Player Matchup

Anubis
Anubis
GhostMode-Keeno
Anubis
Level 14
God Stats
11W - 6L
1,556 SR
Queue Stats
38W - 35L
1,624 Elo+
Solo
Bacchus
Bacchus
Lefum
Bacchus
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 61L
1,692 Elo+
Party 1
Sol
Sol
Lesum
Sol
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
96W - 84L
1,541 Elo+
Party 1
Nemesis
Nemesis
LetsMakeItAwk
Nemesis
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 9L
1,707 Elo+
Solo
Cthulhu
Cthulhu
UnholyCheese64
Cthulhu
Level 26
God Stats
8W - 6L
1,354 SR
Queue Stats
12W - 7L
1,556 Elo+
Solo
Team Averages
Level 33
1,482 SR
1,624 Elo+

VS

Team Averages
Level 14
1,593 SR
1,563 Elo+
Bacchus
Bacchus
KnightxWhisper
Bacchus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
SlothsNutButter
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 11L
1,564 Elo+
Solo
Mulan
Mulan
domitsunami2285
Mulan
Level 27
God Stats
27W - 17L
1,465 SR
Queue Stats
154W - 133L
1,587 Elo+
Solo
Amaterasu
Amaterasu
futoiahokun
Amaterasu
Level 12
God Stats
7W - 4L
1,651 SR
Queue Stats
20W - 18L
1,560 Elo+
Solo
Sol
Sol
soli_inmortal
Sol
Level 14
God Stats
7W - 3L
1,850 SR
Queue Stats
25W - 30L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 6
5,760
720
5,275
3,620
1,835
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
Lefum
Bacchus
8
5 / 0 / 2
5,610
701
1,864
1,621
666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
Lesum
Sol
9
3 / 2 / 3
5,211
651
3,137
4,786
1,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nemesis
10
4 / 2 / 0
5,828
729
5,058
5,285
2,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 1 / 0
3,942
493
596
3,818
1,322
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 5 / 0
3,558
445
266
4,376
1,515
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

8
1 / 3 / 1
4,760
595
1,828
4,217
1,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
3 / 1 / 0
6,100
763
4,398
5,246
2,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Amaterasu
futoiahokun
Amaterasu
6
0 / 2 / 0
4,347
543
1,680
4,195
1,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8
1 / 5 / 0
4,730
591
2,256
4,572
1,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
16
Kills
5
5
Deaths
16
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
4
0
6
7
L
0
5
0
0
W
Bacchus
Lefum
Bacchus
5
0
2
6
W
Sol
Lesum
Sol
3
2
3
2.25
W
Nemesis
4
2
0
2
L
1
3
1
0.5
W
0
1
0
0
L
3
1
0
3
L
Amaterasu
futoiahokun
Amaterasu
0
2
0
0
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,930
Damage
10,428
19,130
Taken
22,606
7,496
Mitigated
7,065
7,190
Healing
5,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,275
710
0
2,366
3,620
1,835
486
1,352
2,226
28,681
0
L
266
87
0
0
4,376
1,515
0
2,962
1,414
2,378
0
W
Bacchus
Lefum
Bacchus
1,864
221
0
497
1,621
666
0
110
1,511
9,024
0
W
Sol
Lesum
Sol
3,137
1,525
0
1,824
4,786
1,662
29
548
4,238
24,732
4,729
W
Nemesis
5,058
2,747
0
1,908
5,285
2,011
0
178
4,996
0
36,210
L
1,828
353
0
656
4,217
1,270
620
2,684
1,533
0
16,610
W
596
287
0
595
3,818
1,322
0
0
3,642
9,468
0
L
4,398
530
0
2,677
5,246
2,146
46
2,102
3,144
0
32,600
L
Amaterasu
futoiahokun
Amaterasu
1,680
641
0
1,679
4,195
1,099
0
112
4,083
0
14,272
L
2,256
1,232
0
741
4,572
1,035
0
2,613
1,959
17,593
3,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,351
Gold Earned
23,495
227
Minions Killed
192
0
Camps Cleared
0
801,720
Distance Traveled
690,071
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,760
720
55
7
0
155,044
1
L
Bacchus
3,558
445
5
1
0
103,490
2
W
Bacchus
5,610
701
21
3
0
173,264
2
W
Sol
5,211
651
51
6
0
138,143
0
W
Nemesis
5,828
729
80
10
0
181,025
3
L
Neith
4,760
595
31
4
0
146,222
1
W
Cthulhu
3,942
493
20
3
0
154,244
0
L
Mulan
6,100
763
71
9
0
151,700
2
L
Amaterasu
4,347
543
42
5
0
146,024
2
L
Sol
4,730
591
43
5
0
142,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role