Player Matchup

Ra
Ra
Atlas6618
Ra
Level 65
God Stats
0W - 1L
1,199 SR
Queue Stats
12W - 21L
1,165 Elo+
Party 1
Bellona
Bellona
Flirty Imp
Bellona
Level 15
God Stats
1W - 2L
1,328 SR
Queue Stats
1W - 3L
1,081 Elo+
Party 1
Nike
Nike
SoulsThief9732
Nike
Level 51
God Stats
48W - 84L
1,423 SR
Queue Stats
77W - 141L
1,308 Elo+
Solo
Artio
Artio
XObubblyBoyOX
Artio
Level 71
God Stats
4W - 2L
1,414 SR
Queue Stats
63W - 94L
1,312 Elo+
Party 1
Team Averages
Level 51
1,341 SR
1,216 Elo+

VS

Team Averages
Level 135
1,468 SR
1,352 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
GameOverO1O
Nu Wa
Level 136
God Stats
2W - 5L
1,387 SR
Queue Stats
22W - 37L
1,357 Elo+
Solo
Charybdis
Charybdis
Summer364
Charybdis
Level 140
God Stats
1W - 2L
1,503 SR
Queue Stats
2W - 3L
1,237 Elo+
Solo
Gilgamesh
Gilgamesh
TheRabbitLua
Gilgamesh
Level 103
God Stats
18W - 31L
1,481 SR
Queue Stats
546W - 825L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 1
8,376
698
6,706
9,608
3,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Flirty Imp
Bellona
12
2 / 5 / 3
7,846
654
9,204
8,983
5,760
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
1 / 3 / 2
7,831
653
2,385
5,506
1,413
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

11
0 / 3 / 0
6,941
578
1,416
6,908
4,932
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
1 / 3 / 8
9,694
808
3,553
12,731
11,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
5 / 1 / 4
10,946
912
9,967
5,006
1,751
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
Summer364
Charybdis
15
7 / 1 / 3
9,921
827
7,944
6,086
2,259
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
TheRabbitLua
Gilgamesh
14
2 / 1 / 5
9,509
792
3,176
6,819
4,947
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
5
Kills
15
15
Deaths
6
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
3
8
1.67
L
2
4
1
0.63
L
Bellona
Flirty Imp
Bellona
2
5
3
0.7
W
5
1
4
7
L
1
3
2
0.67
W
Charybdis
Summer364
Charybdis
7
1
3
8.5
W
Gilgamesh
TheRabbitLua
Gilgamesh
2
1
5
4.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,711
Damage
24,640
31,005
Taken
30,642
15,871
Mitigated
20,523
5,240
Healing
10,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,553
866
1,636
4,480
12,731
11,566
798
3,547
7,228
13,795
0
L
6,706
560
381
2,137
9,608
3,766
82
3,147
6,461
32,589
0
L
Bellona
Flirty Imp
Bellona
9,204
2,552
77
1,105
8,983
5,760
0
4,180
4,803
0
15,576
W
9,967
4,599
0
1,985
5,006
1,751
3,342
763
4,225
54,938
0
L
2,385
265
0
0
5,506
1,413
0
2,288
3,218
0
18,144
W
Charybdis
Summer364
Charybdis
7,944
4,134
0
1,188
6,086
2,259
1,799
2,683
3,203
0
32,218
W
Gilgamesh
TheRabbitLua
Gilgamesh
3,176
473
67
1,107
6,819
4,947
452
1,259
5,472
0
28,310
L
1,416
106
0
1,540
6,908
4,932
0
4,172
2,736
11,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,994
Gold Earned
40,070
120
Minions Killed
215
5
Camps Cleared
16
568,985
Distance Traveled
809,373
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,694
808
16
1
0
171,272
0
L
Ra
8,376
698
68
6
3
171,371
1
L
Bellona
7,846
654
10
1
0
199,975
0
W
Nu Wa
10,946
912
83
7
5
211,563
3
L
Nike
7,831
653
27
2
2
147,867
2
W
Charybdis
9,921
827
60
5
3
204,803
2
W
Gilgamesh
9,509
792
56
5
8
221,735
4
L
Artio
6,941
578
15
1
0
49,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role