Player Matchup

Yemoja
Yemoja
ForreShure
Yemoja
Level 29
God Stats
3W - 5L
1,651 SR
Queue Stats
169W - 145L
1,618 Elo+
Solo
Medusa
Medusa
LIL J 954
Medusa
Level 5
God Stats
1W - 1L
1,695 SR
Queue Stats
1W - 1L
1,591 Elo+
Solo
Loki
Loki
ToasterMicrowav
Loki
Level 20
God Stats
0W - 2L
1,235 SR
Queue Stats
47W - 21L
1,677 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
chromattic
Morgan Le Fay
Level 142
God Stats
0W - 3L
1,313 SR
Queue Stats
139W - 126L
1,509 Elo+
Party 1
Nemesis
Nemesis
xBOBA-BOLAx
Nemesis
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 2L
1,880 Elo+
Party 1
Team Averages
Level 40
1,479 SR
1,655 Elo+

VS

Team Averages
Level 18
1,532 SR
1,589 Elo+
Sol
Sol
Gerlix
Sol
Level 21
God Stats
2W - 3L
1,299 SR
Queue Stats
51W - 33L
1,664 Elo+
Solo
Neith
Neith
Sper87
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,639 Elo+
Solo
Bastet
Bastet
hexnatalie
Bastet
Level 27
God Stats
6W - 2L
1,794 SR
Queue Stats
43W - 15L
1,602 Elo+
Solo
Amaterasu
Amaterasu
kingdotwave
Amaterasu
Level 28
God Stats
3W - 1L
1,770 SR
Queue Stats
136W - 137L
1,606 Elo+
Solo
Bacchus
Bacchus
xXD4RG_8Xx
Bacchus
Level 12
God Stats
1W - 0L
1,299 SR
Queue Stats
18W - 13L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ForreShure
Yemoja
13
0 / 6 / 3
8,706
396
4,041
23,458
19,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
LIL J 954
Medusa
14
0 / 14 / 1
8,669
394
7,556
20,971
6,735
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

19
7 / 10 / 1
12,646
575
14,712
18,263
7,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
chromattic
Morgan Le Fay
16
2 / 5 / 1
10,172
462
11,310
15,015
5,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
xBOBA-BOLAx
Nemesis
18
1 / 9 / 4
10,758
489
12,300
22,649
9,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Gerlix
Sol
20
12 / 2 / 8
14,187
645
18,502
19,324
6,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Neith
Sper87
Neith
19
9 / 1 / 9
13,225
601
19,303
14,237
7,324
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bastet
hexnatalie
Bastet
20
8 / 2 / 5
13,698
623
13,980
18,655
8,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
kingdotwave
Amaterasu
19
10 / 4 / 5
13,297
604
15,484
22,019
19,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
xXD4RG_8Xx
Bacchus
18
5 / 1 / 20
12,923
587
11,727
18,109
28,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
91
10
Kills
44
44
Deaths
10
10
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Yemoja
ForreShure
Yemoja
0
6
3
0.25
W
Sol
Gerlix
Sol
12
2
8
8
L
Medusa
LIL J 954
Medusa
0
14
1
0.04
W
Neith
Sper87
Neith
9
1
9
13.5
L
7
10
1
0.75
L
Morgan Le Fay
chromattic
Morgan Le Fay
2
5
1
0.5
W
Bastet
hexnatalie
Bastet
8
2
5
5.25
W
Amaterasu
kingdotwave
Amaterasu
10
4
5
3.13
L
Nemesis
xBOBA-BOLAx
Nemesis
1
9
4
0.33
W
Bacchus
xXD4RG_8Xx
Bacchus
5
1
20
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,919
Damage
78,996
100,356
Taken
92,344
49,523
Mitigated
70,826
15,640
Healing
31,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
ForreShure
Yemoja
4,041
797
999
4,650
23,458
19,946
0
9,279
14,126
35,732
0
W
Sol
Gerlix
Sol
18,502
9,684
0
10,159
19,324
6,549
771
1,934
17,352
110,208
0
L
Medusa
LIL J 954
Medusa
7,556
3,374
0
1,106
20,971
6,735
243
9,766
11,094
0
52,360
W
Neith
Sper87
Neith
19,303
9,080
0
6,657
14,237
7,324
7,342
3,440
10,565
0
100,776
L
14,712
5,802
0
785
18,263
7,644
826
4,550
13,100
0
75,468
L
Morgan Le Fay
chromattic
Morgan Le Fay
11,310
1,378
60
2,125
15,015
5,553
0
3,048
11,871
62,996
0
W
Bastet
hexnatalie
Bastet
13,980
4,407
0
8,355
18,655
8,311
3,937
3,618
14,911
0
130,551
W
Amaterasu
kingdotwave
Amaterasu
15,484
3,674
0
4,063
22,019
19,777
0
1,488
20,386
9,301
61,717
L
Nemesis
xBOBA-BOLAx
Nemesis
12,300
4,776
0
5,915
22,649
9,645
159
5,643
16,745
0
65,607
W
Bacchus
xXD4RG_8Xx
Bacchus
11,727
1,566
0
1,923
18,109
28,865
752
4,263
13,544
35,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,951
Gold Earned
67,330
504
Minions Killed
669
0
Camps Cleared
0
1,973,152
Distance Traveled
2,201,060
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,706
396
54
2
0
387,990
7
W
Sol
14,187
645
172
8
0
397,992
2
L
Medusa
8,669
394
94
4
0
353,889
5
W
Neith
13,225
601
150
7
0
397,137
0
L
Loki
12,646
575
116
5
0
402,224
1
L
Morgan Le Fay
10,172
462
118
5
0
386,151
6
W
Bastet
13,698
623
182
8
0
460,171
3
W
Amaterasu
13,297
604
122
6
0
478,496
4
L
Nemesis
10,758
489
122
6
0
442,898
2
W
Bacchus
12,923
587
43
2
0
467,264
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role