Player Matchup

Sylvanus
Sylvanus
Chief5yndrome
Sylvanus
Level 125
God Stats
2W - 4L
1,721 SR
Queue Stats
23W - 29L
1,473 Elo+
Party 1
King Arthur
King Arthur
DvDRacks
King Arthur
Level 88
God Stats
0W - 3L
1,297 SR
Queue Stats
9W - 12L
1,545 Elo+
Party 1
Bacchus
Bacchus
Kickerpat
Bacchus
Level 45
God Stats
2W - 4L
1,432 SR
Queue Stats
2W - 6L
1,442 Elo+
Party 1
Zeus
Zeus
Wetfart3232
Zeus
Level 37
God Stats
1W - 2L
1,713 SR
Queue Stats
2W - 6L
1,442 Elo+
Party 1
Team Averages
Level 74
1,541 SR
1,476 Elo+

VS

Team Averages
Level 100
1,513 SR
1,430 Elo+
Medusa
Medusa
 
Medusa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Chito5210
Thoth
Level 47
God Stats
1W - 0L
1,521 SR
Queue Stats
13W - 24L
1,378 Elo+
Party 2
Athena
Athena
Hurrcaneo
Athena
Level 66
God Stats
2W - 1L
1,552 SR
Queue Stats
17W - 24L
1,396 Elo+
Party 2
Achilles
Achilles
Xguillian
Achilles
Level 139
God Stats
4W - 0L
1,479 SR
Queue Stats
25W - 27L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Chief5yndrome
Sylvanus
11
0 / 2 / 1
7,229
723
2,156
5,597
6,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
DvDRacks
King Arthur
12
0 / 4 / 0
7,231
723
8,623
12,143
11,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bacchus
Kickerpat
Bacchus
13
1 / 3 / 0
8,155
816
3,342
9,969
11,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 5 / 0
7,264
726
4,727
6,178
2,349
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
3 / 1 / 7
9,186
919
7,337
6,487
2,662
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thoth
Chito5210
Thoth
13
1 / 0 / 10
8,241
824
7,022
3,021
1,170
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
Hurrcaneo
Athena
13
1 / 0 / 8
8,511
851
4,462
8,643
8,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
Xguillian
Achilles
14
9 / 0 / 4
9,216
922
7,551
7,834
9,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
43
1
Kills
14
14
Deaths
1
1
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
1
7
6.5
L
Sylvanus
Chief5yndrome
Sylvanus
0
2
1
0.25
W
Thoth
Chito5210
Thoth
1
0
10
6
L
King Arthur
DvDRacks
King Arthur
0
4
0
0
W
Athena
Hurrcaneo
Athena
1
0
8
5
L
Bacchus
Kickerpat
Bacchus
1
3
0
0.33
L
0
5
0
0
W
Achilles
Xguillian
Achilles
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,848
Damage
26,372
33,887
Taken
25,985
32,534
Mitigated
21,492
4,302
Healing
3,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,337
4,165
0
0
6,487
2,662
2,839
2,250
4,096
0
41,714
L
Sylvanus
Chief5yndrome
Sylvanus
2,156
586
856
1,671
5,597
6,750
0
2,156
3,313
9,654
0
W
Thoth
Chito5210
Thoth
7,022
566
0
0
3,021
1,170
514
1,710
1,311
30,945
0
L
King Arthur
DvDRacks
King Arthur
8,623
1,012
0
521
12,143
11,868
200
4,005
7,937
0
24,687
W
Athena
Hurrcaneo
Athena
4,462
944
0
471
8,643
8,607
755
2,665
5,634
14,645
0
L
Bacchus
Kickerpat
Bacchus
3,342
435
112
1,142
9,969
11,567
135
3,986
5,765
10,812
0
L
4,727
638
0
0
6,178
2,349
259
1,877
4,098
28,818
0
W
Achilles
Xguillian
Achilles
7,551
1,579
0
3,160
7,834
9,053
235
4,542
3,187
158
17,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,879
Gold Earned
35,154
132
Minions Killed
178
6
Camps Cleared
15
590,239
Distance Traveled
839,908
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,186
919
77
8
8
192,964
4
L
Sylvanus
7,229
723
7
1
0
72,353
1
W
Thoth
8,241
824
52
5
4
208,594
2
L
King Arthur
7,231
723
45
5
4
181,810
0
W
Athena
8,511
851
25
3
2
225,028
5
L
Bacchus
8,155
816
22
2
1
184,376
0
L
Zeus
7,264
726
58
6
1
151,700
0
W
Achilles
9,216
922
24
2
1
213,322
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role