Player Matchup

Terra
Terra
 
Terra
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Anbugibson
Nemesis
Level 112
God Stats
3W - 2L
1,487 SR
Queue Stats
279W - 303L
1,566 Elo+
Solo
Merlin
Merlin
DCWILL202
Merlin
Level 154
God Stats
13W - 11L
1,644 SR
Queue Stats
192W - 187L
1,547 Elo+
Solo
Odin
Odin
StevoPowers
Odin
Level 104
God Stats
13W - 10L
1,488 SR
Queue Stats
68W - 71L
1,622 Elo+
Solo
Heimdallr
Heimdallr
WilderLeader63
Heimdallr
Level 130
God Stats
2W - 6L
1,180 SR
Queue Stats
137W - 117L
1,608 Elo+
Solo
Team Averages
Level 115
1,460 SR
1,569 Elo+

VS

Team Averages
Level 101
1,498 SR
1,533 Elo+
Tiamat
Tiamat
DracoSafarius
Tiamat
Level 62
God Stats
22W - 16L
1,617 SR
Queue Stats
57W - 53L
1,593 Elo+
Solo
Xbalanque
Xbalanque
Ganman10
Xbalanque
Level 156
God Stats
3W - 2L
1,573 SR
Queue Stats
89W - 99L
1,552 Elo+
Party 1
Amaterasu
Amaterasu
KingFree
Amaterasu
Level 57
God Stats
117W - 113L
1,558 SR
Queue Stats
493W - 544L
1,506 Elo+
Solo
Bakasura
Bakasura
alientyler
Bakasura
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
163W - 164L
1,518 Elo+
Party 1
Geb
Geb
l Hexel l
Geb
Level 146
God Stats
0W - 2L
1,243 SR
Queue Stats
62W - 64L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
18
3 / 2 / 20
11,343
1,134
9,396
19,729
18,295
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nemesis
Anbugibson
Nemesis
17
5 / 3 / 15
11,118
1,112
12,740
17,482
6,906
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
DCWILL202
Merlin
18
9 / 2 / 13
11,792
1,179
17,179
8,523
3,214
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
7 / 1 / 16
10,919
1,092
9,233
12,222
13,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heimdallr
WilderLeader63
Heimdallr
17
7 / 4 / 12
10,781
1,078
19,648
13,596
5,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

266

VS

Team 2 Tickets

117

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 6
9,782
978
16,169
10,837
7,718
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xbalanque
Ganman10
Xbalanque
15
3 / 7 / 4
9,866
987
21,265
13,898
5,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Amaterasu
KingFree
Amaterasu
16
1 / 4 / 7
9,209
921
9,790
16,901
6,706
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
alientyler
Bakasura
16
3 / 7 / 4
10,158
1,016
8,691
14,915
6,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
3 / 9 / 7
9,955
996
10,422
16,534
7,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
40
31
Kills
12
12
Deaths
31
76
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
3
2
20
6.5
W
Nemesis
Anbugibson
Nemesis
5
3
15
4.17
W
Merlin
DCWILL202
Merlin
9
2
13
7.75
L
2
4
6
1.25
L
Xbalanque
Ganman10
Xbalanque
3
7
4
0.71
L
Amaterasu
KingFree
Amaterasu
1
4
7
1.13
W
7
1
16
15
W
Heimdallr
WilderLeader63
Heimdallr
7
4
12
3.25
L
Bakasura
alientyler
Bakasura
3
7
4
0.71
L
3
9
7
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,196
Damage
66,337
71,552
Taken
73,085
47,333
Mitigated
34,574
19,895
Healing
10,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
9,396
1,018
4,748
5,732
19,729
18,295
0
7,169
12,248
17,193
0
W
Nemesis
Anbugibson
Nemesis
12,740
6,110
1,726
3,337
17,482
6,906
0
7,439
9,924
0
28,406
W
Merlin
DCWILL202
Merlin
17,179
629
1,011
1,568
8,523
3,214
0
4,003
4,232
47,415
0
L
16,169
1,158
254
2,995
10,837
7,718
0
4,485
6,136
35,874
0
L
Xbalanque
Ganman10
Xbalanque
21,265
11,194
0
481
13,898
5,601
0
5,282
8,410
0
51,779
L
Amaterasu
KingFree
Amaterasu
9,790
5,733
0
5,330
16,901
6,706
0
6,225
10,591
0
11,842
W
9,233
716
0
863
12,222
13,368
0
2,643
9,278
0
15,305
W
Heimdallr
WilderLeader63
Heimdallr
19,648
11,567
0
910
13,596
5,550
0
5,337
8,206
0
41,632
L
Bakasura
alientyler
Bakasura
8,691
5,333
84
1,579
14,915
6,806
0
4,020
10,677
0
14,509
L
10,422
2,505
0
15
16,534
7,743
0
6,563
9,899
19,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,953
Gold Earned
48,970
192
Minions Killed
163
6
Camps Cleared
8
950,943
Distance Traveled
1,027,044
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,343
1,134
12
1
0
182,339
0
W
Nemesis
11,118
1,112
42
4
1
217,966
1
W
Merlin
11,792
1,179
67
7
3
173,644
0
L
Tiamat
9,782
978
49
5
0
197,965
1
L
Xbalanque
9,866
987
67
7
5
161,728
0
L
Amaterasu
9,209
921
6
1
0
196,923
0
W
Odin
10,919
1,092
24
2
1
225,544
2
W
Heimdallr
10,781
1,078
47
5
1
151,450
0
L
Bakasura
10,158
1,016
21
2
3
237,970
0
L
Geb
9,955
996
20
2
0
232,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role