Player Matchup

Khepri
Khepri
CraZyPanDa1992
Khepri
Level 7
God Stats
3W - 3L
1,554 SR
Queue Stats
11W - 31L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
HGN_stevenyeric
Cu Chulainn
Level 8
God Stats
5W - 5L
1,576 SR
Queue Stats
10W - 8L
1,728 Elo+
Solo
Zeus
Zeus
RelaxOhFredo
Zeus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,370 Elo+
Party 2
Izanami
Izanami
SUP3RSAlYANN
Izanami
Level 26
God Stats
2W - 0L
1,731 SR
Queue Stats
40W - 21L
1,692 Elo+
Solo
Tsukuyomi
Tsukuyomi
Xeiruh
Tsukuyomi
Level 86
God Stats
6W - 16L
1,256 SR
Queue Stats
85W - 123L
1,320 Elo+
Party 2
Team Averages
Level 26
1,523 SR
1,522 Elo+

VS

Team Averages
Level 25
1,489 SR
1,415 Elo+
Neith
Neith
CobraGamer321
Neith
Level 30
God Stats
1W - 1L
1,275 SR
Queue Stats
43W - 37L
1,500 Elo+
Solo
Mercury
Mercury
Deathrady
Mercury
Level 13
God Stats
13W - 9L
1,686 SR
Queue Stats
33W - 25L
1,559 Elo+
Party 1
Amaterasu
Amaterasu
Swampzylol
Amaterasu
Level 54
God Stats
1W - 2L
1,694 SR
Queue Stats
41W - 30L
1,486 Elo+
Party 1
Cthulhu
Cthulhu
ssoha
Cthulhu
Level 12
God Stats
0W - 2L
1,290 SR
Queue Stats
5W - 18L
1,075 Elo+
Solo
Discordia
Discordia
steeldemon559
Discordia
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 14L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 11
9,558
478
860
7,915
5,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cu Chulainn
HGN_stevenyeric
Cu Chulainn
18
5 / 4 / 6
11,929
596
13,413
18,585
19,368
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
3 / 2 / 0
8,797
440
4,385
4,817
1,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
SUP3RSAlYANN
Izanami
20
13 / 0 / 5
15,495
775
19,033
16,095
6,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Tsukuyomi
Xeiruh
Tsukuyomi
18
4 / 1 / 5
11,684
584
6,296
10,708
4,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 4
10,709
535
11,289
12,027
3,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
Deathrady
Mercury
14
3 / 4 / 6
9,240
462
7,690
13,239
4,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Amaterasu
Swampzylol
Amaterasu
14
1 / 5 / 2
8,895
445
8,004
17,534
11,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
ssoha
Cthulhu
14
1 / 6 / 3
8,668
433
3,176
13,782
8,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Discordia
steeldemon559
Discordia
14
2 / 6 / 3
8,961
448
4,409
8,040
2,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
28
25
Kills
10
10
Deaths
25
27
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
4
4
1.25
W
0
3
11
1.83
L
Mercury
Deathrady
Mercury
3
4
6
1.5
W
Cu Chulainn
HGN_stevenyeric
Cu Chulainn
5
4
6
2
W
3
2
0
1.5
W
Izanami
SUP3RSAlYANN
Izanami
13
0
5
15.5
L
Amaterasu
Swampzylol
Amaterasu
1
5
2
0.4
W
Tsukuyomi
Xeiruh
Tsukuyomi
4
1
5
6.5
L
Cthulhu
ssoha
Cthulhu
1
6
3
0.42
L
Discordia
steeldemon559
Discordia
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,987
Damage
34,568
58,120
Taken
64,622
36,946
Mitigated
31,353
20,898
Healing
15,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,289
6,099
0
5,965
12,027
3,885
0
478
11,549
0
99,135
W
860
96
0
404
7,915
5,765
146
1,944
5,909
4,384
0
L
Mercury
Deathrady
Mercury
7,690
5,234
0
743
13,239
4,567
227
2,531
10,622
0
54,098
W
Cu Chulainn
HGN_stevenyeric
Cu Chulainn
13,413
1,174
0
4,755
18,585
19,368
348
1,778
16,788
13,240
60,942
W
4,385
939
0
1,720
4,817
1,296
396
1,411
3,145
24,793
0
W
Izanami
SUP3RSAlYANN
Izanami
19,033
12,805
0
9,684
16,095
6,077
4,796
818
15,233
0
171,966
L
Amaterasu
Swampzylol
Amaterasu
8,004
3,577
0
6,424
17,534
11,556
2,475
2,531
14,955
0
43,292
W
Tsukuyomi
Xeiruh
Tsukuyomi
6,296
1,925
0
4,335
10,708
4,440
0
1,749
8,817
18
80,106
L
Cthulhu
ssoha
Cthulhu
3,176
489
0
1,134
13,782
8,626
319
483
13,299
24,066
0
L
Discordia
steeldemon559
Discordia
4,409
428
0
881
8,040
2,719
820
2,356
5,469
41,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,463
Gold Earned
46,473
585
Minions Killed
452
0
Camps Cleared
0
1,689,214
Distance Traveled
1,858,330
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,709
535
157
8
0
351,897
3
W
Khepri
9,558
478
2
0
0
370,633
3
L
Mercury
9,240
462
86
4
0
400,423
0
W
Cu Chulainn
11,929
596
120
6
0
317,705
1
W
Zeus
8,797
440
45
2
0
169,091
0
W
Izanami
15,495
775
264
13
0
382,425
11
L
Amaterasu
8,895
445
86
4
0
348,978
0
W
Tsukuyomi
11,684
584
154
8
0
449,360
4
L
Cthulhu
8,668
433
35
2
0
385,958
0
L
Discordia
8,961
448
88
4
0
371,074
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role