Player Matchup

Mulan
Mulan
BeepBeepImABuick
Mulan
Level 156
God Stats
10W - 2L
1,731 SR
Queue Stats
304W - 204L
1,712 Elo+
Party 2
Serqet
Serqet
Hemmelighet
Serqet
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Olorun
Olorun
PirateEnthusiast
Olorun
Level 160
God Stats
22W - 4L
1,721 SR
Queue Stats
240W - 159L
1,769 Elo+
Party 2
Team Averages
Level 111
1,651 SR
1,660 Elo+

VS

Team Averages
Level 58
1,530 SR
1,542 Elo+
Kumbhakarna
Kumbhakarna
Derpwatchdj
Kumbhakarna
Level 15
God Stats
1W - 1L
1,744 SR
Queue Stats
34W - 29L
1,568 Elo+
Solo
Chronos
Chronos
Obikai-
Chronos
Level 111
God Stats
1W - 3L
1,414 SR
Queue Stats
759W - 753L
1,520 Elo+
Party 1
Neith
Neith
ThePudge01
Neith
Level 48
God Stats
15W - 28L
1,430 SR
Queue Stats
374W - 436L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 8
8,287
829
10,476
11,724
9,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Serqet
11
1 / 2 / 10
7,097
710
1,978
4,095
2,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

13
7 / 1 / 5
8,234
823
8,089
6,027
3,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Derpwatchdj
Kumbhakarna
9
1 / 3 / 4
6,540
654
4,068
8,982
5,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chronos
Obikai-
Chronos
10
1 / 7 / 3
6,148
615
3,534
8,999
3,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Neith
10
3 / 4 / 2
6,745
675
6,832
5,853
2,012
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
14
Kills
5
5
Deaths
14
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
6
2
8
5
L
Kumbhakarna
Derpwatchdj
Kumbhakarna
1
3
4
1
W
Serqet
1
2
10
3
L
Chronos
Obikai-
Chronos
1
7
3
0.36
W
7
1
5
9.5
L
Neith
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,543
Damage
14,434
21,846
Taken
23,834
15,083
Mitigated
10,531
7,152
Healing
5,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,476
1,743
0
2,775
11,724
9,312
42
3,667
8,057
0
28,113
L
Kumbhakarna
Derpwatchdj
Kumbhakarna
4,068
364
142
2,373
8,982
5,053
0
3,291
5,355
12,490
0
W
Serqet
1,978
639
0
100
4,095
2,763
152
1,844
2,251
0
3,827
L
Chronos
Obikai-
Chronos
3,534
1,190
60
1,386
8,999
3,466
0
2,147
6,395
17,360
2,236
W
8,089
3,659
1,308
2,969
6,027
3,008
2,583
2,021
4,006
32,285
2,583
L
Neith
6,832
2,182
396
782
5,853
2,012
0
1,766
3,873
0
22,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,618
Gold Earned
19,433
117
Minions Killed
90
7
Camps Cleared
3
498,649
Distance Traveled
502,557
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,287
829
44
4
3
188,349
4
L
Kumbhakarna
6,540
654
19
2
0
180,375
3
W
Serqet
7,097
710
3
0
0
143,906
0
L
Chronos
6,148
615
23
2
2
160,707
4
W
Olorun
8,234
823
70
7
4
166,394
4
L
Neith
6,745
675
48
5
1
161,475
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role