Player Matchup

Mulan
Mulan
DiveGang
Mulan
Level 62
God Stats
0W - 5L
1,463 SR
Queue Stats
104W - 98L
1,566 Elo+
Solo
Hel
Hel
IzMexicutioner
Hel
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,431 Elo+
Solo
Ra
Ra
Obl1vion Reaper
Ra
Level 148
God Stats
0W - 1L
1,548 SR
Queue Stats
7W - 10L
1,467 Elo+
Party 2
Ganesha
Ganesha
Show stoppa6506
Ganesha
Level 148
God Stats
1W - 1L
1,411 SR
Queue Stats
19W - 21L
1,539 Elo+
Party 2
Zeus
Zeus
Whoiseddiee
Zeus
Level 115
God Stats
44W - 35L
1,661 SR
Queue Stats
46W - 44L
1,577 Elo+
Solo
Team Averages
Level 106
1,517 SR
1,516 Elo+

VS

Team Averages
Level 134
1,510 SR
1,528 Elo+
Nike
Nike
 
Nike
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
BarbeeBabe
Sol
Level 124
God Stats
6W - 2L
1,579 SR
Queue Stats
90W - 86L
1,506 Elo+
Solo
Janus
Janus
Las nocheZzz
Janus
Level 149
God Stats
7W - 6L
1,414 SR
Queue Stats
147W - 147L
1,487 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MaximumPompano
Ah Muzen Cab
Level 158
God Stats
1W - 0L
1,340 SR
Queue Stats
139W - 108L
1,604 Elo+
Party 1
Sobek
Sobek
metherealtree
Sobek
Level 135
God Stats
1W - 0L
1,718 SR
Queue Stats
70W - 66L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
DiveGang
Mulan
11
1 / 4 / 0
6,397
1,066
1,572
9,169
7,169
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
0 / 4 / 0
5,933
989
1,694
5,740
1,564
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
0 / 2 / 0
6,391
1,065
3,787
4,737
1,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 0 / 1
6,949
1,158
3,315
6,056
6,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 1 / 1
5,804
967
3,490
1,724
468
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

282

VS

Team 2 Tickets

360

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
13
2 / 0 / 9
7,109
1,185
4,670
4,845
3,806
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 0 / 4
7,238
1,206
4,522
1,814
661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 1 / 6
6,386
1,064
5,390
2,737
802
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
MaximumPompano
Ah Muzen Cab
13
6 / 0 / 4
8,244
1,374
7,999
3,417
1,059
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
0 / 0 / 8
6,492
1,082
2,533
4,210
4,793
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
42
1
Kills
11
11
Deaths
1
2
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
2
0
9
6.5
W
3
0
4
5
L
Mulan
DiveGang
Mulan
1
4
0
0.25
L
0
4
0
0
W
0
1
6
3
W
Ah Muzen Cab
MaximumPompano
Ah Muzen Cab
6
0
4
8
L
0
2
0
0
L
0
0
1
0.5
L
0
1
1
0.5
W
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,858
Damage
25,114
27,426
Taken
17,023
16,842
Mitigated
11,121
2,765
Healing
2,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
4,670
443
308
485
4,845
3,806
0
3,120
1,725
0
11,370
W
4,522
1,844
0
507
1,814
661
0
1,440
374
19,468
3,020
L
Mulan
DiveGang
Mulan
1,572
100
0
224
9,169
7,169
0
3,865
5,304
0
10,408
L
1,694
312
246
317
5,740
1,564
0
1,740
4,000
4,953
0
W
5,390
157
0
170
2,737
802
0
1,688
1,049
20,288
0
W
Ah Muzen Cab
MaximumPompano
Ah Muzen Cab
7,999
2,319
0
582
3,417
1,059
0
2,423
994
0
24,538
L
3,787
0
273
314
4,737
1,326
0
2,100
2,637
23,797
0
L
3,315
32
90
1,301
6,056
6,315
0
3,436
2,620
17,006
0
L
3,490
157
0
0
1,724
468
0
790
934
10,452
0
W
2,533
123
0
357
4,210
4,793
0
3,615
595
6,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,474
Gold Earned
35,469
140
Minions Killed
143
3
Camps Cleared
9
483,769
Distance Traveled
641,068
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,109
1,185
15
3
1
129,482
2
W
Sol
7,238
1,206
37
6
7
120,467
2
L
Mulan
6,397
1,066
41
7
1
104,000
0
L
Hel
5,933
989
17
3
0
93,573
1
W
Janus
6,386
1,064
31
5
1
116,442
0
W
Ah Muzen Cab
8,244
1,374
53
9
0
131,469
0
L
Ra
6,391
1,065
64
11
2
134,203
0
L
Ganesha
6,949
1,158
3
1
0
118,538
0
L
Zeus
5,804
967
15
3
0
33,455
0
W
Sobek
6,492
1,082
7
1
0
143,208
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role