Player Matchup

Merlin
Merlin
IanegG
Merlin
Level 17
God Stats
12W - 12L
1,637 SR
Queue Stats
78W - 93L
1,496 Elo+
Solo
Gilgamesh
Gilgamesh
SonOfBruhsicle
Gilgamesh
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 29L
1,735 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Tenzza12
Tsukuyomi
Level 28
God Stats
5W - 3L
1,723 SR
Queue Stats
120W - 122L
1,402 Elo+
Party 2
Danzaburou
Danzaburou
itsThims
Danzaburou
Level 12
God Stats
14W - 8L
1,500 SR
Queue Stats
15W - 10L
1,477 Elo+
Party 1
Jormungandr
Jormungandr
lKoba1tl
Jormungandr
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 32L
1,331 Elo+
Party 1
Team Averages
Level 33
1,572 SR
1,488 Elo+

VS

Team Averages
Level 25
1,484 SR
1,461 Elo+
Artemis
Artemis
Arjoncito50
Artemis
Level 29
God Stats
15W - 12L
1,471 SR
Queue Stats
79W - 113L
1,408 Elo+
Solo
Chaac
Chaac
BranWorf
Chaac
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Ymir
Ymir
Cooltreehouse
Ymir
Level 28
God Stats
16W - 11L
1,516 SR
Queue Stats
88W - 68L
1,542 Elo+
Solo
Da Ji
Da Ji
StokeEm
Da Ji
Level 20
God Stats
10W - 8L
1,434 SR
Queue Stats
116W - 111L
1,434 Elo+
Solo
Zhong Kui
Zhong Kui
TheSlyestSir
Zhong Kui
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 17L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
IanegG
Merlin
20
4 / 6 / 3
14,895
465
20,171
19,816
6,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
SonOfBruhsicle
Gilgamesh
18
0 / 6 / 1
11,615
363
2,644
16,859
9,846
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tsukuyomi
Tenzza12
Tsukuyomi
20
4 / 8 / 3
13,482
421
10,727
23,732
10,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Danzaburou
itsThims
Danzaburou
20
4 / 7 / 7
14,613
457
7,190
20,863
6,465
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
lKoba1tl
Jormungandr
19
7 / 4 / 8
14,546
455
19,892
26,425
28,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Arjoncito50
Artemis
20
2 / 10 / 7
14,191
443
15,887
25,418
10,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
BranWorf
Chaac
6
0 / 1 / 0
9,461
296
1,283
2,438
704
Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
8 / 3 / 10
16,076
502
17,243
27,161
35,924
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Da Ji
StokeEm
Da Ji
20
13 / 3 / 11
19,006
594
29,508
27,390
14,640
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Zhong Kui
TheSlyestSir
Zhong Kui
20
7 / 2 / 8
16,334
510
15,478
22,164
19,578
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
66
19
Kills
30
31
Deaths
19
22
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Artemis
Arjoncito50
Artemis
2
10
7
0.55
W
Chaac
BranWorf
Chaac
0
1
0
0
W
8
3
10
4.33
L
Merlin
IanegG
Merlin
4
6
3
0.92
L
Gilgamesh
SonOfBruhsicle
Gilgamesh
0
6
1
0.08
W
Da Ji
StokeEm
Da Ji
13
3
11
6.17
L
Tsukuyomi
Tenzza12
Tsukuyomi
4
8
3
0.69
W
Zhong Kui
TheSlyestSir
Zhong Kui
7
2
8
5.5
L
Danzaburou
itsThims
Danzaburou
4
7
7
1.07
L
Jormungandr
lKoba1tl
Jormungandr
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,624
Damage
79,399
107,695
Taken
104,571
61,433
Mitigated
81,298
16,353
Healing
45,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Arjoncito50
Artemis
15,887
5,859
30
9,520
25,418
10,452
5,054
13,630
11,643
0
108,336
W
Chaac
BranWorf
Chaac
1,283
87
26
984
2,438
704
0
0
2,438
0
6,454
W
17,243
1,599
0
9,500
27,161
35,924
640
12,132
14,720
68,491
0
L
Merlin
IanegG
Merlin
20,171
382
73
2,345
19,816
6,736
561
7,768
12,048
113,589
0
L
Gilgamesh
SonOfBruhsicle
Gilgamesh
2,644
56
0
8
16,859
9,846
1,206
5,904
10,955
6,087
32,191
W
Da Ji
StokeEm
Da Ji
29,508
9,360
0
14,274
27,390
14,640
1,682
8,882
18,295
0
174,813
L
Tsukuyomi
Tenzza12
Tsukuyomi
10,727
2,891
0
4,946
23,732
10,029
1,144
6,560
17,172
0
105,849
W
Zhong Kui
TheSlyestSir
Zhong Kui
15,478
2,656
0
11,181
22,164
19,578
3,270
7,348
14,523
122,585
0
L
Danzaburou
itsThims
Danzaburou
7,190
3,516
0
5,300
20,863
6,465
2,598
4,524
16,339
0
64,281
L
Jormungandr
lKoba1tl
Jormungandr
19,892
5,092
561
3,120
26,425
28,357
372
8,228
18,197
86,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,151
Gold Earned
75,068
645
Minions Killed
668
0
Camps Cleared
0
2,805,375
Distance Traveled
2,292,115
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
14,191
443
142
4
0
515,041
0
W
Chaac
9,461
296
12
0
0
62,895
0
W
Ymir
16,076
502
107
3
0
559,818
4
L
Merlin
14,895
465
185
6
0
559,008
6
L
Gilgamesh
11,615
363
95
3
0
537,184
0
W
Da Ji
19,006
594
209
7
0
615,075
4
L
Tsukuyomi
13,482
421
157
5
0
603,105
0
W
Zhong Kui
16,334
510
198
6
0
539,286
3
L
Danzaburou
14,613
457
105
3
0
545,982
6
L
Jormungandr
14,546
455
103
3
0
560,096
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role