Player Matchup

Ah Muzen Cab
Ah Muzen Cab
CrashSaint
Ah Muzen Cab
Level 84
God Stats
16W - 7L
1,800 SR
Queue Stats
328W - 343L
1,521 Elo+
Party 2
Kali
Kali
LausteInTime
Kali
Level 109
God Stats
8W - 10L
1,598 SR
Queue Stats
620W - 713L
1,485 Elo+
Party 2
Cerberus
Cerberus
Mr_Taijutsu
Cerberus
Level 123
God Stats
56W - 50L
1,575 SR
Queue Stats
542W - 618L
1,426 Elo+
Party 2
Discordia
Discordia
Zaldrizez
Discordia
Level 160
God Stats
1W - 0L
1,698 SR
Queue Stats
347W - 315L
1,499 Elo+
Party 1
Mulan
Mulan
sG i IK ii IN G
Mulan
Level 129
God Stats
5W - 2L
1,500 SR
Queue Stats
238W - 207L
1,563 Elo+
Party 1
Team Averages
Level 121
1,634 SR
1,499 Elo+

VS

Team Averages
Level 106
1,552 SR
1,506 Elo+
Danzaburou
Danzaburou
Coolpcjr2
Danzaburou
Level 87
God Stats
19W - 16L
1,763 SR
Queue Stats
74W - 69L
1,497 Elo+
Solo
Hades
Hades
Falcon1210
Hades
Level 147
God Stats
157W - 99L
1,657 SR
Queue Stats
316W - 322L
1,544 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Hyuxnie
Tsukuyomi
Level 109
God Stats
32W - 35L
1,506 SR
Queue Stats
550W - 515L
1,523 Elo+
Solo
Geb
Geb
NmSz DroidZ
Geb
Level 102
God Stats
9W - 6L
1,581 SR
Queue Stats
103W - 110L
1,471 Elo+
Party 3
Gilgamesh
Gilgamesh
Noiegoats
Gilgamesh
Level 87
God Stats
1W - 4L
1,255 SR
Queue Stats
143W - 139L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CrashSaint
Ah Muzen Cab
20
7 / 2 / 6
14,031
610
20,460
17,055
6,447
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
5 / 2 / 10
11,711
509
12,387
19,369
8,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
Mr_Taijutsu
Cerberus
18
6 / 3 / 13
12,412
540
10,724
24,916
31,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Discordia
Zaldrizez
Discordia
19
6 / 3 / 10
12,275
534
15,461
9,359
3,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
5 / 1 / 8
13,584
591
17,836
18,313
19,372
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Coolpcjr2
Danzaburou
15
0 / 7 / 4
9,396
409
8,515
16,647
5,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
18
5 / 6 / 3
12,103
526
21,108
23,718
12,669
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tsukuyomi
Hyuxnie
Tsukuyomi
18
3 / 5 / 2
11,626
505
10,878
18,339
14,930
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 4 / 4
9,661
420
6,348
23,459
22,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
Noiegoats
Gilgamesh
18
2 / 7 / 3
10,725
466
11,029
22,130
8,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
27
29
Kills
11
11
Deaths
29
47
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Coolpcjr2
Danzaburou
0
7
4
0.29
W
Ah Muzen Cab
CrashSaint
Ah Muzen Cab
7
2
6
5
L
Hades
5
6
3
1.08
L
Tsukuyomi
Hyuxnie
Tsukuyomi
3
5
2
0.8
W
5
2
10
5
W
Cerberus
Mr_Taijutsu
Cerberus
6
3
13
4.17
L
1
4
4
0.75
L
Gilgamesh
Noiegoats
Gilgamesh
2
7
3
0.5
W
Discordia
Zaldrizez
Discordia
6
3
10
3.67
W
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,868
Damage
57,878
89,012
Taken
104,293
68,574
Mitigated
63,693
37,257
Healing
33,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Coolpcjr2
Danzaburou
8,515
3,557
0
5,642
16,647
5,085
0
4,527
11,835
0
65,558
W
Ah Muzen Cab
CrashSaint
Ah Muzen Cab
20,460
11,184
0
9,611
17,055
6,447
2,579
6,142
10,913
0
156,283
L
Hades
21,108
1,665
1,108
11,656
23,718
12,669
164
9,091
13,868
93,967
0
L
Tsukuyomi
Hyuxnie
Tsukuyomi
10,878
2,405
0
3,214
18,339
14,930
174
2,764
14,747
0
74,725
W
12,387
4,991
0
8,730
19,369
8,124
1,490
5,748
13,621
0
63,800
W
Cerberus
Mr_Taijutsu
Cerberus
10,724
880
821
7,966
24,916
31,291
269
8,945
15,971
40,819
0
L
6,348
401
908
4,057
23,459
22,262
0
5,786
17,205
24,051
0
L
Gilgamesh
Noiegoats
Gilgamesh
11,029
2,119
0
7,163
22,130
8,747
0
6,308
15,357
0
91,839
W
Discordia
Zaldrizez
Discordia
15,461
583
0
1,534
9,359
3,340
601
4,458
4,901
79,397
0
W
17,836
1,862
69
8,526
18,313
19,372
58
2,398
15,915
17,176
75,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,013
Gold Earned
53,511
699
Minions Killed
600
0
Camps Cleared
0
2,188,842
Distance Traveled
1,982,429
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,396
409
127
6
0
372,277
0
W
Ah Muzen Cab
14,031
610
223
10
0
436,452
0
L
Hades
12,103
526
176
8
0
394,698
3
L
Tsukuyomi
11,626
505
141
6
0
389,635
6
W
Kali
11,711
509
101
4
0
491,168
6
W
Cerberus
12,412
540
54
2
0
408,082
5
L
Geb
9,661
420
36
2
0
445,391
3
L
Gilgamesh
10,725
466
120
5
0
380,428
7
W
Discordia
12,275
534
127
6
0
410,315
7
W
Mulan
13,584
591
194
8
0
442,825
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role