Player Matchup

Hachiman
Hachiman
CovidHoaxFE88
Hachiman
Level 95
God Stats
1W - 1L
1,807 SR
Queue Stats
125W - 90L
1,675 Elo+
Party 1
Izanami
Izanami
CrawfishPoBoy
Izanami
Level 7
God Stats
6W - 2L
1,840 SR
Queue Stats
12W - 5L
1,752 Elo+
Party 2
Thoth
Thoth
FocusedHypnosis
Thoth
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 18L
1,683 Elo+
Party 1
Achilles
Achilles
Rartus
Achilles
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
86W - 68L
1,653 Elo+
Party 1
Olorun
Olorun
bigspinky
Olorun
Level 5
God Stats
9W - 5L
1,790 SR
Queue Stats
10W - 6L
1,737 Elo+
Party 2
Team Averages
Level 30
1,687 SR
1,700 Elo+

VS

Team Averages
Level 26
1,495 SR
1,582 Elo+
Anhur
Anhur
AaronTiger
Anhur
Level 28
God Stats
21W - 12L
1,672 SR
Queue Stats
158W - 133L
1,642 Elo+
Solo
Artio
Artio
Alfredosos45
Artio
Level 24
God Stats
4W - 4L
1,283 SR
Queue Stats
196W - 176L
1,568 Elo+
Solo
Ares
Ares
AlmightyHabibi
Ares
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 21L
1,569 Elo+
Solo
Chernobog
Chernobog
Eduardofl35
Chernobog
Level 29
God Stats
5W - 4L
1,500 SR
Queue Stats
201W - 195L
1,571 Elo+
Solo
Serqet
Serqet
UnknownAlpha1001
Serqet
Level 27
God Stats
10W - 10L
1,522 SR
Queue Stats
112W - 120L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CovidHoaxFE88
Hachiman
13
6 / 4 / 2
8,058
620
8,255
10,381
1,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
11
1 / 6 / 6
6,500
500
5,547
6,669
1,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 5 / 4
6,815
524
1,963
5,003
638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Rartus
Achilles
11
0 / 2 / 1
6,112
470
2,466
8,585
4,959
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
bigspinky
Olorun
9
3 / 8 / 3
6,144
473
7,278
10,777
2,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
12
6 / 4 / 6
8,000
615
7,741
8,691
2,349
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 1 / 6
7,307
562
6,276
8,989
9,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
3 / 4 / 11
7,579
583
4,320
13,722
10,317
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chernobog
Eduardofl35
Chernobog
12
9 / 1 / 8
8,186
630
8,079
7,951
3,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
6 / 2 / 5
8,391
645
5,173
7,996
2,719
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
61
11
Kills
25
25
Deaths
12
16
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Anhur
6
4
6
2.25
W
1
1
6
4
W
3
4
11
2.13
L
Hachiman
CovidHoaxFE88
Hachiman
6
4
2
1.75
L
Izanami
1
6
6
0.67
W
Chernobog
Eduardofl35
Chernobog
9
1
8
13
L
1
5
4
0.6
L
Achilles
Rartus
Achilles
0
2
1
0.25
W
6
2
5
4.25
L
Olorun
bigspinky
Olorun
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,509
Damage
31,589
41,415
Taken
47,349
11,910
Mitigated
28,372
6,438
Healing
14,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
7,741
2,866
0
1,302
8,691
2,349
1,147
508
8,115
0
41,884
W
6,276
620
0
3,123
8,989
9,793
13
194
8,795
32,139
0
W
4,320
453
1,599
3,390
13,722
10,317
352
3,296
10,396
12,310
0
L
Hachiman
CovidHoaxFE88
Hachiman
8,255
3,702
0
750
10,381
1,719
0
1,214
8,953
0
44,369
L
Izanami
5,547
3,277
449
611
6,669
1,701
1,573
1,715
4,693
0
31,920
W
Chernobog
Eduardofl35
Chernobog
8,079
4,795
0
2,128
7,951
3,194
1,780
2,284
5,661
0
39,666
L
1,963
356
0
102
5,003
638
123
527
4,176
19,575
0
L
Achilles
Rartus
Achilles
2,466
1,503
0
1,881
8,585
4,959
640
4,049
3,755
0
25,353
W
5,173
1,308
0
2,570
7,996
2,719
397
1,455
6,437
0
39,678
L
Olorun
bigspinky
Olorun
7,278
4,329
163
2,482
10,777
2,893
295
2,579
8,070
29,025
6,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,629
Gold Earned
39,463
289
Minions Killed
279
0
Camps Cleared
0
1,047,719
Distance Traveled
1,264,149
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,000
615
83
6
0
228,924
5
W
Artio
7,307
562
51
4
0
279,726
0
W
Ares
7,579
583
11
1
0
262,150
4
L
Hachiman
8,058
620
82
6
0
232,629
3
L
Izanami
6,500
500
67
5
0
208,234
0
W
Chernobog
8,186
630
54
4
0
227,416
5
L
Thoth
6,815
524
39
3
0
218,584
1
L
Achilles
6,112
470
57
4
0
184,163
3
W
Serqet
8,391
645
80
6
0
265,933
4
L
Olorun
6,144
473
44
3
0
204,109
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role