Player Matchup

He Bo
He Bo
Icirrus101
He Bo
Level 43
God Stats
1W - 1L
1,208 SR
Queue Stats
44W - 80L
1,170 Elo+
Party 2
Fenrir
Fenrir
MoonDust1492
Fenrir
Level 93
God Stats
0W - 3L
1,152 SR
Queue Stats
238W - 289L
1,390 Elo+
Solo
Achilles
Achilles
Slayerone970
Achilles
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 64L
1,283 Elo+
Party 2
Hel
Hel
cbbones
Hel
Level 28
God Stats
4W - 16L
1,209 SR
Queue Stats
18W - 38L
1,267 Elo+
Party 2
Jing Wei
Jing Wei
ultron1169
Jing Wei
Level 49
God Stats
4W - 6L
1,510 SR
Queue Stats
64W - 115L
1,194 Elo+
Party 2
Team Averages
Level 48
1,316 SR
1,261 Elo+

VS

Team Averages
Level 81
1,355 SR
1,328 Elo+
Geb
Geb
Enstone1337
Geb
Level 127
God Stats
16W - 15L
1,439 SR
Queue Stats
122W - 120L
1,342 Elo+
Solo
Mercury
Mercury
FNK82899
Mercury
Level 86
God Stats
3W - 4L
1,305 SR
Queue Stats
333W - 441L
1,378 Elo+
Party 1
Raijin
Raijin
GlacialScarab80
Raijin
Level 28
God Stats
10W - 11L
1,368 SR
Queue Stats
81W - 118L
1,237 Elo+
Party 1
Ra
Ra
Wolverine1296
Ra
Level 81
God Stats
1W - 0L
1,259 SR
Queue Stats
164W - 204L
1,352 Elo+
Party 1
Charybdis
Charybdis
d87fresh
Charybdis
Level 84
God Stats
11W - 12L
1,406 SR
Queue Stats
500W - 597L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
14
3 / 7 / 1
8,851
492
6,429
11,479
3,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
14
3 / 5 / 0
8,560
476
5,628
13,906
5,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Achilles
Slayerone970
Achilles
12
1 / 7 / 0
7,514
417
4,879
16,318
9,535
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hel
12
0 / 9 / 1
7,155
398
2,575
12,106
2,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
ultron1169
Jing Wei
11
0 / 6 / 0
6,559
364
4,456
13,595
3,242
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 13
10,373
576
9,173
14,358
16,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
FNK82899
Mercury
18
9 / 0 / 4
10,535
585
5,887
9,912
4,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
3 / 1 / 3
9,926
551
5,497
5,797
1,982
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 5 / 5
9,324
518
8,540
9,436
3,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
d87fresh
Charybdis
17
13 / 1 / 3
10,861
603
17,152
11,255
4,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
62
7
Kills
34
34
Deaths
7
2
Assists
28
Player
Kills
Deaths
Assists
KDA
W
4
0
13
10.5
W
Mercury
FNK82899
Mercury
9
0
4
11
W
3
1
3
4.5
L
He Bo
3
7
1
0.5
L
Fenrir
3
5
0
0.6
L
Achilles
Slayerone970
Achilles
1
7
0
0.14
W
5
5
5
1.5
L
Hel
0
9
1
0.06
W
Charybdis
d87fresh
Charybdis
13
1
3
14.5
L
Jing Wei
ultron1169
Jing Wei
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,967
Damage
46,249
67,404
Taken
50,758
23,560
Mitigated
30,795
15,214
Healing
14,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,173
887
0
1,584
14,358
16,100
160
2,103
12,230
40,585
0
W
Mercury
FNK82899
Mercury
5,887
2,171
102
2,783
9,912
4,447
0
898
8,964
0
75,029
W
5,497
1,057
0
1,384
5,797
1,982
2,094
0
5,797
55,233
0
L
He Bo
6,429
648
71
1,069
11,479
3,371
727
4,041
7,222
39,796
0
L
Fenrir
5,628
1,784
0
4,072
13,906
5,191
245
2,716
11,042
0
44,633
L
Achilles
Slayerone970
Achilles
4,879
1,726
0
3,448
16,318
9,535
0
9,368
6,862
0
32,524
W
8,540
1,365
1,051
1,983
9,436
3,881
1,928
3,129
6,116
41,220
0
L
Hel
2,575
390
1,703
1,779
12,106
2,221
946
3,061
9,045
31,079
0
W
Charybdis
d87fresh
Charybdis
17,152
6,048
0
5,522
11,255
4,385
888
2,645
8,587
0
87,082
L
Jing Wei
ultron1169
Jing Wei
4,456
3,533
0
3,072
13,595
3,242
0
3,786
9,745
0
29,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,639
Gold Earned
51,019
333
Minions Killed
481
0
Camps Cleared
0
1,589,478
Distance Traveled
1,660,437
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,373
576
44
2
0
380,569
5
W
Mercury
10,535
585
112
6
0
394,213
0
W
Raijin
9,926
551
114
6
0
299,041
0
L
He Bo
8,851
492
70
4
0
293,850
0
L
Fenrir
8,560
476
90
5
0
323,383
3
L
Achilles
7,514
417
46
3
0
342,848
5
W
Ra
9,324
518
78
4
0
275,418
4
L
Hel
7,155
398
64
4
0
303,410
0
W
Charybdis
10,861
603
133
7
0
311,196
2
L
Jing Wei
6,559
364
63
4
0
325,987
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role