Player Matchup

Chaac
Chaac
Gold V
HoorayForAlec
Chaac
Gold V
Level 104
God Stats
1W - 1L
1,743 SR
Queue Stats
7W - 7L
1,516 MMR
Party 1
Danzaburou
Danzaburou
Silver II
HoorayForJayPee
Danzaburou
Silver II
Level 129
God Stats
1W - 0L
1,673 SR
Queue Stats
20W - 28L
1,296 MMR
Party 1
Sol
Sol
Gold V
HoorayForSam
Sol
Gold V
Level 124
God Stats
1W - 0L
1,888 SR
Queue Stats
7W - 7L
1,508 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 119
1,768 SR
1,440 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 109
1,616 SR
1,335 MMR
Odin
Odin
Gold IV
AugmentedGull94
Odin
Gold IV
Level 123
God Stats
79W - 68L
1,654 SR
Queue Stats
186W - 223L
1,369 MMR
Solo
Mulan
Mulan
Silver I
KingRich2Raw
Mulan
Silver I
Level 82
God Stats
45W - 45L
1,543 SR
Queue Stats
518W - 651L
1,111 MMR
Solo
Chang'e
Chang'e
Gold V
ferrios360
Chang'e
Gold V
Level 122
God Stats
3W - 6L
1,651 SR
Queue Stats
114W - 151L
1,526 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 1 / 6
9,210
837
13,480
13,352
9,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
HoorayForJayPee
Danzaburou
12
3 / 1 / 9
8,592
781
9,157
6,449
2,184
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
3 / 1 / 12
8,536
776
8,789
6,381
1,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
ZeusGebBacchusMorgan Le FayCthulhu

VS

Bans
GilgameshIzanamiAresCharybdisArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 2
6,913
628
3,510
11,020
6,738
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 7 / 2
7,320
665
5,981
13,950
11,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
ferrios360
Chang'e
12
2 / 3 / 1
8,215
747
5,503
11,461
4,134
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
15
Kills
3
3
Deaths
15
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
9
1
6
12
W
Danzaburou
HoorayForJayPee
Danzaburou
3
1
9
7.5
W
3
1
12
9
L
1
7
2
0.29
L
Chang'e
ferrios360
Chang'e
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,426
Damage
14,994
26,182
Taken
36,431
13,935
Mitigated
22,194
11,392
Healing
5,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,510
302
0
44
11,020
6,738
0
3,283
7,191
866
17,959
W
13,480
2,188
180
6,834
13,352
9,914
314
3,675
9,297
4,645
30,861
W
Danzaburou
HoorayForJayPee
Danzaburou
9,157
4,925
0
1,385
6,449
2,184
690
1,316
5,067
0
28,931
W
8,789
4,161
0
2,993
6,381
1,837
2,211
1,798
4,480
35,715
0
L
5,981
382
51
1,157
13,950
11,322
0
3,942
9,536
0
13,114
L
Chang'e
ferrios360
Chang'e
5,503
284
1,619
2,757
11,461
4,134
0
3,557
7,706
26,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,338
Gold Earned
22,448
148
Minions Killed
98
10
Camps Cleared
2
629,066
Distance Traveled
572,500
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,913
628
33
3
0
197,959
4
W
Chaac
9,210
837
43
4
3
227,985
2
W
Danzaburou
8,592
781
54
5
3
204,471
2
W
Sol
8,536
776
51
5
4
196,610
0
L
Mulan
7,320
665
14
1
0
181,434
6
L
Chang'e
8,215
747
51
5
2
193,107
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role