650 Elo+
Party 1
Cthulhu
Cthulhu
Dinosabi
Cthulhu
Level 27
God Stats
8W - 10L
1,443 SR
Queue Stats
99W - 83L
1,521 Elo+
Party 3
Da Ji
Da Ji
MarinhoMan
Da Ji
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,485 Elo+
Party 1
Cupid
Cupid
MiniNacho
Cupid
Level 28
God Stats
27W - 20L
1,493 SR
Queue Stats
127W - 99L
1,534 Elo+
Party 3
Team Averages
Level 23
1,444 SR
1,538 Elo+

VS

Team Averages
Level 26
1,477 SR
1,414 Elo+
Odin
Odin
CostelinhaMK
Odin
Level 12
God Stats
1W - 2L
1,197 SR
Queue Stats
19W - 43L
1,341 Elo+
Party 2
Ah Puch
Ah Puch
PNGxNIL
Ah Puch
Level 7
God Stats
11W - 7L
1,689 SR
Queue Stats
12W - 16L
1,353 Elo+
Solo
Aphrodite
Aphrodite
Sanidade0
Aphrodite
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
56W - 94L
1,353 Elo+
Party 2
Loki
Loki
TankerMii
Loki
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 141L
1,299 Elo+
Party 2
Arachne
Arachne
Vastohou
Arachne
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 51L
1,722 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
18
10 / 14 / 7
13,279
1,207
23,502
20,363
8,622
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
1 / 12 / 13
10,524
957
7,463
17,982
8,050
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Dinosabi
Cthulhu
18
1 / 8 / 17
10,764
979
11,842
35,851
39,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
18
3 / 14 / 13
11,067
1,006
12,022
22,248
11,921
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heavy Mace

Heavy Mace

+30
Physical Power

Cupid
MiniNacho
Cupid
18
8 / 6 / 12
13,087
1,190
20,418
21,396
10,267
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

145

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 6 / 25
13,131
1,194
17,774
17,876
18,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Puch
PNGxNIL
Ah Puch
19
2 / 4 / 22
11,506
1,046
15,635
11,216
4,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Aphrodite
Sanidade0
Aphrodite
20
2 / 3 / 33
12,409
1,128
6,019
13,143
9,147
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
19
2 / 8 / 20
10,984
999
8,021
14,549
4,634
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
Vastohou
Arachne
20
41 / 3 / 9
18,948
1,723
66,381
29,011
14,459
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
163
23
Kills
54
54
Deaths
24
62
Assists
109
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
10
14
7
0.96
L
1
12
13
0.63
W
7
6
25
3.25
L
Cthulhu
Dinosabi
Cthulhu
1
8
17
1.19
L
Da Ji
3
14
13
0.68
L
Cupid
MiniNacho
Cupid
8
6
12
2.33
W
Ah Puch
PNGxNIL
Ah Puch
2
4
22
3.25
W
Aphrodite
Sanidade0
Aphrodite
2
3
33
6.17
W
Loki
2
8
20
1.5
W
Arachne
Vastohou
Arachne
41
3
9
15.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,247
Damage
113,830
117,840
Taken
85,795
78,599
Mitigated
50,585
9,155
Healing
33,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
23,502
4,839
0
398
20,363
8,622
0
1,716
18,301
51,620
0
L
7,463
1,673
1,525
189
17,982
8,050
0
3,446
14,191
31,057
0
W
17,774
5,708
0
1,264
17,876
18,152
0
8,431
8,891
0
32,384
L
Cthulhu
Dinosabi
Cthulhu
11,842
1,958
90
4,131
35,851
39,739
0
9,194
26,348
20,853
0
L
Da Ji
12,022
2,583
0
375
22,248
11,921
0
3,517
18,623
0
26,425
L
Cupid
MiniNacho
Cupid
20,418
15,269
258
2,189
21,396
10,267
0
3,781
17,410
0
44,336
W
Ah Puch
PNGxNIL
Ah Puch
15,635
508
0
2,003
11,216
4,193
0
6,325
4,698
46,855
0
W
Aphrodite
Sanidade0
Aphrodite
6,019
431
9,332
7,870
13,143
9,147
0
7,902
5,121
14,037
0
W
Loki
8,021
2,140
0
0
14,549
4,634
0
7,441
6,830
0
19,977
W
Arachne
Vastohou
Arachne
66,381
42,211
0
13,348
29,011
14,459
0
11,488
16,041
0
82,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,721
Gold Earned
66,978
279
Minions Killed
182
7
Camps Cleared
7
964,871
Distance Traveled
1,073,797
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
13,279
1,207
83
8
1
167,812
0
L
Ra
10,524
957
56
5
1
181,255
2
W
Odin
13,131
1,194
40
4
0
221,015
2
L
Cthulhu
10,764
979
40
4
1
215,175
0
L
Da Ji
11,067
1,006
35
3
2
198,485
0
L
Cupid
13,087
1,190
65
6
2
202,144
1
W
Ah Puch
11,506
1,046
76
7
0
177,032
0
W
Aphrodite
12,409
1,128
19
2
1
233,282
0
W
Loki
10,984
999
26
2
0
198,505
0
W
Arachne
18,948
1,723
21
2
6
243,963
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role